Yanyun Chen

Orcid: 0000-0002-5682-9112

According to our database1, Yanyun Chen authored at least 51 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
MCLER: Multi-Critic Continual Learning With Experience Replay for Quadruped Gait Generation.
IEEE Robotics Autom. Lett., September, 2024

2023
Vector solid texture synthesis using unified RBF-based representation and optimization.
Vis. Comput., September, 2023

2022
An Approach to Achieving Multiple Mutual Coupling Nulls in MIMO Stacked Patch Antenna for Decoupling Bandwidth Enhancement.
IEEE Trans. Circuits Syst. II Express Briefs, 2022

Bio-Inspired Rhythmic Locomotion for Quadruped Robots.
IEEE Robotics Autom. Lett., 2022

2021
Stains on imperfect textile.
Virtual Real. Intell. Hardw., 2021

Milliseconds Color Stippling.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

2020
Simulation of multi-solvent stains on textile.
Vis. Comput., 2020

2019
Simulation of Textile Stains.
IEEE Trans. Vis. Comput. Graph., 2019

Layered leaf texturing using structure-guided model.
Graph. Model., 2019

Real-time structure aware color stippling.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Incremental Voronoi sets for instant stippling.
Vis. Comput., 2018

Instant Stippling on 3D Scenes.
Comput. Graph. Forum, 2018

Learning Scene Illumination by Pairwise Photos from Rear and Front Mobile Cameras.
Comput. Graph. Forum, 2018

2017
Incremental collision-free feathering for animated surfaces.
Vis. Comput., 2017

VMDV: A 3D Visualization Tool for Modeling, Demonstration, and Verification.
CoRR, 2017

VMDV: A 3D visualization tool for modeling, demonstration, and verification.
Proceedings of the 11th International Symposium on Theoretical Aspects of Software Engineering, 2017

Structure-guided texturing with embedded randomness.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

2015
Variance reduction using interframe coherence for animated scenes.
Comput. Vis. Media, 2015

An Efficient Feathering System with Collision Control.
Comput. Graph. Forum, 2015

Efficient intrinsic image decomposition for RGBD images.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Vector solid texture synthesis using two-scale shaping model.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Adaptive multi-task learning for fine-grained categorization.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

2014
Efficient texture synthesis of aggregate solid material.
Vis. Comput., 2014

Sampling and surface reconstruction of large scale point cloud.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

2013
Accurate and efficient cross-domain visual matching leveraging multiple feature representations.
Vis. Comput., 2013

Coherence-enhancing line drawing for color images.
Sci. China Inf. Sci., 2013

2012
Physically based object withering simulation.
Comput. Animat. Virtual Worlds, 2012

Abstract line drawings from photographs using flow-based filters.
Comput. Graph., 2012

The research of multi-core parallel technology.
Proceedings of the Eighth International Conference on Natural Computation, 2012

A task allocation algorithm for logic optimization parallel scheduling.
Proceedings of the Eighth International Conference on Natural Computation, 2012

Research advances of attribute reduction based on rough sets.
Proceedings of the 9th International Conference on Fuzzy Systems and Knowledge Discovery, 2012

A parallel rough set attribute reduction algorithm based on attribute frequency.
Proceedings of the 9th International Conference on Fuzzy Systems and Knowledge Discovery, 2012

2010
Principle analysis and simulation for biomimetic biped walking.
Proceedings of the 11th IEEE International Workshop on Advanced Motion Control, 2010

2009
Time-varying clustering for local lighting and material design.
Sci. China Ser. F Inf. Sci., 2009

2007
Interactive relighting with dynamic BRDFs.
ACM Trans. Graph., 2007

Incremental wavelet importance sampling for direct illumination.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Simulation of autumn leaves.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
On-Line Motion Style Transfer.
Proceedings of the Entertainment Computing, 2006

2005
Capturing and rendering geometry details for BTF-mapped surfaces.
Vis. Comput., 2005

Shell radiance texture functions.
Vis. Comput., 2005

Visual simulation of weathering by gamma-ton tracing.
ACM Trans. Graph., 2005

2004
Shell texture functions.
ACM Trans. Graph., 2004

2003
Realistic Rendering and Animation of Knitwear.
IEEE Trans. Vis. Comput. Graph., 2003

Modelling and rendering of snowy natural scenery using multi-mapping techniques.
Comput. Animat. Virtual Worlds, 2003

2002
Modeling and rendering of realistic feathers.
ACM Trans. Graph., 2002

Interactive multiresolution hair modeling and editing.
ACM Trans. Graph., 2002

2001
Hair Image Generation Using Connected Texels.
J. Comput. Sci. Technol., 2001

Leaf Movement Simulation.
J. Comput. Sci. Technol., 2001

Photorealistic rendering of knitwear using the lumislice.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

1999
A New Method for Polygon Edging on Shaded Surfaces.
J. Graphics, GPU, & Game Tools, 1999

Reconstruction and Physically-based Animation of Trees from Static Images.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999


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