Xiaokun Xu

Orcid: 0000-0002-6906-768X

According to our database1, Xiaokun Xu authored at least 10 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
User Study-based Models of Game Player Quality of Experience with Frame Display Time Variation.
Proceedings of the 15th ACM Multimedia Systems Conference, 2024

Measurement of Cloud-based Game Streaming Systems Competing with DASH Flows.
Proceedings of the 30th IEEE International Symposium on Local and Metropolitan Area Networks, 2024

2022
A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games.
ACM Comput. Surv., January, 2022

The Effects of Network Latency on Counter-strike: Global Offensive Players.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

Compensating for Latency in Cloud-based Game Streaming using Attribute Scaling.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

Measurement of the responses of cloud-based game streaming to network congestion.
Proceedings of the 32nd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2022

Measurement of cloud-based game streaming system response to competing TCP cubic or TCP BBR flows.
Proceedings of the 22nd ACM Internet Measurement Conference, 2022

2021
Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games.
Proceedings of the GameSys@MMSys '21, Proceedings of the 2021 Workshop on Game Systems, Istanbul, Turkey, 28 September 2021, 2021

A First Look at the Network Turbulence for Google Stadia Cloud-based Game Streaming.
Proceedings of the 2021 IEEE Conference on Computer Communications Workshops, 2021

2016
The atmospheric disturbance correction model in slope deformation monitoring using IBIS-L system.
Clust. Comput., 2016


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