Yoshinori Dobashi

Orcid: 0000-0002-2149-4113

According to our database1, Yoshinori Dobashi authored at least 150 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Efficient visualization of appearance space of translucent objects using differential rendering.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Locally Editing Steady Fluid Flow via Controlling Repulsive Forces from Terrain.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

A Non-parametric Factor Representation and Editing for Measured Anisotropic Spectral BRDFs.
Proceedings of the 50th Graphics Interface Conference, 2024

2023
Efficient Visualization of Light Pollution for the Night Sky.
ACM Trans. Graph., December, 2023

A Simple and Interactive System for Modeling Typical Japanese Castles.
IEICE Trans. Inf. Syst., February, 2023

2022
Convolution Formulation of Cost Function in Cohen-Or Color Harmonization.
SN Comput. Sci., 2022

Adjusting Level of Abstraction for Stylized Image Composition.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

An Interactive Modeling System of Japanese Castles with Decorative Objects.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022

2021
Stream-guided smoke simulations.
ACM Trans. Graph., 2021

Improving the Recognition Accuracy of a Sound Communication System Designed with a Neural Network.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2021

Temporal and spatial anti-aliasing for rendering reflections on water waves.
Comput. Vis. Media, 2021

A Liquid Sound Retrieval using History of Velocities in Physically-based Simulation.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Distortion based Watermark Extraction Technique Using 1D CNN.
Proceedings of the International Conference on Artificial Intelligence in Information and Communication, 2021

2020
Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths.
ACM Trans. Graph., 2020

Estimating camera parameters from starry night photographs.
Comput. Vis. Media, 2020

Two-stage Resampling for Bidirectional Path Tracing with Multiple Light Sub-paths.
Comput. Graph. Forum, 2020

Interactive Video Completion.
IEEE Computer Graphics and Applications, 2020

Designing a Symbol Classifier for Inaudible Sound Communication Systems Using a Neural Network.
Proceedings of the International Symposium on Information Theory and Its Applications, 2020

Development of an Inaudible Sound Communications System Based on a Machine Learning Approach.
Proceedings of the 2020 International Conference on Artificial Intelligence in Information and Communication, 2020

A Black Box Modeling Technique for Distortion Stomp Boxes Using LSTM Neural Networks.
Proceedings of the 2020 International Conference on Artificial Intelligence in Information and Communication, 2020

A Study on Automatic Music Genre Classification Based on the Summarization of Music Data.
Proceedings of the 2020 International Conference on Artificial Intelligence in Information and Communication, 2020

2019
Image-based translucency transfer through correlation analysis over multi-scale spatial color distribution.
Vis. Comput., 2019

Inverse appearance modeling of interwoven cloth.
Vis. Comput., 2019

Some Evaluations on a Digital Watermarking Technique for Music Data Using Distortion Effect.
IEICE Trans. Inf. Syst., 2019

Temporal and spatial anti-aliasing for rendering reflection on a water surface.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Evaluation of Machine-Made Scores for Music Games Generated by a Deep Neural Network.
Proceedings of the International Conference on Artificial Intelligence in Information and Communication, 2019

An Interactive System for Modeling Fish Shapes.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

Fonts Style Transfer using Conditional GAN.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

Automatic Image Enhancement Taking into Account User Preference.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

2018
Animating pictures of water scenes using video retrieval.
Vis. Comput., 2018

Editing Fluid Animation Using Flow Interpolation.
ACM Trans. Graph., 2018

Example-based turbulence style transfer.
ACM Trans. Graph., 2018

Fabricating reflectors for displaying multiple images.
ACM Trans. Graph., 2018

An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions.
Comput. Graph. Forum, 2018

A Digital Modeling Technique for Distortion Effect Based on a Machine Learning Approach.
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2018

2017
Visual simulation of clouds.
Vis. Informatics, 2017

Feedback control of fire simulation based on computational fluid dynamics.
Comput. Animat. Virtual Worlds, 2017

Example-based synthesis of turbulence by flow field style transfer.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

Computer simulation of furniture layout when moving from one house to another.
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017

A study on a digital watermarking technique for music data using distortion effect.
Proceedings of the Eighth International Workshop on Signal Design and Its Applications in Communications, 2017

Example-based synthesis of three-dimensional clouds from photographs.
Proceedings of the Computer Graphics International Conference, 2017

2016
Volume preserving viscoelastic fluids with large deformations using position-based velocity corrections.
Vis. Comput., 2016

Multi-scale object retrieval via learning on graph from multimodal data.
Neurocomputing, 2016

Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions.
Comput. Graph. Forum, 2016

An Error Estimation Framework for Many-Light Rendering.
Comput. Graph. Forum, 2016

A combining method of fluid animations by interpolating flow fields.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

Combining multiple flow fields for editing existing fluid animations.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Creating Endless Water Flow Animation using Particle Data.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Interactive Control of Fire Simulation based on Computational Fluid Dynamics.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Efficient Simulation of Furniture Layout Taking into Account Lighting Environment.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
Incompressibility-preserving deformation for fluid flows using vector potentials.
Vis. Comput., 2015

Fluid volume modeling from sparse multi-view images by appearance transfer.
ACM Trans. Graph., 2015

Adaptive Importance Caching for Many-Light Rendering.
J. WSCG, 2015

Adaptive cloud simulation using position based fluids.
Comput. Animat. Virtual Worlds, 2015

Efficient Hair Rendering under Dynamic, Low-Frequency Environmental Light Using Spherical Harmonics.
IEICE Trans. Inf. Syst., 2015

Controlling the Simulation of Cumuliform Clouds Based on Fluid Dynamics.
IEICE Trans. Inf. Syst., 2015

Implicit Formulation for SPH-based Viscous Fluids.
Comput. Graph. Forum, 2015

A sketch-based system for cloud volume retrieval from simulated dataset for realistic image synthesis.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

An Interactive Editing System for Visual Appearances of Fire and Explosions.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Poisson-Based Continuous Surface Generation for Goal-Based Caustics.
ACM Trans. Graph., 2014

Interactive cloth rendering of microcylinder appearance model under environment lighting.
Comput. Graph. Forum, 2014

Deformation of 2D flow fields using stream functions.
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014

Generating various flow fields using principal component analysis.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage.
J. Inf. Process., 2013

Real-time image-based animation using morphing with human skeletal tracking.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Generating flow fields variations by modulating amplitude and resizing simulation space.
Proceedings of the SIGGRAPH Asia 2013, 2013

Replica exchange light transport on relaxed distributions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Visual simulation of glazed frost.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Efficient Divide-And-Conquer Ray Tracing using Ray Sampling.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Interactive bi-scale editing of highly glossy materials.
ACM Trans. Graph., 2012

An inverse problem approach for automatically adjusting the parameters for rendering clouds using photographs.
ACM Trans. Graph., 2012

Pixel Art with Refracted Light by Rearrangeable Sticks.
Comput. Graph. Forum, 2012

Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian.
Comput. Graph. Forum, 2012

Real-time rendering of animated hair under dynamic, low-frequency environmental lighting.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Feature-based interpolation for the interactive editing of shading effects.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Visual Simulation of Magnetic Fluid Using a Procedural Approach for Spikes Shape.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012

Visual simulation of freezing ice with air bubbles.
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012

Rendering animated hair under dynamic environmental lighting.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Keyframe control of cumulus cloud simulation.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Visual Simulation of Magnetic Fluids.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

A data-driven approach for synthesizing high-resolution animation of fire.
Proceedings of the Digital Production Symposium, 2012

2011
Curvature-Dependent Reflectance Function for Interactive Rendering of Subsurface Scattering.
Int. J. Virtual Real., 2011

Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
Comput. Graph. Forum, 2011

A system for editing sky images using an image database.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Modeling of aurora borealis using the observed data.
Proceedings of the Spring Conference on Computer Graphics, 2011

Real-time Rendering of Endless Cloud Animation.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

Real-time and Interactive Rendering for Translucent Materials such as Human Skin.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

Controlling Simulated Explosions by Optimization and Prediction.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
Visual simulation of mixed-motion avalanches with interactions between snow layers.
Vis. Comput., 2010

Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media.
ACM Trans. Graph., 2010

An interactive rendering system using hierarchical data structure for earth-scale clouds.
Sci. China Inf. Sci., 2010

Fast Particle-based Visual Simulation of Ice Melting.
Comput. Graph. Forum, 2010

Modeling of Clouds from a Single Photograph.
Comput. Graph. Forum, 2010

Curvature-dependent reflectance function for rendering translucent materials.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

Interactive Lighting and Material Design System for Cyber Worlds.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Rendering Translucent Materials with Plane-parallel Solution.
J. Inf. Process., 2009

Interactive Rendering of Interior Scenes with Dynamic Environment Illumination.
Comput. Graph. Forum, 2009

Rendering from unstructured image collections.
Proceedings of the IADIS International Conference Applied Computing 2009, 2009

An Inverse Problem Approach to BRDF Modeling.
Proceedings of the GRAPP 2009, 2009

Simulation of various natural phenomena based on computational fluid dynamics.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
GPU-based rendering of point-sampled water surfaces.
Vis. Comput., 2008

Feedback control of cumuliform cloud formation based on computational fluid dynamics.
ACM Trans. Graph., 2008

A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.
Comput. Graph. Forum, 2008

An interactive system for realistic rendering of large-scale terrains.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Improvement Rendering of Web3D Using the Shading Language.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

2007
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering.
Vis. Comput., 2007

A Precomputed Approach for Real-Time Haptic Interaction with Fluids.
IEEE Computer Graphics and Applications, 2007

Global illumination using precomputed light paths for interactive light condition manipulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Visual simulation of smoke using overlapping grids.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

2006
A fluid resistance map method for real-time haptic interaction with fluids.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Precomputed radiance transfer for dynamic scenes with diffuse interreflection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Real-Time Rendering of Point Based Water Surfaces.
Proceedings of the Advances in Computer Graphics, 2006

2005
A Method for Fast Rendering of Caustics from Refraction by Transparent Objects.
IEICE Trans. Inf. Syst., 2005

Virtual canoe: real-time realistic water simulation for haptic interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Modeling of Volcanic Clouds using CML.
J. Inf. Sci. Eng., 2004

Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.
Comput. Graph. Forum, 2004

Radiosity for Point-Sampled Geometry.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

Extracting 3D Stylized Accentuation Effects from a Painted Image.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.
ACM Trans. Graph., 2003

A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
Comput. Graph. Forum, 2003

A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.
Proceedings of the 3rd Eurographics / IEEE TCVG International Workshop on Volume Graphics, 2003

Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

2002
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware.
Comput. Graph. Forum, 2002

A method for real-time rendering of water droplets taking into account interactive depth of field effects.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Simulation of Cumuliform Clouds Based on Computational Fluid Dynamics.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

A Method for Creating Mosaic Images Using Voronoi Diagrams.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002

2001
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

Efficient Rendering of Optical Effects within Water Using Graphics Hardware.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

Modeling and Rendering of Various Natural Phenomena Consisting of Particles.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
A simple, efficient method for realistic animation of clouds.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Interactive Rendering Method for Displaying Shafts of Light.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

1999
Using metaballs to modeling and animate clouds from satellite images.
Vis. Comput., 1999

Modeling and Rendering Methods of Clouds.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

1998
Modeling of Clouds from Satellite Images using Metaballs.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998

1997
A Fast Display Method of Sky Colour Using Basis Functions.
Comput. Animat. Virtual Worlds, 1997

A Modeling and Rendering Method for Snow by Using Metaballs.
Comput. Graph. Forum, 1997

1996
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.
Comput. Graph. Forum, 1996

Fast Volume Rendering with Adjustable Color Maps.
Proceedings of the Proceeding of the 1996 Symposium on Volume Visualization, 1996

Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design.
Comput. Graph. Forum, 1995

1994
Skylight for Interior Lighting Design.
Comput. Graph. Forum, 1994


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