Yoshinori Dobashi
Orcid: 0000-0002-2149-4113
According to our database1,
Yoshinori Dobashi
authored at least 150 papers
between 1994 and 2024.
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Bibliography
2024
Efficient visualization of appearance space of translucent objects using differential rendering.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
A Non-parametric Factor Representation and Editing for Measured Anisotropic Spectral BRDFs.
Proceedings of the 50th Graphics Interface Conference, 2024
2023
ACM Trans. Graph., December, 2023
IEICE Trans. Inf. Syst., February, 2023
2022
SN Comput. Sci., 2022
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022
2021
Improving the Recognition Accuracy of a Sound Communication System Designed with a Neural Network.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2021
Comput. Vis. Media, 2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Proceedings of the International Conference on Artificial Intelligence in Information and Communication, 2021
2020
Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths.
ACM Trans. Graph., 2020
Comput. Graph. Forum, 2020
Designing a Symbol Classifier for Inaudible Sound Communication Systems Using a Neural Network.
Proceedings of the International Symposium on Information Theory and Its Applications, 2020
Development of an Inaudible Sound Communications System Based on a Machine Learning Approach.
Proceedings of the 2020 International Conference on Artificial Intelligence in Information and Communication, 2020
A Black Box Modeling Technique for Distortion Stomp Boxes Using LSTM Neural Networks.
Proceedings of the 2020 International Conference on Artificial Intelligence in Information and Communication, 2020
A Study on Automatic Music Genre Classification Based on the Summarization of Music Data.
Proceedings of the 2020 International Conference on Artificial Intelligence in Information and Communication, 2020
2019
Image-based translucency transfer through correlation analysis over multi-scale spatial color distribution.
Vis. Comput., 2019
Some Evaluations on a Digital Watermarking Technique for Music Data Using Distortion Effect.
IEICE Trans. Inf. Syst., 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Evaluation of Machine-Made Scores for Music Games Generated by a Deep Neural Network.
Proceedings of the International Conference on Artificial Intelligence in Information and Communication, 2019
Proceedings of the 2019 International Conference on Cyberworlds, 2019
Proceedings of the 2019 International Conference on Cyberworlds, 2019
Proceedings of the 2019 International Conference on Cyberworlds, 2019
2018
An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions.
Comput. Graph. Forum, 2018
A Digital Modeling Technique for Distortion Effect Based on a Machine Learning Approach.
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2018
2017
Comput. Animat. Virtual Worlds, 2017
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017
Proceedings of the Eighth International Workshop on Signal Design and Its Applications in Communications, 2017
Proceedings of the Computer Graphics International Conference, 2017
2016
Volume preserving viscoelastic fluids with large deformations using position-based velocity corrections.
Vis. Comput., 2016
Neurocomputing, 2016
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions.
Comput. Graph. Forum, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
2015
Vis. Comput., 2015
ACM Trans. Graph., 2015
Comput. Animat. Virtual Worlds, 2015
Efficient Hair Rendering under Dynamic, Low-Frequency Environmental Light Using Spherical Harmonics.
IEICE Trans. Inf. Syst., 2015
IEICE Trans. Inf. Syst., 2015
A sketch-based system for cloud volume retrieval from simulated dataset for realistic image synthesis.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015
2014
ACM Trans. Graph., 2014
Interactive cloth rendering of microcylinder appearance model under environment lighting.
Comput. Graph. Forum, 2014
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage.
J. Inf. Process., 2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Generating flow fields variations by modulating amplitude and resizing simulation space.
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the High-Performance Graphics 2013, 2013
2012
An inverse problem approach for automatically adjusting the parameters for rendering clouds using photographs.
ACM Trans. Graph., 2012
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian.
Comput. Graph. Forum, 2012
Real-time rendering of animated hair under dynamic, low-frequency environmental lighting.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
Proceedings of the Digital Production Symposium, 2012
2011
Curvature-Dependent Reflectance Function for Interactive Rendering of Subsurface Scattering.
Int. J. Virtual Real., 2011
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
Comput. Graph. Forum, 2011
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011
Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011
Proceedings of the Spring Conference on Computer Graphics, 2011
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011
2010
Vis. Comput., 2010
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media.
ACM Trans. Graph., 2010
An interactive rendering system using hierarchical data structure for earth-scale clouds.
Sci. China Inf. Sci., 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
2009
Comput. Graph. Forum, 2009
Rendering from unstructured image collections.
Proceedings of the IADIS International Conference Applied Computing 2009, 2009
An Inverse Problem Approach to BRDF Modeling.
Proceedings of the GRAPP 2009, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
2008
Feedback control of cumuliform cloud formation based on computational fluid dynamics.
ACM Trans. Graph., 2008
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.
Comput. Graph. Forum, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008
2007
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering.
Vis. Comput., 2007
IEEE Computer Graphics and Applications, 2007
Global illumination using precomputed light paths for interactive light condition manipulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007
2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the Advances in Computer Graphics, 2006
2005
IEICE Trans. Inf. Syst., 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
2004
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.
Comput. Graph. Forum, 2004
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.
ACM Trans. Graph., 2003
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
Comput. Graph. Forum, 2003
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.
Proceedings of the 3rd Eurographics / IEEE TCVG International Workshop on Volume Graphics, 2003
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003
2002
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware.
Comput. Graph. Forum, 2002
A method for real-time rendering of water droplets taking into account interactive depth of field effects.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002
2001
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001
2000
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000
1999
Vis. Comput., 1999
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999
1998
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998
1997
Comput. Animat. Virtual Worlds, 1997
Comput. Graph. Forum, 1997
1996
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.
Comput. Graph. Forum, 1996
Proceedings of the Proceeding of the 1996 Symposium on Volume Visualization, 1996
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996
1995
Comput. Graph. Forum, 1995
1994