Yanci Zhang

Orcid: 0000-0001-7045-185X

According to our database1, Yanci Zhang authored at least 57 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Iterative Low-Poly Building Model Reconstruction from Mesh Soups Based on Contour.
Remote. Sens., February, 2024

Terrain point cloud inpainting via signal decomposition.
Comput. Graph., 2024

Structure-Aware Spatial-Temporal Interaction Network for Video Shadow Detection.
Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence, 2024

LR-XFL: Logical Reasoning-Based Explainable Federated Learning.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
A GPU-friendly hybrid occlusion culling algorithm for large scenes.
Displays, December, 2023

No-reference shadow detection quality assessment via reference learning and multi-mode exploring.
Comput. Graph., November, 2023

Graph correlation-refined centroids for unsupervised person re-identification.
Signal Image Video Process., June, 2023

Form 10-K Itemization.
CoRR, 2023

2022
A Second-Order Explicit Pressure Projection Method for Eulerian Fluid Simulation.
Comput. Graph. Forum, December, 2022

Real-Time Shadow Detection From Live Outdoor Videos for Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022

A Real-Time Adaptive Ray Marching Method for Particle-Based Fluid Surface Reconstruction.
Proceedings of the 33rd Eurographics Symposium on Rendering, 2022

Towards Verifiable Federated Learning.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022

2021
Online Rebuilding Regression Random Forests.
Knowl. Based Syst., 2021

Long short-term memory self-adapting online random forests for evolving data stream regression.
Neurocomputing, 2021

Real-time physically plausible simulation of forest.
Graph. Vis. Comput., 2021

Real-time indirect illumination by virtual planar area lights.
Comput. Graph., 2021

Foveated light culling.
Comput. Graph., 2021

Efficiently reconstruct light field probes from light-G-buffers.
Comput. Graph., 2021

Form 10-Q Itemization.
Proceedings of the CIKM '21: The 30th ACM International Conference on Information and Knowledge Management, Virtual Event, Queensland, Australia, November 1, 2021

Mobile-based Clock Drawing Test for Detecting Early Signs of Dementia.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Automatic Spatially Varying Illumination Recovery of Indoor Scenes Based on a Single RGB-D Image.
IEEE Trans. Vis. Comput. Graph., 2020

Compressed Nonlinear Equalizers for 112-Gbps Optical Interconnects: Efficiency and Stability.
Sensors, 2020

Online random forests regression with memories.
Knowl. Based Syst., 2020

An improved solution for deformation simulation of nonorthotropic geometric models.
Comput. Animat. Virtual Worlds, 2020

Normalization of face illumination with photorealistic texture via deep image prior synthesis.
Neurocomputing, 2020

Compressed Nonlinear Equalizers for Optical Interconnects: Efficiency and Stability.
Proceedings of the Optical Fiber Communications Conference and Exhibition, 2020

A Gamified Assessment Platform for Predicting the Risk of Dementia +Parkinson's disease (DPD) Co-Morbidity.
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020

Multiple Slice k-space Deep Learning for Magnetic Resonance Imaging Reconstruction.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020

2019
Simulating Shadow Interactions for Outdoor Augmented Reality With RGBD Data.
IEEE Access, 2019

A Stage-Wise Path Planning Approach for Crowd Evacuation in Buildings.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019

2018
Real-time camera pose estimation via line tracking.
Vis. Comput., 2018

Biorthogonal Wavelet Surface Reconstruction Using Partial Integrations.
Comput. Graph. Forum, 2018

Automatic Identification of Performance Bottleneck for A Complex Rendering System through Big Data.
Proceedings of Computer Graphics International 2018, 2018

2017
Efficient Gradient-Domain Compositing Using an Approximate Curl-free Wavelet Projection.
Comput. Graph. Forum, 2017

2016
Efficient kd-tree construction for ray tracing using ray distribution sampling.
Multim. Tools Appl., 2016

Simulation of Small Social Group Behaviors in Emergency Evacuation.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
A novel simulation framework based on information asymmetry to evaluate evacuation plan.
Vis. Comput., 2015

Evacuation Simulation Incorporating Safety Signs and Information Sharing.
Proceedings of the Image and Graphics - 8th International Conference, 2015

Generate Accurate Soft Shadows Using Complete Occluder Buffer.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

2014
A Fast Kd-tree Construction for Ray Tracing based on Efficient Ray Distribution.
J. Softw., 2014

2013
Real-time rendering of flames on arbitrary deformable objects.
Sci. China Inf. Sci., 2013

Distorted shadow mapping.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Using Local Complexity to Accelerate Screen Space Ambient Occlusion.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2010
High Quality Interactive Rendering of Massive Point Models Using Multi-way kd-Trees.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

2009
Lumiproxy: A Hybrid Representation of Image-Based Models.
J. Comput. Sci. Technol., 2009

2008
NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics.
Comput. Graph., 2008

Adaptive Sampling and Rendering of Fluids on the GPU.
Proceedings of the Eurographics / IEEE VGTC Symposium on Volume and Point-Based Graphics, 2008

2007
Deferred blending: Image composition for single-pass point rendering.
Comput. Graph., 2007

Efficient Refinement of Dynamic Point Data.
Proceedings of the 4th Symposium on Point Based Graphics, 2007

GPU accelerated SPH particle simulation and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

B-spline Surfaces of Clustered Point Sets with Normal Maps.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
Single-Pass Point Rendering and Transparent Shading.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

GPU-accelerated transparent point-based rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Multi-view point splatting.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2003
Accelerated Backward Warping.
J. Comput. Sci. Technol., 2003

2002
A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Point Representation Augmented to Surface Reconstruction in Image-based VR.
Proceedings of the Computer Animation 2002, 2002


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