Yongjoo Cho
According to our database1,
Yongjoo Cho
authored at least 39 papers
between 2000 and 2020.
Collaborative distances:
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Bibliography
2020
Multimodal Technol. Interact., 2020
2018
Hum. centric Comput. Inf. Sci., 2018
2015
J. Ambient Intell. Smart Environ., 2015
2014
Enhancing Depth Accuracy on the Region of Interest in a Scene for Depth Image Based Rendering.
KSII Trans. Internet Inf. Syst., 2014
2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
2012
Vis. Comput., 2012
2011
Interactive emotional content communications system using portable wireless biofeedback device.
IEEE Trans. Consumer Electron., 2011
Effects of Depth Map Quantization for Computer-Generated Multiview Images using Depth Image-Based Rendering.
KSII Trans. Internet Inf. Syst., 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
2009
iTILE Framework for Constructing Interactive Tiled Display Applications.
Proceedings of the GRAPP 2009, 2009
2007
IEICE Trans. Inf. Syst., 2007
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2007
Proceedings of the Usability and Internationalization. HCI and Culture, 2007
Proceedings of the Virtual Reality, 2007
Proceedings of the Virtual Reality, 2007
2006
Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education.
Proceedings of the Entertainment Computing, 2006
Proceedings of the Entertainment Computing, 2006
The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces.
Proceedings of the Entertainment Computing, 2006
Proceedings of the Information Security and Cryptology - ICISC 2006, 9th International Conference, Busan, Korea, November 30, 2006
2005
Tree Annotation Tool using Two-phase Parsing to Reduce Manual Effort for Building a Treebank.
Proceedings of the Natural Language Processing - IJCNLP 2005, Second International Joint Conference, Jeju Island, Republic of Korea, October 11-13, 2005, 2005
Proceedings of the Cooperative Design, 2005
Proceedings of the Cooperative Design, 2005
2004
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004
A Toolkit for Constructing Virtual Instruments for Augmenting User Interactions and Activities in a Virtual Environment.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2004
CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning.
Proceedings of the Entertainment Computing, 2004
Proceedings of the Pattern Recognition, 26th DAGM Symposium, August 30, 2004
Design of Awareness Interface for Distributed Teams in Display-Rich Advanced Collaboration Environments.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004
Mediating Collaborative Design for Constructing Educational Virtual Reality Environments: A Case Study.
Proceedings of the Cooperative Design, 2004
Practical Investigation into the Maintainability of Object-Oriented Systems for Mission Critical Business.
Proceedings of the Advances in Information Systems, Third International Conference, 2004
2003
Proceedings of the Educators program from the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27, 2003
2002
IEEE Computer Graphics and Applications, 2002
6th Graders "doin' science" - Collecting Data and Looking for Patterns in a Virtual Field.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
2001
Proceedings of the 7th EG Workshop on Virtual Environments, 2001
Proceedings of the 7th EG Workshop on Virtual Environments, 2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
2000
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000