Yoshihiko Kubota
Orcid: 0009-0001-7959-2787
According to our database1,
Yoshihiko Kubota
authored at least 21 papers
between 2011 and 2023.
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Bibliography
2023
Investigation of the Effect of Students' Nodding on Their Arousal Levels in On-Demand Lectures.
Sensors, 2023
2022
Mediating and perspective-taking manipulatives: Fostering dynamic perspective-taking by mediating dialogic thinking and bolstering empathy in role-play and reflection for microteaching.
Int. J. Comput. Support. Collab. Learn., 2022
2021
A Labeling Support System for Participants' Situated Assessments by Multi-modal Sensing.
Proceedings of the iiWAS2021: The 23rd International Conference on Information Integration and Web Intelligence, Linz, Austria, 29 November 2021, 2021
2020
Introducing Mutual-Help Rules Based on the Idea of "Bi-directional Debt" Into a Project Learning Activity: Enhancing the Formation of Social Capital in Classrooms.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Face-to-Face Holographic Agent Used as Catalyst for Learning and Employing Co-regulation in Collaborative Discussion.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2019
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2019
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019
Effects of Perspective-Taking Through Tangible Puppetry in Microteaching and Reflection on the Role-Play with 3D Animation.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019
Development of a Prototype of Face-to-Face Conversational Holographic Agent for Encouraging Co-regulation of Learning.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019
2018
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2018
2017
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017
Exploiting Bodily Movement to Regulate Collaborative Learning by Designing a Tablet-Based CSCL System.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
Development of a Tangible Learning System that Supports Role-Play Simulation and Reflection by Playing Puppet Shows.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
Thoughts on Effective Learning Procedure for Tangible Learning Environment Based on Embodied Design.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
2016
An Intensive Analysis on the Usage Situation of the Mobile Services in Japanese High Schools: Why and How are They Used?
Proceedings of the 19th International Conference on Network-Based Information Systems, 2016
2015
Fostering and Reflecting on Diverse Perspective-Taking in Role-Play Utilizing Puppets as the Catalyst Material under CSCL.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015
2014
Proceedings of the second international conference on Human-agent interaction, 2014
2013
Puppetry as a Catalyst in Role-Play: A Device to Facilitate Gaining New Insights into the Perspectives of Others.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
2011
Tabletop Teaching Simulation: Collaborative Multivoiced Simulation for Improving Lesson Plans in Pre-service Training.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011