Xiaobo Ke

Orcid: 0000-0003-2741-3983

According to our database1, Xiaobo Ke authored at least 14 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
What explains the next level of gaming? An experience-anticipation model for amateur esports participation.
Comput. Hum. Behav., April, 2024

2023
Social media enabled individual dynamic capabilities: the boundary spanning perspective.
Behav. Inf. Technol., September, 2023

Facilitating Amateur eSports Participation among mass Gamers: a Serious Leisure Perspective.
Proceedings of the 31st European Conference on Information Systems, 2023

2022
Calling for Information Systems Research on Esports: An Overview Study.
Commun. Assoc. Inf. Syst., 2022

Everyday Gaming induces Amateur eSports Participation through Commitment.
Proceedings of the 30th European Conference on Information Systems, 2022

2020
Inducing individuals to engage in a gamified platform for environmental conservation.
Ind. Manag. Data Syst., 2020

Visualizing Emotion and Absorption Through a Low Resolution LED Array: - From Electroencephalography to Internet of Things.
Proceedings of the Augmented Cognition. Theoretical and Technological Approaches, 2020

2019
Achieving mobile social media popularity to enhance customer acquisition.
Internet Res., 2019

Encouraging Individuals to Go Green by Gamification: An Empirical Study.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019

Social Media-Enabled Individual Dynamic Capabilities: The Boundary Spanning Perspective.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019

The Impact of Game Peripherals on the Gamer Experience and Performance.
Proceedings of the Augmented Cognition, 2019

2017
A bibliometric analysis of emergency management using information systems (2000-2016).
Online Inf. Rev., 2017

2016
Achieving Mobile Social Media Popularity: an Empirical Investigation.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

Towards personalizing an e-quiz bank for primary school students: an exploration with association rule mining and clustering.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016


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