Yolanda A. Rankin

Orcid: 0000-0002-3201-4613

According to our database1, Yolanda A. Rankin authored at least 57 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Defining Damage-Centered Research in HCI: A Black Feminist Perspective.
Interactions, 2024

The Choice is Yours: Intersectional Studies versus Studies of Intersectional Populations in Computing Education Research.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

An Ethical Imperative: Increasing the Participation of Black Women in Computer Science Education Research.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

"Their religion is yoga": Understanding the Role of Spirituality for Black Women in Computing.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Navigating Tensions, Managing Conflict, and Reaching Academic Harmony in HCI.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

2023
A Method to the Madness: Applying an Intersectional Analysis of Structural Oppression and Power in HCI and Design.
ACM Trans. Comput. Hum. Interact., April, 2023

SIGCSE Board DEIA Update.
ACM SIGCSE Bull., 2023

INTech: Designing Intersectional Learning Experiences for Black Girls.
Interactions, 2023

The Role of Black Feminist Thought in Informal CS Education.
Proceedings of the Conference on Research in Equitable and Sustained Participation in Engineering, 2023

2022
SIGCHI at 40: celebrations and aspirations.
Interactions, 2022

Building space for feminist solidarity.
Interactions, 2022

Piecing Together the Next 15 Years of Computing Education Research Workshop Report.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

"All that You Touch, You Change": Expanding the Canon of Speculative Design Towards Black Futuring.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Unpacking the Complexities of Community-led Violence Prevention Work.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Anti-Racism in Action: A Speculative Design Approach to Reimagining SIGCHI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
In-Game Social Interactions to Facilitate ESL Students' Morphological Awareness, Language and Literacy Skills.
Proc. ACM Hum. Comput. Interact., 2021

Resisting Racism in Tech Design: Centering the Experiences of Black Youth.
Proc. ACM Hum. Comput. Interact., 2021

Black Women Speak: Examining Power, Privilege, and Identity in CS Education.
ACM Trans. Comput. Educ., 2021

Discovering intersectionality: part 2: reclaiming our time.
Interactions, 2021

Keepin' it real about race in HCI.
Interactions, 2021

Discovering intersectionality part I: researcher interrupted.
Interactions, 2021

Reflecting on being black in computing.
Interactions, 2021

Real talk: saturated sites of violence in CS education.
Inroads, 2021

Implementing Community-Based Participatory Design and Mixed Methods to capture and Analyze Mental Models of no/low Literate Users.
Proceedings of the 9th IEEE International Conference on Healthcare Informatics, 2021

2020
A Seat at the Table: Black Feminist Thought as a Critical Framework for Inclusive Game Design.
Proc. ACM Hum. Comput. Interact., 2020

I Can't Breathe: Reflections from Black Women in CSCW and HCI.
Proc. ACM Hum. Comput. Interact., 2020

Intersectionality in HCI: lost in translation.
Interactions, 2020

The Intersectional Experiences of Black Women in Computing.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

The Role of Familial Influences in African American Women's Persistence in Computing.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

What's Race Got To Do With It? Engaging in Race in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Straighten up and fly right: rethinking intersectionality in HCI research.
Interactions, 2019

Food for Thought: Supporting African American Women's Computational Algorithmic Thinking in an Intro CS Course.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Toward an Anti-Racist Theory of Computational Curricula.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Exploring the Plurality of Black Women's Gameplay Experiences.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Computer-Human Interaction Mentoring (CHIMe) 2018.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social Change.
Comput. Support. Cooperative Work., 2017

The Choices We Make: Game Design to Promote Second Language Acquisition.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Diversity by Design: Female Students' Perception of a Spanish Language Learning Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
From consumers to producers: African American middle school students as game designers.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
Shifting the paradigm of african-american students from consumers of computer science to producers of computer science.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2011
Dynamics of value co-creation in complex IT service engagements.
Inf. Syst. E Bus. Manag., 2011

Supporting greater access to pre- and post-natal information and services for women in rural Kenya.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Client TouchPoint modeling: understanding client interactions in the context of service delivery.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Process Variation Analysis Using Empirical Methods: A Case Study.
Proceedings of the Business Process Management - 9th International Conference, 2011

2010
Mapping and visualizing service provider and client interactions: the case for participation.
Proceedings of the 11th Conference on Participatory Design, 2010

Business Value in Complex IT Service Engagements: Realization is Governed by Patterns of Interaction.
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010

2009
The pursuit of value co-creation: Engineering service applications to achieve customer satisfaction.
Proceedings of the 2009 IEEE/INFORMS International Conference on Service Operations, 2009

This Is Who I Am and This Is What I Do: Demystifying the Process of Designing Culturally Authentic Technology.
Proceedings of the Internationalization, 2009

Time will tell: in-game social interactions that facilitate second language acquisition.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Self service technologies: eliminating pain points of traditional call centers.
Proceedings of the 3rd ACM Symposium on Computer Human Interaction for Management of Information Technology, 2009

2008
User centered game design: evaluating massive multiplayer online role playing games for second language acquisition.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

The impact of game design on students' interest in CS.
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008

2007
Team-based pedagogy for CS102 using game design.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Extended Game Platform for Novice Programmers.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2006
Playing for keeps: gaming as a language learning tool.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

3D Role-Playing Games as Language Learning Tools.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Designing Culturally Authentic Pedagogical Agents.
Proceedings of the Artificial Intelligence in Education, 2005


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