Younbo Jung
Orcid: 0000-0002-2588-4557
According to our database1,
Younbo Jung
authored at least 30 papers
between 2005 and 2023.
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Bibliography
2023
Agenda-setting in social TV: How and when user comments influence perceived issue importance.
New Media Soc., June, 2023
2022
If You Quit Smoking, This Could Happen to You: Investigating Framing and Modeling Effects in an Anti-Smoking Serious Game.
Int. J. Hum. Comput. Interact., 2022
Editorial: VR/AR and wellbeing: The use of immersive technologies in promoting health outcomes.
Frontiers Virtual Real., 2022
Frontiers Virtual Real., 2022
2021
Erratum to: Rational or Irrational Decision? Examination on Gamers' Intention to Purchase Probability-Type Items.
Interact. Comput., 2021
2019
Rational or Irrational Decision? Examination on Gamers' Intention to Purchase Probability-Type Items.
Interact. Comput., 2019
2018
Attention to eSports advertisement: effects of ad animation and in-game dynamics on viewers' visual attention.
Behav. Inf. Technol., 2018
2017
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
2015
Revisiting Gender Preference for a First-Person Shooter Videogame: Effects of Non-Verbal Sensitivity and Gender on Enjoyment.
Interact. Comput., 2015
Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game.
Cyberpsychology Behav. Soc. Netw., 2015
2014
When stereotypes meet robots: The double-edge sword of robot gender and personality in human-robot interaction.
Comput. Hum. Behav., 2014
The Effects of Actual Human Size Display and Stereoscopic Presentation on Users' Sense of Being Together with and of Psychological Immersion in a Virtual Character.
Cyberpsychology Behav. Soc. Netw., 2014
Proceedings of the 11th International Conference on Ubiquitous Robots and Ambient Intelligence, 2014
2013
Comput. Hum. Behav., 2013
Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants.
Comput. Hum. Behav., 2013
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013
When Stereotypes Meet Robots: The Effect of Gender Stereotypes on People's Acceptance of a Security Robot.
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition, 2013
2012
Why do people post and read personal messages in public? The motivation of using personal blogs and its effects on users' loneliness, belonging, and well-being.
Comput. Hum. Behav., 2012
2011
Can User Choice Alter Experimental Findings in Human-Computer Interaction?: Similarity Attraction Versus Cognitive Dissonance in Social Responses to Synthetic Speech.
Int. J. Hum. Comput. Interact., 2011
Intention to upload video content on the internet: The role of social norms and ego-involvement.
Comput. Hum. Behav., 2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Understanding Media Violence from a Role-play Perspective - Effects of Various Types of Violent Video Games on Players' Cognitive Aggression.
Proceedings of the ICEIS 2011, 2011
Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
2006
Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human-robot interaction.
Int. J. Hum. Comput. Stud., 2006
Proceedings of the 4th IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2006 Workshops), 2006
Tailoring virtual reality technology for stroke rehabilitation: a human factors design.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005
Virtual Therapeutic Environments with Haptics: An Interdisciplinary Approach for Developing Post-Stroke Rehabilitation Systems.
Proceedings of The 2005 International Conference on Computers for People with Special Needs, 2005