Xiaolan Peng
Orcid: 0000-0001-9240-8510
According to our database1,
Xiaolan Peng
authored at least 20 papers
between 2012 and 2024.
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Bibliography
2024
DailyConnect: Piloting Interventions of Situation-Based Emotional Understanding in Naturalistic Home Settings for Children with Autism Spectrum Disorder.
Int. J. Hum. Comput. Interact., September, 2024
Optical Character Recognition (OCR)-Based and Gaussian Mixture Modeling-OCR-Based Slide-Level "With-Me-Ness": Automated Measurement and Feedback of Learners' Attention State during Video Lectures.
Int. J. Hum. Comput. Interact., August, 2024
Survey of neurocognitive disorder detection methods based on speech, visual, and virtual reality technologies.
Virtual Real. Intell. Hardw., 2024
IEEE Trans. Affect. Comput., 2024
Evaluating the effects of user motion and viewing mode on target selection in augmented reality.
Int. J. Hum. Comput. Stud., 2024
Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters.
CoRR, 2024
Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
EmoEcho: Designing Emotion Mimicry Mechanics for Enhancing Social Engagement in Digital Games.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Detecting challenge from physiological signals: A primary study with a typical game scenario.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
DailyConnect: A Mobile Aid that Assists the Understanding of Situation-based Emotions for Children with ASDs.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Talking Head-based L2 Pronunciation Training: Impact on Achievement Emotions, Cognitive Load, and Their Relationships with Learning Performance.
Int. J. Hum. Comput. Interact., 2020
Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Negative Emotion, Positive Performance? A Glimpse into Emotional Influences on Moving Target Selection.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Beyond Horror and Fear: Exploring Player Experience Invoked by Emotional Challenge in VR Games.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Int. J. Hum. Comput. Stud., 2018
Modeling a target-selection motion by leveraging an optimal feedback control mechanism.
Sci. China Inf. Sci., 2018
2012
Proceedings of the Intelligent Autonomous Systems 12, 2012