Yannick Francillette
Orcid: 0000-0002-4315-1955
According to our database1,
Yannick Francillette
authored at least 28 papers
between 2009 and 2024.
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Bibliography
2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
2023
Automated Difficulty Assessment Model for Platformer Games: A Comprehensive Approach.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
2022
Adapting the Scrum Framework to the Needs of Virtual Teams of Game Developers with Multi-site Members.
Proceedings of the ICSIM 2022: The 5th International Conference on Software Engineering and Information Management, Yokohama, Japan, January 21, 2022
Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
2021
Serious games for people with mental disorders: State of the art of practices to maintain engagement and accessibility.
Entertain. Comput., 2021
Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia.
Proceedings of the Serious Games - Joint International Conference, 2021
Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder.
Proceedings of the Serious Games - Joint International Conference, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
2020
Modeling the behavior of persons with mild cognitive impairment or Alzheimer's for intelligent environment simulation.
User Model. User Adapt. Interact., 2020
Modeling, learning, and simulating human activities of daily living with behavior trees.
Knowl. Inf. Syst., 2020
2018
Development of an Exergame on Mobile Phones to Increase Physical Activity for Adults with Severe Mental Illness.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
2017
Sensors, 2017
Proceedings of the 2017 IEEE SmartWorld, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
2016
Proceedings of the Inclusive Smart Cities and Digital Health, 2016
2013
Level of Detail based AI Adaptation for Agents in Video Games.
Proceedings of the ICAART 2013, 2013
A players clustering method to enhance the players' experience in multi-player games.
Proceedings of the 18th International Conference on Computer Games: AI, 2013
Proceedings of the 18th International Conference on Computer Games: AI, 2013
2012
Proceedings of the 17th International Conference on Computer Games, 2012
2009
Proceedings of the 34th Annual IEEE Conference on Local Computer Networks, 2009