Yang Gao

Orcid: 0000-0002-9149-3554

Affiliations:
  • Beihang University, State Key Laboratory of Virtual Reality Technology and Systems, Beijing, China
  • Chinese Academy of Medical Sciences, Beijing, China


According to our database1, Yang Gao authored at least 35 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
CoupNeRF: Property-aware Neural Radiance Fields for Multi-Material Coupled Scenario Reconstruction.
Comput. Graph. Forum, October, 2024

Interactive Virtual Ankle Movement Controlled by Wrist sEMG Improves Motor Imagery: An Exploratory Study.
IEEE Trans. Vis. Comput. Graph., August, 2024

MPMNet: A Data-Driven MPM Framework for Dynamic Fluid-Solid Interaction.
IEEE Trans. Vis. Comput. Graph., August, 2024

Erratum to: Dynamic ocean inverse modeling based on differentiable rendering.
Comput. Vis. Media, June, 2024

Multimodal Physiological Analysis of Impact of Emotion on Cognitive Control in VR.
IEEE Trans. Vis. Comput. Graph., May, 2024

A Unified Particle-Based Solver for Non-Newtonian Behaviors Simulation.
IEEE Trans. Vis. Comput. Graph., April, 2024

Dynamic ocean inverse modeling based on differentiable rendering.
Comput. Vis. Media, April, 2024

State of the Art in Efficient Translucent Material Rendering with BSSRDF.
Comput. Graph. Forum, February, 2024

Gaze Pattern Genius: Gaze-Driven VR Interaction Using Unsupervised Domain Adaption.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

ANFluid: Animate Natural Fluid Photos base on Physics-Aware Simulation and Dual-Flow Texture Learning.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024

HOIAnimator: Generating Text-Prompt Human-Object Animations Using Novel Perceptive Diffusion Models.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

Weakly Supervised Multimodal Affordance Grounding for Egocentric Images.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
UPSR: a Unified Proxy Skeleton Retargeting Method for Heterogeneous Avatar Animation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Real-time Physics-based Interaction in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

VR-based Vector Watercolor Painting System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Multimodal Physiological Analysis of Cognition and the Correlations with Emotion in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

PhyVR: Physics-based Multi-material and Free-hand Interaction in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Dual Temporal Transformers for Fine-Grained Dangerous Action Recognition.
Proceedings of the IEEE International Conference on Image Processing, 2023

2022
Neurophysiological and Subjective Analysis of VR Emotion Induction Paradigm.
IEEE Trans. Vis. Comput. Graph., 2022

Real-Time Laparoscopic Cholecystectomy Simulation Using a Particle-Based Physical System.
Complex Syst. Model. Simul., 2022

Analysis of Emotional Tendency and Syntactic Properties of VR Game Reviews.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Real-time Expressive Avatar Animation Generation based on Monocular Videos.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Person Re-Identification in Panoramic Views Based on Bayesian Transformers.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

2021
Simulating Multi-Scale, Granular Materials and Their Transitions With a Hybrid Euler-Lagrange Solver.
IEEE Trans. Vis. Comput. Graph., 2021

Research on the Usability of Hand Motor Function Training based on VR System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Analysis and Validation for Kinematic and Physiological Data of VR Training System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Dynamic particle partitioning SPH model for high-speed fluids simulation.
Graph. Model., 2020

Accelerating Liquid Simulation With an Improved Data-Driven Method.
Comput. Graph. Forum, 2020

Lower Limb Balance Rehabilitation of Post-stroke Patients Using an Evaluating and Training Combined Augmented Reality System.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
Real-time simulation of electrocautery procedure using meshfree methods in laparoscopic cholecystectomy.
Vis. Comput., 2019

An efficient FLIP and shape matching coupled method for fluid-solid and two-phase fluid simulations.
Vis. Comput., 2019

A Hybrid Method for Powdered Materials Modeling.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

2018
Robust and Efficient SPH Simulation for High-speed Fluids with the Dynamic Particle Partitioning Method.
Proceedings of the 26th Pacific Conference on Computer Graphics and Applications, 2018

2017
An efficient heat-based model for solid-liquid-gas phase transition and dynamic interaction.
Graph. Model., 2017

A novel fluid-solid coupling framework integrating FLIP and shape matching methods.
Proceedings of the Computer Graphics International Conference, 2017


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