Ximena López

Orcid: 0000-0001-7564-7827

According to our database1, Ximena López authored at least 11 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Leveraging a collaborative augmented reality serious game to promote sustainability awareness, commitment and adaptive problem-management.
Int. J. Hum. Comput. Stud., April, 2023

2020
Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems.
Proceedings of the Serious Games - Joint International Conference, 2020

2019
An exploratory study of the relationship between meaning-making and quality in games.
Multim. Tools Appl., 2019

2017
Differences in Views of School Principals and Teachers regarding Technology Integration.
J. Educ. Technol. Soc., 2017

2015
Some recommendations for the reporting of quantitative studies.
Comput. Educ., 2015

2013
Introducing 1 to 1 in the classroom: A large-scale experience in Chile.
J. Educ. Technol. Soc., 2013

Co-located single display collaborative learning for early childhood education.
Int. J. Comput. Support. Collab. Learn., 2013

2012
Fostering Students' Creativity through Video Game Development.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2010
A Monitoring and Evaluation Scheme for an ICT-Supported Education Program in Schools.
J. Educ. Technol. Soc., 2010

2005
Teachers' support with ad-hoc collaborative networks.
J. Comput. Assist. Learn., 2005

2003
Beyond Nintendo: design and assessment of educational video games for first and second grade students.
Comput. Educ., 2003


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