Xiaowen Fang

According to our database1, Xiaowen Fang authored at least 62 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Exploring Relationships Between Personality and Creativity.
Proceedings of the HCI International 2024 Posters, 2024

2023
Gamification Supporting Small Business Owners' Work-Based Learning.
J. Inf. Technol. Educ. Res., 2023

Stocks Investment Decision-Making: A Theoretical Model.
Proceedings of the HCI in Games, 2023

Investigating Users' Continuous Adoption of Cryptocurrency.
Proceedings of the 29th Americas Conference on Information Systems, 2023

2022
Movie Events Detecting Reveals Inter-Subject Synchrony Difference of Functional Brain Activity in Autism Spectrum Disorder.
Frontiers Comput. Neurosci., 2022

Impact of Individual Differences on the Adoption of Smart Homes.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

End-User Adoption of Cryptocurrency: A Literature Review.
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022

Value-Cost Model for Cryptocurrency Adoption.
Proceedings of the 28th Americas Conference on Information Systems, 2022

2021
The Role of Transaction Cost in the Adoption of Mobile Payment.
Proceedings of the 27th Americas Conference on Information Systems, 2021

2020
The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games.
Proceedings of the HCI in Games, 2020

A Unified Transaction Cost Model for Adoption of Payment Technologies.
Proceedings of the 26th Americas Conference on Information Systems, 2020

2019
Seven HCI Grand Challenges.
Int. J. Hum. Comput. Interact., 2019

Digital Game Enjoyment: A Literature Review.
Proceedings of the HCI in Games, 2019

A Study of Gamification in Project Management Systems.
Proceedings of the 25th Americas Conference on Information Systems, 2019

2018
Social media applications framework: a lexical analysis of users online reviews.
Int. J. Serv. Stand., 2018

How Does Conscientiousness Impact on Computer Game Play?
Proceedings of the 15th International Joint Conference on e-Business and Telecommunications, 2018

Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

Home Automation Internet of Things: Adopted or Diffused?
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

What Makes Games Fun? Card Sort Reveals 34 Sources of Computer Game Enjoyment.
Proceedings of the 24th Americas Conference on Information Systems, 2018

2017
Developing Playability Heuristics Based on Nouns and Adjectives from Online Game Reviews.
Int. J. Hum. Comput. Interact., 2017

Sources of Computer Game Enjoyment: Card Sorting to Develop a New Model.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

Reconstructing and mining protein energy landscape to understand disease.
Proceedings of the 2017 IEEE International Conference on Bioinformatics and Biomedicine, 2017

2016
Diffusion of Innovations: The Case Study of Oman's e-Payment Gateway.
Proceedings of the HCI in Business, Government, and Organizations: eCommerce and Innovation, 2016

2015
A Lexical Approach to Study Computer Games and Game Play Experience via Online Reviews.
Int. J. Hum. Comput. Interact., 2015

Narrative Structure and Player Experience in Role-Playing Games.
Int. J. Hum. Comput. Interact., 2015

A Lexical Analysis of Nouns and Adjectives from Online Game Reviews.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

Using a Lexical Approach to Investigate User Experience of Social Media Applications.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

2014
Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

Developing Playability Heuristics for Computer Games from Online Reviews.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

A Revised Lexical Approach for Analyzing Online Reviews.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

What nouns and adjectives in online game reviews can tell us about player experience?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Development of an Instrument for Studying Flow in Computer Game Play.
Int. J. Hum. Comput. Interact., 2013

Introducing Emotional Interfaces to Healthcare Systems.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

Improving User Performance in Conditional Probability Problems with Computer-Generated Diagrams.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013

Building a dictionary of game-descriptive words to study playability.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Effects of Narrative Structure and Salient Decision Points in Role Playing Games.
Proceedings of the 18th Americas Conference on Information Systems, 2012

2011
Extraversion and Computer Game Play: Who Plays What Games?
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

2010
The Influence of Cultural Differences on the Use of Social Network Services and the Formation of Social Capital.
Int. J. Hum. Comput. Interact., 2010

Development of an Instrument to Measure Enjoyment of Computer Game Play.
Int. J. Hum. Comput. Interact., 2010

Personality and enjoyment of computer game play.
Comput. Ind., 2010

2009
Development of a dual-modal information presentation of sequential relationship.
Int. J. Mob. Learn. Organisation, 2009

Factors Affecting Online Game Players' Loyalty.
Proceedings of the Internationalization, 2009

Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment.
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009

An Online Survey System on Computer Game Enjoyment and Personality.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

2008
Development of a Dual-Modal Presentation of Texts for Small Screens.
Int. J. Hum. Comput. Interact., 2008

Special Issue Introduction: HCI Studies in MIS.
Int. J. Hum. Comput. Interact., 2008

Measuring Enjoyment of Computer Game Play.
Proceedings of the Learning from the past & charting the future of the discipline. 14th Americas Conference on Information Systems, 2008

2007
Facilitating Conditional Probability Problems with Visuals.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
Moderating Effects of Task Type on Wireless Technology Acceptance.
J. Manag. Inf. Syst., 2006

A Study of the Feasibility and Effectiveness of Dual-Modal Information Presentations.
Int. J. Hum. Comput. Interact., 2006

2005
A Dual Modal Presentation of Network Relationships in Texts.
Proceedings of the A Conference on a Human Scale. 11th Americas Conference on Information Systems, 2005

Interface Design Issues for Mobile Commerce.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

2004
User-Centered Guidelines for Design of Mobile Applications.
Proceedings of the Fourth International Conference on Electronic Business, 2004

2003
Issues and strategies for integrating HCI in masters level MIS and e-commerce programs.
Int. J. Hum. Comput. Stud., 2003

Customer-centered rules for design of e-commerce Web sites.
Commun. ACM, 2003

2002
Usability for Mobile Commerce Across Multiple Form Factors.
J. Electron. Commer. Res., 2002

2001
A personal perspective on behaviour and information technology: a 20-year progress and future trend.
Behav. Inf. Technol., 2001

2000
Keyword comparison: a user-centered feature for improving web search tools.
Int. J. Hum. Comput. Stud., 2000

A Hierarchical Search History for Web Searching.
Int. J. Hum. Comput. Interact., 2000

1999
Templates for Search Queries: A User-Centered Feature for Improving Web Search Tools.
Int. J. Hum. Comput. Interact., 1999

1995
Model based diagnosis for automotive engines-algorithm development and testing on a production vehicle.
IEEE Trans. Control. Syst. Technol., 1995


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