Yanzhen Wang

Orcid: 0000-0002-3104-4845

According to our database1, Yanzhen Wang authored at least 48 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2024
Distributed Optimal Variational GNE Seeking in Merely Monotone Games.
IEEE CAA J. Autom. Sinica, July, 2024

A Study on Training and Developing Large Language Models for Behavior Tree Generation.
CoRR, 2024

2023
An improved Actor-based programming framework for simultaneous management of multiple heterogeneous robot swarms.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2023

WE-BTR: A Behavior Tree Recommendation Method Based on Word Embedding.
Proceedings of the 35th IEEE International Conference on Tools with Artificial Intelligence, 2023

Interpretable Reinforcement Learning of Behavior Trees.
Proceedings of the 15th International Conference on Machine Learning and Computing, 2023

Learning Behavior Trees by Evolution-Inspired Approaches.
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023

2022
RBT-HCI: A Reliable Behavior Tree Planning Method with Human-Computer Interaction.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2022

Resource Scheduling in Behavior Trees.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2022

2021
Follow Me: Hierarchical Parallel Execution Synchronization in Behavior Trees.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2021

micROS.BT: An Event-Driven Behavior Tree Framework for Swarm Robots.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

Independent Deep Deterministic Policy Gradient Reinforcement Learning in Cooperative Multiagent Pursuit Games.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2021, 2021

2020
Design and realisation of an efficient environmental assessment method for 3R systems: a case study on engine remanufacturing.
Int. J. Prod. Res., 2020

Advanced Antlion Optimizer with Discrete Ant Behavior for Feature Selection.
IEICE Trans. Inf. Syst., 2020

A Survey on Multi-Robot Coordination in Electromagnetic Adversarial Environment: Challenges and Techniques.
IEEE Access, 2020

An Actor-based Programming Framework for Swarm Robotic Systems.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

2019
Soft Sensor Modeling Method by Maximizing Output-Related Variable Characteristics Based on a Stacked Autoencoder and Maximal Information Coefficients.
Int. J. Comput. Intell. Syst., 2019

A Classification Method Based on Feature Selection for Imbalanced Data.
IEEE Access, 2019

2018
Distributed coordination with connectivity maintenance for nonholonomic robots.
Comput. Animat. Virtual Worlds, 2018

Event-Triggered Communication Mechanism for Distributed Flocking Control of Nonholonomic Multi-agent System.
Proceedings of the Advances in Swarm Intelligence - 9th International Conference, 2018

Fault-Tolerant and Self-Adaptive Market-Based Coordination Using Hoplites Framework for Multi-Robot Patrolling Tasks.
Proceedings of the IEEE International Conference on Real-time Computing and Robotics, 2018

2017
Distributed control for flocking and group maneuvering of nonholonomic agents.
Comput. Animat. Virtual Worlds, 2017

A role-based control approach to coordinated path following with connectivity preservation.
Proceedings of the 2017 IEEE International Conference on Real-time Computing and Robotics, 2017

Deep Q-Learning to Preserve Connectivity in Multi-robot Systems.
Proceedings of the 9th International Conference on Signal Processing Systems, 2017

GSDF: A Generic Development Framework for Swarm Robotics.
Proceedings of the Intelligent Robotics and Applications - 10th International Conference, 2017

A deep reinforcement learning approach to preserve connectivity for multi-robot systems.
Proceedings of the 10th International Congress on Image and Signal Processing, 2017

2016
An interactive computer-based simulation system for endovascular aneurysm repair surgeries.
Comput. Animat. Virtual Worlds, 2016

Real-time Simulation of Catheterization in Endovascular Surgeries.
Comput. Animat. Virtual Worlds, 2016

Inventive problem-solving puzzle game design and development.
Int. J. Comput. Vis. Robotics, 2016

Subsumption model implemented on ROS for mobile robots.
Proceedings of the Annual IEEE Systems Conference, 2016

Multi-level Occupancy Grids for Efficient Representation of 3D Indoor Environments.
Proceedings of the PRICAI 2016: Trends in Artificial Intelligence, 2016

ALLIANCE-ROS: A Software Architecture on ROS for Fault-Tolerant Cooperative Multi-robot Systems.
Proceedings of the PRICAI 2016: Trends in Artificial Intelligence, 2016

2015
Visual SLAM using multiple RGB-D cameras.
Proceedings of the 2015 IEEE International Conference on Robotics and Biomimetics, 2015

SARRT: A structure-aware RRT-based approach for 2D path planning.
Proceedings of the 2015 IEEE International Conference on Robotics and Biomimetics, 2015

Removing dynamic 3D objects from point clouds of a moving RGB-D camera.
Proceedings of the IEEE International Conference on Information and Automation, 2015

2013
Co-hierarchical analysis of shape structures.
ACM Trans. Graph., 2013

vKASS: a surgical procedure simulation system for arthroscopic anterior cruciate ligament reconstruction.
Comput. Animat. Virtual Worlds, 2013

2012
Dynamic Analysis of a Predator-Prey (Pest) Model with Disease in Prey and Involving an Impulsive Control Strategy.
J. Appl. Math., 2012

2011
Symmetry Hierarchy of Man-Made Objects.
Comput. Graph. Forum, 2011

Relief extraction and editing.
Comput. Aided Des., 2011

2010
Non-rigid Registration in 3D Implicit Vector Space.
Proceedings of the SMI 2010, 2010

2009
Quality encoding for tetrahedral mesh optimization.
Comput. Graph., 2009

An Adaptive Octree Textures Painting Algorithm.
Proceedings of the IEEE International Conference on Systems, 2009

2008
2D shape deformation based on rigid square matching.
Comput. Animat. Virtual Worlds, 2008

A Survey of Methods for Moving Least Squares Surfaces.
Proceedings of the Eurographics / IEEE VGTC Symposium on Volume and Point-Based Graphics, 2008

An Error-Resilient Arithmetic Coding Algorithm for Compressed Meshes.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
A Mesh Meaningful Segmentation Algorithm Using Skeleton and Minima-Rule.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

2006
A simple and stable feature-preserving smoothing method for contours-based reconstructed meshes.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

A mass-spring model for surface mesh deformation based on shape matching.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006


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