Ye Pan

Orcid: 0000-0003-1062-2287

According to our database1, Ye Pan authored at least 69 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
HyperStyle3D: Text-Guided 3D Portrait Stylization via Hypernetworks.
IEEE Trans. Circuits Syst. Video Technol., October, 2024

Cost-Effective RF Fingerprinting Based on Hybrid CVNN-RF Classifier With Automated Multidimensional Early-Exit Strategy.
IEEE Internet Things J., October, 2024

Joint Trajectory and Frequency Offsets Design for FDA-Based UAV Communications.
IEEE Trans. Veh. Technol., August, 2024

StyleVR: Stylizing Character Animations With Normalizing Flows.
IEEE Trans. Vis. Comput. Graph., July, 2024

Head3D: Complete 3D Head Generation via Tri-plane Feature Distillation.
ACM Trans. Multim. Comput. Commun. Appl., June, 2024

Expressive Talking Avatars.
IEEE Trans. Vis. Comput. Graph., May, 2024

A Zynq-Based Platform With Conditional- Reconfigurable Complex-Valued Neural Network for Specific Emitter Identification.
IEEE Trans. Instrum. Meas., 2024

Interactive geometry editing of Neural Radiance Fields.
Displays, 2024

EmoFace: Audio-driven Emotional 3D Face Animation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

StylizedFacePoint: Facial Landmark Detection for Stylized Characters.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024

LR-FPN: Enhancing Remote Sensing Object Detection with Location Refined Feature Pyramid Network.
Proceedings of the International Joint Conference on Neural Networks, 2024

Instant Photorealistic Neural Radiance Fields Stylization.
Proceedings of the IEEE International Conference on Acoustics, 2024

EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis.
Proceedings of the Computer Vision - ECCV 2024, 2024

FlowVQTalker: High-Quality Emotional Talking Face Generation through Normalizing Flow and Quantization.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

Style2Talker: High-Resolution Talking Head Generation with Emotion Style and Art Style.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

Say Anything with Any Style.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Multi-Access Communication Technique Based on Joint Time-Frequency Increment Index Modulation for IoT Networks.
IEEE Trans. Green Commun. Netw., June, 2023

A distributed approach to robust minimum variance distortionless response beamforming in large-scale arrays.
IET Commun., May, 2023

Emotional Voice Puppetry.
IEEE Trans. Vis. Comput. Graph., 2023

Instant Neural Radiance Fields Stylization.
CoRR, 2023

Fully Automatic Blendshape Generation for Stylized Characters.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

State of the Art in Telepresence (Part 1).
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Double Doodles: Sketching Animation in Immersive Environment With 3+6 DOFs Motion Gestures.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Rendering and Reconstruction Based 3D Portrait Stylization.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2023

EMMN: Emotional Motion Memory Network for Audio-driven Emotional Talking Face Generation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

A Hybrid CNN-RF Classifier with Multi-Dimensional Early-Exit Strategy for Radio Frequency Fingerprinting.
Proceedings of the IEEE International Conference on Communications, 2023

2022
Power Allocation and Equivalent Transmit FDA Beamspace for 5G mmWave NOMA Networks: Meta-Heuristic Optimization Approach.
IEEE Trans. Veh. Technol., 2022

Enabling Massage Actions: An Interactive Parallel Robot with Compliant Joints.
CoRR, 2022

MienCap: Performance-based Facial Animation with Live Mood Dynamics.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

3DBrushVR: From Virtual Reality Primitives to Complex Manifold Objects.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Enabling Massage Actions: An Interactive Parallel Robot with Compliant Joints.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

Based on NB-IoT Platform for air quality detection system.
Proceedings of the 2022 6th International Conference on Electronic Information Technology and Computer Engineering, 2022

2021
A knee point-driven multi-objective artificial flora optimization algorithm.
Wirel. Networks, 2021

Directional Modulation With Precise Legitimate Location Using Time-Modulation Retrodirective Frequency Diversity Array for Secure IoT Communications.
IEEE Syst. J., 2021

Predicting the APT for Cyber Situation Comprehension in 5G-Enabled IoT Scenarios Based on Differentially Private Federated Learning.
Secur. Commun. Networks, 2021

Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis.
Int. J. Hum. Comput. Stud., 2021

Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA).
Comput. Graph., 2021

Implementation method for magneto-acoustic concentration tomography with magnetic induction (MACT-MI) based on the method of moments.
Comput. Biol. Medicine, 2021

HPOF: 3D Human Pose Recovery from Monocular Video with Optical Flow.
Proceedings of the ICMR '21: International Conference on Multimedia Retrieval, 2021

2020
Space-Frequency Increment Index Modulation Approach for Fifth Generation and Beyond Wireless Communication Systems.
IEEE Trans. Veh. Technol., 2020

Pose-Guided Person Image Synthesis in the Non-Iconic Views.
IEEE Trans. Image Process., 2020

The Rocketbox Library and the Utility of Freely Available Rigged Avatars.
Frontiers Virtual Real., 2020

PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
How Foot Tracking Matters: The Impact of an Animated Self-Avatar on Interaction, Embodiment and Presence in Shared Virtual Environments.
Frontiers Robotics AI, 2019

Avatar Type Affects Performance of Cognitive Tasks in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Suppression and Enhancement of Overlapping Bounding Boxes Scores in Object Detection.
Proceedings of the IEEE International Symposium on Signal Processing and Information Technology, 2019

Accurate and Fast Classification of Foot Gestures for Virtual Locomotion.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories.
Proceedings of the Interactive Storytelling, 2019

2018
Generalized Linear Frequency Diverse Array Manifold Curve Analysis.
IEEE Signal Process. Lett., 2018

Empowerment and embodiment for collaborative mixed reality systems.
Comput. Animat. Virtual Worlds, 2018

Cognitive Target Tracking via Angle-Range-Doppler Estimation With Transmit Subaperturing FDA Radar.
IEEE J. Sel. Top. Signal Process., 2018

"We Wait" - The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience.
Frontiers Robotics AI, 2018

Enabling Grasp Action: Generalized Evaluation of Grasp Stability via Contact Stiffness from Contact Mechanics Insight.
CoRR, 2018

2016
An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment.
IEEE Trans. Vis. Comput. Graph., 2016

Effects of 3D perspective on head gaze estimation with a multiview autostereoscopic display.
Int. J. Hum. Comput. Stud., 2016

A Comparison of Avatar-, Video-, and Robot-Mediated Interaction on Users' Trust in Expertise.
Frontiers Robotics AI, 2016

The impact of a self-avatar on cognitive load in immersive virtual reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Research and Implementation of Image Haze Removal Algorithm.
Proceedings of the 8th International Conference on Signal Processing Systems, 2016

2015
Situated displays in telecommunication.
PhD thesis, 2015

A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications.
Presence Teleoperators Virtual Environ., 2015

Symmetric telepresence using robotic humanoid surrogates.
Comput. Animat. Virtual Worlds, 2015

An Empirical Study on Display Ad Impression Viewability Measurements.
CoRR, 2015

2014
Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A gaze-preserving situated multiview telepresence system.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Diffusion-aware personalized social update recommendation.
Proceedings of the Seventh ACM Conference on Recommender Systems, 2013

2012
Preserving gaze direction in teleconferencing using a camera array and a spherical display.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

2010
A Robot Musician Interacting with a Human Partner through Initiative Exchange.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010


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