Yoones A. Sekhavat
Orcid: 0000-0003-3654-9583Affiliations:
- Tabriz Islamic Art University, Iran
- University of Alberta, Edmonton, AB, Canada (2013 - 2014)
- Memorial University of Newfoundland, Saint John's, NL, Canada (PhD 2013)
According to our database1,
Yoones A. Sekhavat
authored at least 36 papers
between 2008 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies.
Int. J. Serious Games, 2024
Int. J. Serious Games, 2024
Evergreen: An existential video game to increase the indices associated with existential thinking in the audience.
Entertain. Comput., 2024
2023
Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study.
Int. J. Hum. Comput. Stud., October, 2023
Appl. Intell., June, 2023
2022
IEEE Trans. Games, 2022
Sonification and interaction design in computer games for visually impaired individuals.
Multim. Tools Appl., 2022
KeepStep: Accommodating user diversity through individualized, projection-mapping based exergames for rehabilitation in people with multiple sclerosis.
Multim. Tools Appl., 2022
StepAR: A personalized exergame for people with multiple sclerosis based on video-mapping.
Entertain. Comput., 2022
2021
Multim. Tools Appl., 2021
KeepStep: Interactive Projection-mapping Based Exergames for People with Multiple Sclerosis.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
Battle of minds: a new interaction approach in BCI games through competitive reinforcement.
Multim. Tools Appl., 2020
Int. J. Inf. Comput. Secur., 2020
Collaboration or battle between minds? An attention training game through collaborative and competitive reinforcement.
Entertain. Comput., 2020
2019
J. Data Semant., 2019
Comput. Games J., 2019
A Rewarding Framework for Multiplayer Serious Games based on Competitive Reinforcement.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
2018
IEEE Trans. Hum. Mach. Syst., 2018
The effect of tracking technique on the quality of user experience for augmented reality mobile navigation.
Multim. Tools Appl., 2018
Sense of Immersion in Computer Games Using Single and Stereoscopic Augmented Reality.
Int. J. Hum. Comput. Interact., 2018
2017
IEEE Trans. Multim., 2017
An image encryption scheme based on elliptic curve pseudo random and Advanced Encryption System.
Signal Process., 2017
A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety.
Int. J. Serious Games, 2017
MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
2016
Int. J. Comput. Games Technol., 2016
Int. J. Comput. Games Technol., 2016
2014
Proceedings of the Workshop on Linked Data on the Web co-located with the 23rd International World Wide Web Conference (WWW 2014), 2014
2013
Proceedings of the Workshops Proceedings of the 29th IEEE International Conference on Data Engineering, 2013
Proceedings of the DATA 2013 - Proceedings of the 2nd International Conference on Data Technologies and Applications, Reykjavík, Iceland, 29, 2013
2012
Proceedings of the Sixth IEEE International Conference on Semantic Computing, 2012
Proceedings of the Conceptual Modeling, 2012
2010
Int. J. Data Anal. Tech. Strateg., 2010
IET Inf. Secur., 2010
2008
Efficient anonymous secure auction schema (ASAS) without fully trustworthy auctioneer.
Inf. Manag. Comput. Secur., 2008