Xin Tong
Orcid: 0000-0002-8037-6301Affiliations:
- Duke Kunshan University, China
- Simon Fraser University, Surrey, BC, Canada
According to our database1,
Xin Tong
authored at least 63 papers
between 2014 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
EMooly: Supporting Autistic Children in Collaborative Social-Emotional Learning with Caregiver Participation through Interactive AI-infused and AR Activities.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., November, 2024
Int. J. Hum. Comput. Interact., April, 2024
"Centralized or Decentralized?": Concerns and Value Judgments of Stakeholders in the Non-Fungible Tokens (NFTs) Market.
Proc. ACM Hum. Comput. Interact., 2024
Proceedings of the 24th IEEE International Conference on Software Quality, 2024
Affecting Audience Valence and Arousal in 360 Immersive Environments: How Powerful Neural Style Transfer Is?
Proceedings of the Virtual, Augmented and Mixed Reality, 2024
Technology-Mediated Non-pharmacological Interventions for Dementia: Needs for and Challenges in Professional, Personalized and Multi-Stakeholder Collaborative Interventions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
StoryPrompt: Exploring the Design Space of an AI-Empowered Creative Storytelling System for Elementary Children.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
"Voices Help Correlate Signs and Words": Analyzing Deaf and Hard-of-Hearing (DHH) TikTokers' Content, Practices, and Pitfalls.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
StarRescue: the Design and Evaluation of A Turn-Taking Collaborative Game for Facilitating Autistic Children's Social Skills.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency.
Proc. ACM Hum. Comput. Interact., 2023
"I'm Not Confident in Debiasing AI Systems Since I Know Too Little": Teaching AI Creators About Gender Bias Through Hands-on Tutorials.
CoRR, 2023
The Exploration and Evaluation of Generating Affective 360° Panoramic VR Environments Through Neural Style Transfer.
CoRR, 2023
Catch my Eyebrow, Catch my Mind: Examining the Effect of Upper Facial Expressions on Emotional Recognition for VR Avatars.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
The Exploration and Evaluation of Generating Affective $360^{\circ}$ Panoramic VR Environments Through Neural Style Transfer.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Design and Evaluation of a VR Therapy for Patients with Mild Cognitive Impairment and Dementia: Perspectives from Patients and Stakeholders.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE International Conference on Multimedia and Expo Workshops, 2023
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
Just Do Something: Comparing Self-proposed and Machine-recommended Stress Interventions among Online Workers with Home Sweet Office.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
"I Am a Mirror Dweller": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
RedCapes: the Design and Evaluation of a Game Towards Improving Autistic Children's Privacy Awareness.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
"I Keep Sweet Cats In Real Life, But What I Need In The Virtual World Is A Neurotic Dragon": Virtual Pet Design With Personality Patterns.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
Exploring Designers' Perceptions and Practices of Collaborating with Generative AI as a Co-creative Agent in a Multi-stakeholder Design Process: Take the Domain of Avatar Design as an Example.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
Investigating Deaf and Hard-of-Hearing (DHH) Individuals' Online Dating Practices, Self-Presentation, and Disability Disclosure.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
WooGu: Exploring an Embodied Tangible User Interface for Supporting Children to Learn Farm-to-Table Food Knowledge.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
2022
"I Never Imagined Grandma Could Do So Well with Technology": Evolving Roles of Younger Family Members in Older Adults' Technology Learning and Use.
Proc. ACM Hum. Comput. Interact., 2022
What are People Talking about in #BackLivesMatter and #StopAsianHate? Exploring and Categorizing Twitter Topics Emerging in Online Social Movements through the Latent Dirichlet Allocation Model.
CoRR, 2022
Twilight Rohingya: The Design and Evaluation of Different Navigation Controls in a Refugee VR Environment.
Proceedings of the International Conference on Cyberworlds, 2022
StarRescue: Transforming A Pong Game to Visually Convey the Concept of Turn-taking to Children with Autism.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
What are People Talking about in #BackLivesMatter and #StopAsianHate?: Exploring and Categorizing Twitter Topics Emerged in Online Social Movements through the Latent Dirichlet Allocation Model.
Proceedings of the AIES '22: AAAI/ACM Conference on AI, Ethics, and Society, Oxford, United Kingdom, May 19, 2022
2021
Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online Game.
Proc. ACM Hum. Comput. Interact., 2021
Whack-a-Ball: An Exergame Exploring the Use of a Ball Interface for Facilitating Physical Activities.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
2019
LumaPath: An Immersive Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019
2018
A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018
Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment.
Proceedings of the Engineering Reality of Virtual Reality 2018, Burlingame, CA, USA, 28 January, 2018
2017
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
EAI Endorsed Trans. Pervasive Health Technol., 2017
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017
Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect.
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Proceedings of the Engineering Reality of Virtual Reality 2016, 2016
<i>AS IF</i>: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015
'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Serious game for serious disease: Diminishing stigma of depression via game experience.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Theory review and interaction design space of body image and body schema (BIBS) for embodied cognition in virtual reality.
Proceedings of the Engineering Reality of Virtual Reality 2015, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the PhyCS 2014, 2014
Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management.
Proceedings of the Games for Health 2014, 2014
Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression.
Proceedings of the Electronic Visualisation and the Arts, 2014