Yang-Sheng Chen
Orcid: 0009-0002-0043-4397
According to our database1,
Yang-Sheng Chen
authored at least 22 papers
between 2011 and 2024.
Collaborative distances:
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Bibliography
2024
Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024
2023
sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023
Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
2020
A Compelling Virtual Tour of the Dunhuang Cave With an Immersive Head-Mounted Display.
IEEE Computer Graphics and Applications, 2020
Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Hapmosphere: Simulating the Weathers for Walking Around in Immersive Environment with Haptics Feedback.
Proceedings of the 2019 IEEE World Haptics Conference, 2019
2018
Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Simulating the Activity of Archaeological Excavation in the Immersive Virtual Reality.
Proceedings of the 3rd Digital Heritage International Congress, 2018
2017
Estimating the simulator sickness in immersive virtual reality with optical flow analysis.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
AoEs: enhancing teleportation experience in immersive environment with mid-air haptics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
The design of video see-through window for manipulating physical object with head-mounted display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
2014
Proceedings of the Computer Vision - ACCV 2014 Workshops, 2014
2013
Nonpreemptive priority scheme for the S-MAC protocol in multimedia mobile sensor networks.
Telecommun. Syst., 2013
Math. Comput. Model., 2013
2011
Proceedings of IEEE International Conference on Communications, 2011