Youichiro Miyake

According to our database1, Youichiro Miyake authored at least 10 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Proposal for the Implementation of Spatial Common Ground and Spatial AI using the SSCP (Spatial Simulation-based Cyber-Physical) Model.
Proceedings of the IEEE International Smart Cities Conference, 2023

2022
Ethical Issues in Automatic Dialogue Generation for Non-Player Characters in Digital Games.
Proceedings of the IEEE International Conference on Big Data, 2022

2021
Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2017
How to build a fantasy world based on reality: a case study of Final Fantasy XV: part II.
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017

2016
Square Enix AI academy: AI workshop for blackboard architecture.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Final fantasy XV: pulse and traction of characters.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Square enix AI academy: a seminar series for the introduction of digital game AI.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015

Square Enix AI academy: AI workshop for blackboard architecure.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015

AI techniques for contemporary digital games.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015


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