Ying-Tien Wu
Orcid: 0000-0001-9494-2848
According to our database1,
Ying-Tien Wu
authored at least 24 papers
between 2005 and 2023.
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Bibliography
2023
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn., 2023
2022
The Effects of Cognitive Apprenticeship and Co-Regulated Learning on Improving Student Computer Problem-Solving Skills and Learning Motivation: A Quasi-Experiment in an "Applied Information Technology: Office Software" Course.
Int. J. Technol. Hum. Interact., 2022
Exploring secondary school teachers' TPACK for video-based flipped learning: the role of pedagogical beliefs.
Educ. Inf. Technol., 2022
2020
A Novel Yardstick of Learning Time Spent in a Programming Language by Unpacking Bloom's Taxonomy.
Proceedings of the Intelligent Computing, 2020
2019
Res. Pract. Technol. Enhanc. Learn., 2019
2018
A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism.
Interact. Learn. Environ., 2018
2017
The role of university students' informal reasoning ability and disposition in their engagement and outcomes of online reading regarding a controversial issue: An eye tracking study.
Comput. Hum. Behav., 2017
An analysis of student collaborative problem solving activities mediated by collaborative simulations.
Comput. Educ., 2017
A Preliminary Study of University Students' Collaborative Learning Behavior Patterns in the Context of Online Argumentation Learning Activities: The Role of Idea-Centered Collaborative Argumentation Instruction.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
2016
English Teachers' Practice and Perspectives on Using Educational Computer Games in EIL Context.
Int. J. Technol. Hum. Interact., 2016
Proceedings of the Transforming Learning, 2016
2015
The Exploration of Elementary School Teachers' Internet Self-Efficacy and Information Commitments: A Study in Taiwan.
J. Educ. Technol. Soc., 2015
A review of features of technology-supported learning environments based on participants' perceptions.
Comput. Hum. Behav., 2015
2014
J. Educ. Technol. Soc., 2014
2013
Using Educational Computer Games for Science Teaching: Experiences and Perspectives of Elementary Science Teachers in Taiwan.
Int. J. Online Pedagog. Course Des., 2013
J. Educ. Technol. Soc., 2013
Research trends in technological pedagogical content knowledge (TPACK) research: A review of empirical studies published in selected journals from 2002 to 2011.
Br. J. Educ. Technol., 2013
Br. J. Educ. Technol., 2013
2011
A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2007
Developing an Information Commitment Survey for Assessing Students' Web Information Searching Strategies and Evaluative Standards for Web Materials.
J. Educ. Technol. Soc., 2007
2006
University Students' Internet Attitudes and Internet Self-Efficacy: AStudy at Three Universities in Taiwan.
Cyberpsychology Behav. Soc. Netw., 2006
2005
Information commitments: evaluative standards and information searching strategies in web-based learning environments.
J. Comput. Assist. Learn., 2005