Xiaosong Yang
Orcid: 0000-0003-3815-0584
According to our database1,
Xiaosong Yang
authored at least 111 papers
between 2002 and 2024.
Collaborative distances:
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Bibliography
2024
BMC Medical Informatics Decis. Mak., December, 2024
DFIE3D: 3D-Aware Disentangled Face Inversion and Editing via Facial-Contrastive Learning.
IEEE Trans. Circuits Syst. Video Technol., September, 2024
TMSDNet: Transformer with multi-scale dense network for single and multi-view 3D reconstruction.
Comput. Animat. Virtual Worlds, 2024
FrseGAN: Free-style editable facial makeup transfer based on GAN combined with transformer.
Comput. Animat. Virtual Worlds, 2024
Eng. Appl. Artif. Intell., 2024
Preserving Empirical Probabilities in BERT for Small-sample Clinical Entity Recognition.
CoRR, 2024
CoRR, 2024
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024
Forecasting Distillation: Enhancing 3D Human Motion Prediction with Guidance Regularization.
Proceedings of the International Joint Conference on Neural Networks, 2024
GAMAFlow: Estimating 3D Scene Flow via Grouped Attention and Global Motion Aggregation.
Proceedings of the IEEE International Conference on Acoustics, 2024
Existence Is Chaos: Enhancing 3D Human Motion Prediction with Uncertainty Consideration.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
IEEE Trans. Circuits Syst. Video Technol., September, 2023
Deep Learning for Scene Flow Estimation on Point Clouds: A Survey and Prospective Trends.
Comput. Graph. Forum, September, 2023
A mixed reality framework for microsurgery simulation with visual-tactile perception.
Vis. Comput., August, 2023
PerimetryNet: A multiscale fine grained deep network for three-dimensional eye gaze estimation using visual field analysis.
Comput. Animat. Virtual Worlds, 2023
CoRR, 2023
EMNS /Imz/ Corpus: An emotive single-speaker dataset for narrative storytelling in games, television and graphic novels.
CoRR, 2023
Application of a parallel physics-informed neural network to solve the multi-body dynamic equations for full-scale train collisions.
Appl. Soft Comput., 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the International Workshop on Cognitive AI 2023 co-located with the 3rd International Conference on Learning & Reasoning (IJCLR 2023), 2023
2022
Shifting Perspective to See Difference: A Novel Multi-view Method for Skeleton based Action Recognition.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Phantom Touch phenomenon as a manifestation of the Visual-Auditory-Tactile Synaesthesia and its impact on the users in virtual reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
IEEE Trans. Multim., 2021
Comput. Animat. Virtual Worlds, 2021
Neurocomputing, 2021
Int. J. Comput. Assist. Radiol. Surg., 2021
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021
Proceedings of the Computational Science - ICCS 2021, 2021
2020
Trans. Comput. Sci., 2020
Comput. Animat. Virtual Worlds, 2020
Comput. Animat. Virtual Worlds, 2020
Comput. Animat. Virtual Worlds, 2020
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2020, 2020
2019
Vis. Comput., 2019
Longitudinal Modeling and Control of Tailed Flapping-Wings Micro Air Vehicles near Hovering.
J. Robotics, 2019
Efficient and realistic character animation through analytical physics-based skin deformation.
Graph. Model., 2019
Proceedings of the Advances in Computer Graphics, 2019
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019
2018
IEEE Signal Process. Lett., 2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Mixed Reality-Based Simulator for Training on Imageless Navigation Skills in Total Hip Replacement Procedures.
Proceedings of the E-Learning and Games - 12th International Conference, 2018
Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, 2018
Proceedings of Computer Graphics International 2018, 2018
2017
Vis. Comput., 2017
Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking.
Comput. Animat. Virtual Worlds, 2017
Comput. Animat. Virtual Worlds, 2017
Robust facial landmark detection and tracking across poses and expressions for in-the-wild monocular video.
Comput. Vis. Media, 2017
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017
Proceedings of the Next Generation Computer Animation Techniques, 2017
Proceedings of the Next Generation Computer Animation Techniques, 2017
Repurpose 2D Character Animations for a VR Environment Using BDH Shape Interpolation.
Proceedings of the Next Generation Computer Animation Techniques, 2017
2016
Signal Process., 2016
Comput. Animat. Virtual Worlds, 2016
Comput. Animat. Virtual Worlds, 2016
Video-Based Classification of Driving Behavior Using a Hierarchical Classification System with Multiple Features.
Int. J. Pattern Recognit. Artif. Intell., 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
Sign-Correlation Partition Based on Global Supervised Descent Method for Face Alignment.
Proceedings of the Computer Vision - ACCV 2016, 2016
2015
Mining Spatial-Temporal Patterns and Structural Sparsity for Human Motion Data Denoising.
IEEE Trans. Cybern., 2015
Advanced ordinary differential equation based head modelling for Chinese marionette art preservation.
Comput. Animat. Virtual Worlds, 2015
Efficient sketch-based creation of detailed character models through data-driven mesh deformations.
Comput. Animat. Virtual Worlds, 2015
Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval.
Neurocomputing, 2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
An Adaptive Spherical Collision Detection and Resolution Method for Deformable Object Simulation.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015
2014
Mission Reliability Assessment of Space TT&C System by Discrete Event System Simulation.
Qual. Reliab. Eng. Int., 2014
Comput. Animat. Virtual Worlds, 2014
Comput. Animat. Virtual Worlds, 2014
Exploiting temporal stability and low-rank structure for motion capture data refinement.
Inf. Sci., 2014
Comput. Graph. Forum, 2014
2013
Comput. Graph., 2013
Determination of Force Fields for Ode-based and Skeleton Driven Character Animation .
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Character Modeling using Physically based Deformable Curves.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Proceedings of the Conference on Visual Media Production 2013, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
2011
Int. J. Pattern Recognit. Artif. Intell., 2011
Comput. Aided Des., 2011
Trigonometric Curve-based Human Modeling.
Proceedings of the GRAPP 2011, 2011
2010
Comput. Animat. Virtual Worlds, 2010
2009
Dynamical analysis of a delayed predator-prey model with impulsive diffusion between two patches.
Math. Comput. Simul., 2009
Comput. Animat. Virtual Worlds, 2009
Continuous Skeleton-Driven skinning - a General Approach for Modeling Skin Deformation.
Int. J. Image Graph., 2009
Harvesting on a stage-structured single population model with mature individuals in a polluted environment and pulse input of environmental toxin.
Biosyst., 2009
2008
Comput. Animat. Virtual Worlds, 2008
2007
Comput. Animat. Virtual Worlds, 2007
Comput. Graph. Forum, 2007
2006
Comput. Animat. Virtual Worlds, 2006
Comput. Animat. Virtual Worlds, 2006
Proceedings of the Third International Conference on Computer Graphics, 2006
2005
Proceedings of the 9th International Conference on Information Visualisation, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Computational Science, 2005
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005
2002
Proceedings of the Seventh International Conference on CSCW in Design, 2002