Yoshihiro Kawano

According to our database1, Yoshihiro Kawano authored at least 20 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Development of a Reflection Facilitation System with Gamification Adapted to Community Activities.
Proceedings of the Advances in Networked-based Information Systems, 2023

2022
QoE Metrics in Real-Time Web Games.
Proceedings of the Advances in Network-Based Information Systems, 2022

Web Game Development Tool for Learning Communication Functions for Beginners Networked Game Developers.
Proceedings of the Advances in Network-Based Information Systems, 2022

Analysis of Learning-Data for Feedback System in Programming Classrooms.
Proceedings of the Advances in Network-Based Information Systems, 2022

2021
Development of Learning Systems for Children to Promote Self-Directed Choosing of Learning Tasks.
Int. J. Mob. Comput. Multim. Commun., 2021

A Proposal of Learning Feedback System for Children to Promote Self-directed Learning.
Proceedings of the Advances in Networked-Based Information Systems, 2021

2020
A Proposal of Children Learning System to Promote Self-directed Choosing of Learning Tasks and Analysis of Learning Data in a Programming Classroom.
Proceedings of the Advances in Networked-Based Information Systems, 2020

2019
Development of Goals Achievement Sharing System Based on Approach Goals in Positive Psychology.
Proceedings of the Advances in Networked-based Information Systems, 2019

2018
Evaluation of Self-actualization Support System by Using Students Independence Rubric.
Proceedings of the Advances in Network-Based Information Systems, 2018

2016
A Proposal of Distributed Autonomous Cooperative System about Exclusive Web Crawling for Cyber Security.
Proceedings of the 19th International Conference on Network-Based Information Systems, 2016

2014
Reconstruction of Self-Actualization Support Service Based on The 7 Habits.
Proceedings of the 17th International Conference on Network-Based Information Systems, 2014

2013
System Design of Self-Actualization Support Service through Friendly Rivalry.
Proceedings of the 16th International Conference on Network-Based Information Systems, 2013

2012
A Personal Branding for University Students by Practical Use of Social Media.
Proceedings of the 15th International Conference on Network-Based Information Systems, 2012

2011
A Prototype of Attention Simulator on Twitter.
Proceedings of the 14th International Conference on Network-Based Information Systems, 2011

2008
A New Concept for Real-Time Web Games - Developing Highly Real-Time Web Games.
Proceedings of the WEBIST 2008, 2008

2007
On an Analysis of Pass Play in a Virtual Ball Game.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2006
Count down protocol: asynchronous consistent protocol in P2P virtual ball game.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

2005
A Protocol for Peer-to-Peer Multi-Player Networked Virtual Ball Game.
IEICE Trans. Inf. Syst., 2005

On a Serverless Networked Virtual Ball Game for Multi-Player.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

2004
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004


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