Yi Yuan

Orcid: 0000-0003-2507-8181

Affiliations:
  • NetEase Fuxi AI Lab, Hangzhou, China
  • Wuhan University, School of Remote Sensing and Information Engineering, China (former)


According to our database1, Yi Yuan authored at least 34 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2022
Neural Rendering for Game Character Auto-Creation.
IEEE Trans. Pattern Anal. Mach. Intell., 2022

High-Quality 3D Face Reconstruction with Affine Convolutional Networks.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Learning Implicit Body Representations from Double Diffusion Based Neural Radiance Fields.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022

Realistic Game Avatars Auto-Creation from Single Images via Three-pathway Network.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

A Unified Framework for Real Time Motion Completion.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
A modified nature-inspired meta-heuristic methodology for heterogeneous unmanned aerial vehicle system task assignment problem.
Soft Comput., 2021

DD-NeRF: Double-Diffusion Neural Radiance Field as a Generalizable Implicit Body Representation.
CoRR, 2021

Single-Shot Motion Completion with Transformer.
CoRR, 2021

ZiGAN: Fine-grained Chinese Calligraphy Font Generation via a Few-shot Style Transfer Approach.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

Automatic Translation of Music-to-Dance for In-Game Characters.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021

Vanet: a View Attention Guided Network for 3d Reconstruction from Single and Multi-View Images.
Proceedings of the 2021 IEEE International Conference on Multimedia and Expo, 2021

RFNet: Recurrent Forward Network for Dense Point Cloud Completion.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Stylized Neural Painting.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

One-shot Face Reenactment Using Appearance Adaptive Normalization.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

Structure-aware Person Image Generation with Pose Decomposition and Semantic Correlation.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

HR-Depth: High Resolution Self-Supervised Monocular Depth Estimation.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

In-game Residential Home Planning via Visual Context-aware Global Relation Learning.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

MeInGame: Create a Game Character Face from a Single Portrait.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
NeuralMagicEye: Learning to See and Understand the Scene Behind an Autostereogram.
CoRR, 2020

Semi-Supervised Learning for In-Game Expert-Level Music-to-Dance Translation.
CoRR, 2020

Unsupervised Facial Action Unit Intensity Estimation via Differentiable Optimization.
CoRR, 2020

Mesh Guided One-shot Face Reenactment Using Graph Convolutional Networks.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Unsupervised Learning Facial Parameter Regressor for Action Unit Intensity Estimation via Differentiable Renderer.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Neutral Face Game Character Auto-Creation via PokerFace-GAN.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Dynamic Future Net: Diversified Human Motion Generation.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Ladybird: Quasi-Monte Carlo Sampling for Deep Implicit Field Based 3D Reconstruction with Symmetry.
Proceedings of the Computer Vision - ECCV 2020, 2020

Towards High-Fidelity 3D Face Reconstruction From In-the-Wild Images Using Graph Convolutional Networks.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

FDN: Feature Decoupling Network for Head Pose Estimation.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
NeuroSkinning: automatic skin binding for production characters with deep graph networks.
ACM Trans. Graph., 2019

Audio2Face: Generating Speech/Face Animation from Single Audio with Attention-Based Bidirectional LSTM Networks.
Proceedings of the IEEE International Conference on Multimedia & Expo Workshops, 2019

Face-to-Parameter Translation for Game Character Auto-Creation.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

2016
Deep-Learning-Based Classification for DTM Extraction from ALS Point Cloud.
Remote. Sens., 2016

2015
Bag-of-Words and Object-Based Classification for Cloud Extraction From Satellite Imagery.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2015


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