Xiaogang Jin
Orcid: 0000-0001-7339-2920Affiliations:
- Zhejiang University, State Key Lab of CAD&CG, Hangzhou, China
According to our database1,
Xiaogang Jin
authored at least 243 papers
between 1997 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Publisher Correction: FusionDeformer: text-guided mesh deformation using diffusion models.
Vis. Comput., October, 2024
Vis. Comput., July, 2024
IEEE Trans. Vis. Comput. Graph., July, 2024
IEEE Trans. Vis. Comput. Graph., July, 2024
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models.
ACM Trans. Graph., July, 2024
Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior.
ACM Trans. Graph., July, 2024
Comput. Animat. Virtual Worlds, 2024
Identity-consistent transfer learning of portraits for digital apparel sample display.
Comput. Animat. Virtual Worlds, 2024
Octree-based hierarchical sampling optimization for the volumetric super-resolution of scientific data.
J. Comput. Phys., 2024
CoRR, 2024
CoRR, 2024
Generated realistic noise and rotation-equivariant models for data-driven mesh denoising.
Comput. Aided Geom. Des., 2024
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024
Proceedings of the IEEE International Conference on Acoustics, 2024
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
Comput. Graph. Forum, September, 2023
IEEE Trans. Vis. Comput. Graph., March, 2023
IEEE Trans. Image Process., 2023
Comput. Animat. Virtual Worlds, 2023
SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes.
CoRR, 2023
Enhancing the Authenticity of Rendered Portraits with Identity-Consistent Transfer Learning.
CoRR, 2023
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
2022
Comput. Graph. Forum, October, 2022
Spatio-temporal Keyframe Control of Traffic Simulation using Coarse-to-Fine Optimization.
Comput. Graph. Forum, October, 2022
Vis. Informatics, 2022
Vis. Comput., 2022
IEEE Trans. Multim., 2022
IEEE Trans. Image Process., 2022
IEEE Robotics Autom. Lett., 2022
Skeleton-level control for multi-agent simulation through deep reinforcement learning.
Comput. Animat. Virtual Worlds, 2022
TransFlowNet: A physics-constrained Transformer framework for spatio-temporal super-resolution of flow simulations.
J. Comput. Sci., 2022
J. Comput. Sci. Technol., 2022
Controllable blending of line and polygon skeleton-based convolution surfaces with finite support kernels.
Comput. Graph., 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the Computer Vision - ECCV 2022, 2022
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022
Proceedings of the Advances in Computer Graphics, 2022
2021
Efficient real-time dynamic diffuse global illumination using signed distance fields.
Vis. Comput., 2021
Vis. Comput., 2021
AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible Deformations.
IEEE Trans. Vis. Comput. Graph., 2021
Heter-Sim: Heterogeneous Multi-Agent Systems Simulation by Interactive Data-Driven Optimization.
IEEE Trans. Vis. Comput. Graph., 2021
ACM Trans. Multim. Comput. Commun. Appl., 2021
ACM Trans. Graph., 2021
Coarse-to-fine: facial structure editing of portrait images via latent space classifications.
ACM Trans. Graph., 2021
Proc. ACM Comput. Graph. Interact. Tech., 2021
Comput. Animat. Virtual Worlds, 2021
Comput. Animat. Virtual Worlds, 2021
Neurocomputing, 2021
Beauty3DFaceNet: Deep geometry and texture fusion for 3D facial attractiveness prediction.
Comput. Graph., 2021
Comput. Aided Geom. Des., 2021
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
ACM Trans. Multim. Comput. Commun. Appl., 2020
Comput. Animat. Virtual Worlds, 2020
Comput. Animat. Virtual Worlds, 2020
High-quality retinal vessel segmentation using generative adversarial network with a large receptive field.
Int. J. Imaging Syst. Technol., 2020
Graph. Model., 2020
Curve Skeleton Extraction From 3D Point Clouds Through Hybrid Feature Point Shifting and Clustering.
Comput. Graph. Forum, 2020
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2019
IEEE Trans. Neural Networks Learn. Syst., 2019
IEEE Trans. Image Process., 2019
Comput. Animat. Virtual Worlds, 2019
Efficient and realistic character animation through analytical physics-based skin deformation.
Graph. Model., 2019
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019
Proceedings of the International Conference on Robotics and Automation, 2019
Proceedings of the Advances in Computer Graphics, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Comput. Animat. Virtual Worlds, 2018
Parallel and efficient approximate nearest patch matching for image editing applications.
Neurocomputing, 2018
IEEE Computer Graphics and Applications, 2018
Comput. Graph., 2018
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments.
Comput. Animat. Virtual Worlds, 2017
Comput. Animat. Virtual Worlds, 2017
Comput. Graph. Forum, 2017
Comput. Aided Des., 2017
2016
Online real-time locomotive motion transformation based on biomechanical observations.
Comput. Animat. Virtual Worlds, 2016
Comput. Graph. Forum, 2016
Comput. Graph. Forum, 2016
Comput. Aided Geom. Des., 2016
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016
2015
High-quality tree structures modelling using local convolution surface approximation.
Vis. Comput., 2015
IEEE Trans. Vis. Comput. Graph., 2015
IEEE Trans Autom. Sci. Eng., 2015
Comput. Animat. Virtual Worlds, 2015
Efficient sketch-based creation of detailed character models through data-driven mesh deformations.
Comput. Animat. Virtual Worlds, 2015
Comput. Animat. Virtual Worlds, 2015
J. Comput. Sci. Technol., 2015
Comput. Graph. Forum, 2015
IEEE Computer Graphics and Applications, 2015
Comput. Graph., 2015
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015
2014
Vis. Comput., 2014
ACM Trans. Graph., 2014
ACM Trans. Graph., 2014
Shape Deformation Using Skeleton Correspondences for Realistic Posed Fashion Flat Creation.
IEEE Trans Autom. Sci. Eng., 2014
Comput. Animat. Virtual Worlds, 2014
J. Comput. Sci. Technol., 2014
From design methodology to evolutionary design: An interactive creation of marble-like textile patterns.
Eng. Appl. Artif. Intell., 2014
Comput. Math. Methods Medicine, 2014
Comput. Graph. Forum, 2014
Proceedings of the 2014 International Conference on Cyberworlds, 2014
2013
Vis. Comput., 2013
Comput. Animat. Virtual Worlds, 2013
Sci. China Inf. Sci., 2013
Comput. Graph., 2013
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Proceedings of the 17th International Conference on Information Visualisation, 2013
Determination of Force Fields for Ode-based and Skeleton Driven Character Animation .
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Character Modeling using Physically based Deformable Curves.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013
2012
Vis. Comput., 2012
Vis. Comput., 2012
IEEE Trans. Vis. Comput. Graph., 2012
Multim. Tools Appl., 2012
Comput. Sci. Eng., 2012
Comput. Aided Des., 2012
Comput. Aided Des., 2012
2011
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011
2010
Pattern Recognit., 2010
Comput. Animat. Virtual Worlds, 2010
Comput. Animat. Virtual Worlds, 2010
2009
Fast approximation of trilateral filter for tone mapping using a signal processing approach.
Signal Process., 2009
Int. J. Comput. Games Technol., 2009
Proceedings of the IEEE International Conference on Shape Modeling and Applications, 2009
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
2008
IEEE Trans. Vis. Comput. Graph., 2008
Comput. Animat. Virtual Worlds, 2008
Comput. Sci. Eng., 2008
Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields.
IEEE Computer Graphics and Applications, 2008
Proceedings of the Advances in Geometric Modeling and Processing, 2008
Proceedings of the International Conference on Cyberworlds 2008, 2008
2007
High dynamic range image tone mapping and retexturing using fast trilateral filtering.
Vis. Comput., 2007
Vis. Comput., 2007
IEEE Computer Graphics and Applications, 2007
Comput. Graph., 2007
Comput. Graph., 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007
2006
Vis. Comput., 2006
Multiresolution free-form deformation with subdivision surface of arbitrary topology.
Vis. Comput., 2006
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
Proceedings of the Advances in Computer Graphics, 2006
2005
Comput. Animat. Virtual Worlds, 2005
A Color Image Encryption Algorithm Based on Magic Cube Transformation and Modular Arithmetic Operation.
Proceedings of the Advances in Multimedia Information Processing, 2005
Proceedings of the Advances in Multimedia Information Processing, 2005
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005
2003
2002
Vis. Comput., 2002
Vis. Comput., 2002
Analytical methods for polynomial weighted convolution surfaces with various kernels.
Comput. Graph., 2002
2001
J. Graphics, GPU, & Game Tools, 2001
2000
J. Graphics, GPU, & Game Tools, 2000
Comput. Graph., 2000
1997
A progressive radiosity algorithm based on piecewise polynomial intensity distribution.
Comput. Graph., 1997
Proceedings of the Computer Animation 1997, 1997