Yingying She

Orcid: 0000-0002-6770-4622

According to our database1, Yingying She authored at least 36 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Robot Collisions Classification Based on Variational Mode Decomposition of Vibration Measurements.
IEEE Trans. Instrum. Meas., 2024

iCCBT, an Interactive Approach of CBT for Online Psychological Intervention.
Proceedings of the 27th International Conference on Computer Supported Cooperative Work in Design, 2024

2023
A Visual-Audio-Based Emotion Recognition System Integrating Dimensional Analysis.
IEEE Trans. Comput. Soc. Syst., December, 2023

An interaction design model for virtual reality mindfulness meditation using imagery-based transformation and positive feedback.
Comput. Animat. Virtual Worlds, 2023

A context-aware mobile augmented reality pet interaction model to enhance user experience.
Comput. Animat. Virtual Worlds, 2023

A Multi-Modal Behavior Quantitative Analysis Model for Autism Early Screening.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

A Research on the Application of Digital Twin in Ship Industry.
Proceedings of the 2023 3rd International Conference on Big Data, 2023

Supporting Autistic Children's Group Learning in Picture Book Reading Activity with a Social Robot.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Augmented Reality Based Video Shooting Guidance for Novice Users.
Proc. ACM Hum. Comput. Interact., 2022

Using a social robot for children with autism: A therapist-robot interactive model.
Comput. Animat. Virtual Worlds, 2022

Landscape Rippling: Context-based water-mediated interaction design.
Comput. Animat. Virtual Worlds, 2022

See through them: a framework for inferring the cognitive states of puzzle game players via eye gaze.
Proceedings of the GameSys 2022: Proceedings of the 2nd Workshop on Games Systems, 2022

Out of theater: Interactive Mixed-reality Performance for Intangible Culture Heritage Glove Puppetry.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

Bridging Virtual and Reality in Mobile Augmented Reality Applications to Promote Immersive Experience.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
A novel error-correcting output codes based on genetic programming and ternary digit operators.
Pattern Recognit., 2021

"Xiaoyu from the Stars": An interactive popularization design to let people know about autistic children.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021

2020
An Approach of Short Advertising Video Generation Using Mobile Phone Assisted by Robotic Arm.
Proceedings of the Advances in Computer Graphics, 2020

2019
Frontier knowledge discovery and visualization in cancer field based on KOS and LDA.
Scientometrics, 2019

HinHRob: A Performance Robot for Glove Puppetry.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

BabeBay-A Companion Robot for Children Based on Multimodal Affective Computing.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Advertising video automatic visual effects processing for a novel mobile application.
Proceedings of the CSAI 2019: 2019 3rd International Conference on Computer Science and Artificial Intelligence, 2019

Ad-designer mode: an interactive approach of guiding non-professional users to make the mobile advertising video.
Proceedings of the Seventh International Symposium of Chinese CHI, 2019

A multimodal affective computing approach for children companion robots.
Proceedings of the Seventh International Symposium of Chinese CHI, 2019

2018
Human-marionette interaction puppetry using mechanical arm and L-shaped screen.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

Real-Time Eye-Gaze Based Interaction for Human Intention Prediction and Emotion Analysis.
Proceedings of Computer Graphics International 2018, 2018

2016
An implicit skeleton-based method for the geometry reconstruction of vasculatures.
Vis. Comput., 2016

2015
Realistic and stable animation of cloth.
Comput. Animat. Virtual Worlds, 2015

The potential relationship discovery model based on result fusion for biomedical medicine research.
J. Inf. Sci., 2015

2014
Emerging Topic Detection Model Based on LDA and Its Application in Stem Cell Field.
Proceedings of the 17th IEEE International Conference on Computational Science and Engineering, 2014

A Real-Time Hand Gesture Recognition Approach Based on Motion Features of Feature Points.
Proceedings of the 17th IEEE International Conference on Computational Science and Engineering, 2014

2012
Weighted Average Prediction for Improving Consensus Performance of Second-Order Delayed Multi-Agent Systems.
IEEE Trans. Syst. Man Cybern. Part B, 2012

2009
Yet Another Pacman 3D Adventures
CoRR, 2009

A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered Architecture.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

An Approach of Real-Time Team Behavior Control in Games.
Proceedings of the ICTAI 2009, 2009

A Procedural Planning System for Goal Oriented Agents in Games.
Proceedings of the Advances in Artificial Intelligence, 2009

2008
The procedural planning system used in the agent architecture of games.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008


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