Yiorgos Chrysanthou
Orcid: 0000-0001-5136-8890
According to our database1,
Yiorgos Chrysanthou
authored at least 94 papers
between 1992 and 2024.
Collaborative distances:
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Bibliography
2024
Comput. Graph. Forum, May, 2024
2023
Comput. Graph., November, 2023
IEEE Trans. Vis. Comput. Graph., August, 2023
ACM Trans. Graph., August, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the 34th British Machine Vision Conference 2023, 2023
2022
Comput. Graph. Forum, December, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022
2021
Vis. Comput., 2021
Proceedings of the GCH 2021, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
ACM Journal on Computing and Cultural Heritage, 2020
Int. J. Game Based Learn., 2020
2019
Comput. Animat. Virtual Worlds, 2019
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019
2018
Comput. Graph. Forum, 2018
Comput. Graph., 2018
How responsiveness, group membership and gender affect the feeling of presence in immersive virtual environments populated with virtual crowds.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
2017
Interaction with virtual crowd in Immersive and semi-Immersive Virtual Reality systems.
Comput. Animat. Virtual Worlds, 2017
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 4: VISAPP, Porto, Portugal, February 27, 2017
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017
2016
2015
ACM Journal on Computing and Cultural Heritage, 2015
Emotion Analysis and Classification: Understanding the Performers' Emotions Using the LMA Entities.
Comput. Graph. Forum, 2015
Interaction with virtual agents - Comparison of the participants' experience between an IVR and a semi-IVR system.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the Mobile Devices and Multimedia: Enabling Technologies, 2015
2014
Comput. Graph. Forum, 2014
IEEE Computer Graphics and Applications, 2014
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014
Proceedings of the GRAPP 2014, 2014
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014
2013
Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation.
J. Educ. Technol. Soc., 2013
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the Motion in Games, 2013
Proceedings of the IEEE International Conference on Image Processing, 2013
Affect Recognition during Active Game Playing based on Posture Skeleton Data.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
2012
Exploring User Experience While Playing Educational Games: Focus on Temporality and Attractiveness.
Int. J. Gaming Comput. Mediat. Simulations, 2012
Proceedings of the Progress in Cultural Heritage Preservation, 2012
Proceedings of the Progress in Cultural Heritage Preservation, 2012
2011
ACM Trans. Graph., 2011
Integr. Comput. Aided Eng., 2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
2010
Fullsphere Irradiance Factorization for Real-Time All-Frequency Illumination for Dynamic Scenes.
Comput. Graph. Forum, 2010
A Virtual Tour of the Walls of Nicosia: An Assessment of Children's Experience and Learning Performance.
Proceedings of the 11th International Symposium on Virtual Reality, 2010
Proceedings of the Motion in Games - Third International Conference, 2010
Proceedings of the Digital Heritage - Third International Conference, 2010
2009
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
2008
Proceedings of the Motion in Games, First International Workshop, 2008
2007
IEEE Trans. Vis. Comput. Graph., 2007
Proceedings of the 8th International Symposium on Virtual Reality, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007
2006
2005
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005
A case study of a virtual audience in a reconstruction of an ancient Roman Odeon in Aphrodisias.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
2004
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
2003
IEEE Trans. Vis. Comput. Graph., 2003
Proceedings of the 4th International Symposium on Virtual Reality, 2003
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
2002
Computer graphics and virtual environments - from realism to real-time.
Addison-Wesley, ISBN: 978-0-201-62420-5, 2002
2001
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001
2000
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000
1999
The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments.
Presence Teleoperators Virtual Environ., 1999
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999
1998
Proceedings of the Fourteenth Annual Symposium on Computational Geometry, 1998
Proceedings of the Computer Graphics International Conference, 1998
1997
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997
Proceedings of the Rendering Techniques '97, 1997
1995
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995
Proceedings of the Virtual Environments '95, 1995
1992