Yizhe Chang

According to our database1, Yizhe Chang authored at least 12 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Egocentric Computer Vision for Hands-Free Robotic Wheelchair Navigation.
J. Intell. Robotic Syst., 2023

2021
Usability Studies of an Egocentric Vision-Based Robotic Wheelchair.
ACM Trans. Hum. Robot Interact., 2021

Inlier clustering based on the residuals of random hypotheses.
Pattern Recognit. Lett., 2021

2019
Learning to Navigate Robotic Wheelchairs from Demonstration: Is Training in Simulation Viable?
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

2018
Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect.
Int. J. Emerg. Technol. Learn., 2018

2017
A Shared Autonomy Approach for Wheelchair Navigation Based on Learned User Preferences.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017

2016
Evaluation of a video game adaptation for mechanical engineering educational laboratories.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2015
Kinect-based Universal Range Sensor and its Application in Educational Laboratories.
Int. J. Online Eng., 2015

2014
A multi-user virtual laboratory environment for gear train design.
Comput. Appl. Eng. Educ., 2014

2013
Integration of Physical Devices into Game-based Virtual Reality.
Int. J. Online Eng., 2013

2012
Evaluation of the learning effectiveness of game-based and hands-on gear train laboratories.
Proceedings of the IEEE Frontiers in Education Conference, 2012

2011
Assessment of the pilot implementation of a game-based gear design laboratory.
Proceedings of the 2011 Frontiers in Education Conference, 2011


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