Xubo Yang
Orcid: 0009-0006-2255-5770Affiliations:
- Shanghai Jiao Tong University, China
According to our database1,
Xubo Yang
authored at least 101 papers
between 1997 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Comput. Animat. Virtual Worlds, 2024
Can manipulating control-display ratio dynamically really work in changing pseudo-haptic weight?
Comput. Animat. Virtual Worlds, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
Add-on Occlusion: Turning Off-the-Shelf Optical See-through Head-mounted Displays Occlusion-capable.
IEEE Trans. Vis. Comput. Graph., 2023
An Intelligent Social Learning-based Optimization Strategy for Black-box Robotic Control with Reinforcement Learning.
CoRR, 2023
Redirected Placement: Evaluating the Redirection of Passive Props during Reach-to-Place in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Add-on Occlusion: Building an Occlusion-capable Optical See-through Head-mounted Display with HoloLens 1.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
A Hybrid Workspace Mapping Method Based on Force Feedback for Underwater Teleoperation Systems.
Proceedings of the Intelligent Robotics and Applications - 16th International Conference, 2023
Neural Network Backdoor Attacks Fully Controlled by Composite Natural Utterance Fragments.
Proceedings of the Information and Communications Security - 25th International Conference, 2023
Proceedings of the Digital Forensics and Cyber Crime - 14th EAI International Conference, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
IET Image Process., 2022
Preliminary Study of Short-Term Visual Perceptual Training Based on Virtual Reality and Augmented Reality in Postoperative Strabismic Patients.
Cyberpsychology Behav. Soc. Netw., 2022
Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual Occlusion.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Retargeting Destinations of Passive Props for Enhancing Haptic Feedback in Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Dta: An Integrative Approach For Human Action Understanding Based On Region Of Interest.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022
2021
Virtual Real. Intell. Hardw., 2021
Vis. Comput., 2021
Comput. Animat. Virtual Worlds, 2021
Improving Ranking Correlation of Supernet with Candidates Enhancement and Progressive Training.
CoRR, 2021
CoRR, 2021
The Effect of Semi-Transparent and Interpenetrable Hands on Object Manipulation in Virtual Reality.
IEEE Access, 2021
Proceedings of the Advances in Computer Graphics, 2021
2020
Effects of Virtual-real fusion on immersion, presence, and learning performance in laboratory education.
Virtual Real. Intell. Hardw., 2020
IEEE Trans. Vis. Comput. Graph., 2020
ACM Trans. Graph., 2020
ACM Trans. Graph., 2020
The Study of Perceptual Eye Position Examination and Visual Perceptual Training in Postoperative Intermittent Exotropes.
Cyberpsychology Behav. Soc. Netw., 2020
2019
2018
Comput. Animat. Virtual Worlds, 2018
Proposal for Optimization of Spool Valve Flow Force Based on the MATLAB-AMESim-FLUENT Joint Simulation Method.
IEEE Access, 2018
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
ACM Trans. Graph., 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017
Airplane detection based on fusion framework by combining saliency model with Deep Convolutional Neural Networks.
Proceedings of the MIPPR 2017: Remote Sensing Image Processing, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
Comput. Animat. Virtual Worlds, 2016
Real-time head pose estimation for driver assistance system using low-cost on-board computer.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
Facial expressions recognition based on convolutional neural networks for mobile virtual reality.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
Proceedings of the E-Learning and Games - 10th International Conference, 2016
2015
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015
2014
Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera.
IEEE Trans. Vis. Comput. Graph., 2014
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014
2013
A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation.
Comput. Graph. Forum, 2013
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
General-purpose telepresence with head-worn optical see-through displays and projector-based lighting.
Proceedings of the 2013 IEEE Virtual Reality, 2013
2011
Validation and prediction of traditional Chinese physical operation on spinal disease using multiple deformation models.
Int. J. Comput. Assist. Radiol. Surg., 2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the Eighth IEEE International Conference on Dependable, 2009
Proceedings of the 2nd International Conference on BioMedical Engineering and Informatics, 2009
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009
2008
Robust checkerboard recognition for efficient nonplanar geometry registration in projector-camera systems.
Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems, 2008
Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems, 2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Efficient visibility projection on spherical polar coordinates for shadow rendering using geometry shader.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008
2007
The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments.
IEEE Trans. Syst. Man Cybern. Part A, 2007
Proceedings of the Entertainment Computing, 2007
Proceedings of the Entertainment Computing, 2007
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007
2006
Proceedings of the 2006 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2006), International Conference on Intelligent Agents, Web Technologies and Internet Commerce (IAWTIC 2006), 29 November, 2006
2004
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing.
Pers. Ubiquitous Comput., 2004
Interact. Comput., 2004
An experimental study on the role of software synthesized 3D sound in augmented reality environments.
Interact. Comput., 2004
Proceedings of the Digital Libraries: International Collaboration and Cross-Fertilization, 2004
Human pacman: a wide area socio-physical interactive entertainment system in mixed reality.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003
Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003
2002
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing.
Pers. Ubiquitous Comput., 2002
Touch space: an embodied computing mixed reality game space.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
1997
Proceedings of the First International Conference on Information Visualisation, 1997