Yanxiang Zhang
Orcid: 0000-0002-5010-1526Affiliations:
- University of Science and Technology of China, Hefei, China
According to our database1,
Yanxiang Zhang
authored at least 57 papers
between 2011 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
AI-Driven Creativity Unleashed: Exploring the Synergistic Effects of UGC and AIGC in Metaverse Gaming from a User Perspective.
Proceedings of the 29th International ACM Conference on 3D Web Technology, 2024
Temporal Augmented Reality Based on Gesture Interaction for History and Science Education.
Proceedings of the Extended Reality - International Conference, 2024
2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-Made Paper Culture.
Proceedings of the Extended Reality - International Conference, 2023
Proceedings of the Extended Reality - International Conference, 2023
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Touch the History in Virtuality: Combine Passive Haptic with 360° Videos in History Learning.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Redirected Walking in 360° Video: Effect of Environment Size on Detection Thresholds for Translation and Rotation Gains.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Extended Reality - First International Conference, 2022
Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-Cost AR Glasses.
Proceedings of the Extended Reality - First International Conference, 2022
A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation.
Proceedings of the Extended Reality - First International Conference, 2022
2021
From "study with me" to study with you: how activities of Study With Me livestream on Bilibili facilitate SRL community.
CoRR, 2021
Co-assemble: A collaborative AR cross-devices teaching system for assemble practice courses.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
"Through the Solar System" - - XR science education system based on multiple monitors.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Interactive Narrative Facial Expression Animation Generation by Intuitive Curve Drawing.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
A study on the effects of head mounted displays movement and image movement on Virtual Reality sickness.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
A Comparative Study of the Influence of the Screen Size of Mobile Devices on the Experience Effect of 3D Content in the Form of AR/VR Technology.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
Mixed Reality Annotations System for Museum Space Based on the UWB Positioning and Mobile Device.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
Walk Through a Virtual Museum with Binocular Stereo Effect and Spherical Panorama Views Based on Image Rendering Carried by Tracked Robot.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
The Visual Guidance Technology of Synchronizing Camera Animation and 360-degree CVR for Science Education.
Proceedings of the 24th International Conference on 3D Web Technology, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Design of Paper Book Oriented Augmented Reality Collaborative Annotation System for Science Education.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
Application of Physical Interactive Mixed Reality System Based on MLAT in the Field of Stage Performance.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
Intercultural Communication Research Based on CVR: An Empirical Study of Chinese Users of CVR About Japanese Shrine Culture.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018
Proceedings of the 10th International Conference on Internet Multimedia Computing and Service, 2018
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
Efficient Human Action Recognition Interface for Augmented and Virtual Reality Applications Based on Binary Descriptor.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
2017
Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory prop.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 2017 International Conference on Culture and Computing, 2017
Magic Props: A Multi-sensory System Fusing Virtual Effects in Live Drama Performance Spatially.
Proceedings of the 2017 International Conference on Culture and Computing, 2017
Proceedings of the 2017 International Conference on Culture and Computing, 2017
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
2015
Proceedings of the 2015 International Conference on Culture and Computing, 2015
Proceedings of the 2015 International Conference on Culture and Computing, 2015
Proceedings of the 2015 International Conference on Culture and Computing, 2015
2013
Proceedings of the 2013 International Conference on Culture and Computing, 2013
Proceedings of the 2013 International Conference on Culture and Computing, 2013
2011
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011