Yi-Shiuan Chou

Orcid: 0009-0004-6210-5219

According to our database1, Yi-Shiuan Chou authored at least 19 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Analysis of learning effectiveness and behavioral patterns of cognitive scaffolding and collaborative problem-solving processes in a historical educational game.
Educ. Inf. Technol., July, 2024

GRACE: Graph-Regularized Attentive Convolutional Entanglement with Laplacian Smoothing for Robust DeepFake Video Detection.
CoRR, 2024

NTIRE 2024 Challenge on Image Super-Resolution (⨉4): Methods and Results.
CoRR, 2024

Simple 2D Convolutional Neural Network-based Approach for COVID-19 Detection.
CoRR, 2024

Revisiting Vision-Language Features Adaptation and Inconsistency for Social Media Popularity Prediction.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024

The Ninth NTIRE 2024 Efficient Super-Resolution Challenge Report.
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Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

A Closer Look at Spatial-Slice Features Learning for COVID-19 Detection.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

DRCT: Saving Image Super-Resolution away from Information Bottleneck.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024


2023
Designing cognitive-based game mechanisms for mobile educational games to promote cognitive thinking: an analysis of flow state and game-based learning behavioral patterns.
Interact. Learn. Environ., July, 2023

2014
Code Book©- The development of an adventure action game for history instruction and the evaluation of flow state, learning performance and gender difference.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

2013
The development of a role-playing game for history instruction and the evaluation of flow state and learning performance.
Proceedings of the 21st International Conference on Computers in Education, 2013

2012
Exploring Learners' Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Instructional Effects on Students' Visual Attention in Game-based Science Learning.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Exploring the Technology Acceptance and Flow State of a Chamber Escape Game - Escape the Lab© for Learning Electromagnet Concept.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake Escape.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Designing a web-based drill game to improve learners' resources classification abilities: A case study.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners' Knowledge of Computer Hardware.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011


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