Yasuhiro Watashiba
According to our database1,
Yasuhiro Watashiba
authored at least 27 papers
between 2003 and 2021.
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Bibliography
2021
Architecture of Connectivity-aware Redundancy Control Module for Distributed Resource Management in InfaaS-AP.
Proceedings of the 44th International Convention on Information, 2021
2020
Evaluation of Resource Management System for InfaaS-adaptive Disaster Management Application Platform.
Proceedings of the 43rd International Convention on Information, 2020
2019
Secure Staging System for Highly Confidential Data Built on Reconfigurable Computing Platform.
Proceedings of the 2019 IEEE International Conference on Computational Science and Engineering, 2019
Job Scheduling Simulator for Assisting the Mapping Configuration Between Queue and Computing Nodes.
Proceedings of the Advanced Information Networking and Applications, 2019
2017
J. Inf. Process., 2017
A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents.
Int. J. Serious Games, 2017
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017
Container Rebalancing: Towards Proactive Linux Containers Placement Optimization in a Data Center.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
Dynamic Reconfiguration of Computer Platforms at the Hardware Device Level for High Performance Computing Infrastructure as a Service.
Proceedings of the Cloud Computing and Service Science - 7th International Conference, 2017
Highly Reconfigurable Computing Platform for High Performance Computing Infrastructure as a Service: Hi-IaaS.
Proceedings of the CLOSER 2017, 2017
2016
SAGE-based Tiled Display Wall enhanced with dynamic routing functionality triggered by user interaction.
Future Gener. Comput. Syst., 2016
Architecture of virtualized computational resource allocation on SDN-enhanced job management system framework.
Proceedings of the 39th International Convention on Information and Communication Technology, 2016
A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the International Conference on Computational Science 2016, 2016
Adaptive Network Resource Reallocation for Hot-Spot Avoidance on SDN-Based Cluster System.
Proceedings of the 2016 IEEE International Conference on Cloud Computing Technology and Science, 2016
2015
Proceedings of the Fifth International Workshop on Network-Aware Data Management, 2015
Proceedings of the 2015 International Conference on Cloud Computing Research and Innovation, 2015
2014
Efficacy Analysis of a SDN-enhanced Resource Management System through NAS Parallel Benchmarks.
Rev. Socionetwork Strateg., 2014
Performance evaluation of SDN-enhanced MPI allreduce on a cluster system with fat-tree interconnect.
Proceedings of the International Conference on High Performance Computing & Simulation, 2014
Performance Characteristics of an SDN-Enhanced Job Management System for Cluster Systems with Fat-Tree Interconnect.
Proceedings of the IEEE 6th International Conference on Cloud Computing Technology and Science, 2014
2013
Prototyping and evaluation of a network-aware Job Management System on a cluster system.
Proceedings of the 19th IEEE International Conference on Networks, 2013
Proceedings of the Euro-Par 2013: Parallel Processing Workshops, 2013
Proceedings of the 37th Annual IEEE Computer Software and Applications Conference, 2013
An Architectural Design of a Job Management System Leveraging Software Defined Network.
Proceedings of the IEEE 37th Annual Computer Software and Applications Conference, 2013
2004
Hybrid Hardware-Accelerated Image Composition for Sort-Last Parallel Rendering on Graphics Clusters with Commodity Image Compositor.
Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics, 2004
Remote Visualization Using Resource Monitoring Technique for Volume Rendering of Large Datasets.
Proceedings of the 2004 Symposium on Applications and the Internet (SAINT 2004), 2004
2003
A Streaming-based Technique for Volume Rendering of Large Datasets6.
Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging, 2003