Yan Xu
Affiliations:- Intel Labs, Santa Clara, CA, USA
- Georgia Institute of Technology, School of Interactive Computing, Atlanta, GA, USA
- Renmin University, Beijing, China
According to our database1,
Yan Xu
authored at least 22 papers
between 2006 and 2015.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2013
Designing for spectators and coaches: Social support in pervasive health games for youth.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013
Proceedings of the Interaction Design and Children 2013, 2013
2012
IEEE Trans. Consumer Electron., 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
The work of play: supporting a pervasive health behavior change intervention for us middle school students.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Pre-patterns for designing embodied interactions in handheld augmented reality games.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
The place for ubiquitous computing in schools: lessons learned from a school-based intervention for youth physical activity.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Sociable killers: understanding social relationships in an online first-person shooter game.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011
2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
2008
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008
Proceedings of the Information and Communication Technologies in Tourism, 2008
BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2006
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Exploring user experience in "blended reality": moving interactions out of the screen.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006