Yongwan Kim

According to our database1, Yongwan Kim authored at least 19 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Beyond Limitations of 5G with RIS: Field Trial in a Commercial Network, Recent Advances, and Future Directions.
IEEE Commun. Mag., October, 2024

2023
AZB Rectangle Shrinkage Method and Heterogeneous Computing Accelerated Full Image Theory Method Ray Tracing Enabling Complex and Massive Outdoor 6G Propagation Modeling.
CoRR, 2023

A study on visual attention for measuring responsiveness in online performance environment.
Proceedings of the 14th International Conference on Information and Communication Technology Convergence, 2023

2018
VR Planning Toolkit to Simulate Physical and Virtual Configurations: A Case Study of an Indoor VR Roller Coaster Augmenting Experience.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
The impact of avatar-owner visual similarity on body ownership in immersive virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

2016
Interactive digital graffiti canvas system.
Comput. Animat. Virtual Worlds, 2016

2014
Study on interaction-induced symptoms with respect to virtual grasping and manipulation.
Int. J. Hum. Comput. Stud., 2014

2013
Development of a dynamic simulation code for the sulfur-iodine process coupled to a very high-temperature gas-cooled nuclear reactor.
Simul., 2013

Character Visualization in Miniature Environments with an Optical See-through Head-Mounted Display.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Interactive panoramic VR system to expand spatialness and depth of 3D zone using see-through HMD glasses.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Real-time graphical presentation from empirical data for virtual welding tasks.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

2011
Welding representation for training under VR environments.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

2010
Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Freeze-Set-Go interaction method for handheld mobile augmented reality environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Physically based grasping and manipulation method using pre-contact grasping quality measure.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Visualization of virtual weld beads.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Efficient multi-pass welding training with haptic guide.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
6DOF Whole-Hand Haptic Interaction System Based on Hybrid Grasping Approach.
Proceedings of the Haptics: Perception, 2008

2006
High-Precision Hand Interface.
Proceedings of the Entertainment Computing, 2006


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