Xiali Li

Orcid: 0000-0003-4167-7109

According to our database1, Xiali Li authored at least 25 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
TibetanGoTinyNet: a lightweight U-Net style network for zero learning of Tibetan Go.
Frontiers Inf. Technol. Electron. Eng., July, 2024

Tjong: A transformer-based Mahjong AI via hierarchical decision-making and fan backward.
CAAI Trans. Intell. Technol., 2024

Improved CNN Model Using Innovative Adaptive-DropMessage for Gomoku Game.
Proceedings of the Advanced Intelligent Computing Technology and Applications, 2024

Online Gaming Platform for Tibetan Jiu Chess: AI-vs-AI and Human-vs-Human.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024

A Nested Three-Stage Game Algorithm Based on Chess Shape Evaluation for Tibetan Jiu Chess.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024

2023
A phased game algorithm combining deep reinforcement learning and UCT for Tibetan Jiu chess.
Proceedings of the 47th IEEE Annual Computers, Software, and Applications Conference, 2023

2022
A modified YOLOv4 detection method for a vision-based underwater garbage cleaning robot.
Frontiers Inf. Technol. Electron. Eng., 2022

Mastering "Gongzhu" with Self-play Deep Reinforcement Learning.
Proceedings of the Cognitive Systems and Information Processing, 2022

QSAR for anti-ERα compounds using sparrow search algorithm optimized BP neural network.
Proceedings of the 46th IEEE Annual Computers, Software, and Applications Conferenc, 2022

2021
Fractional-order controllability of multi-agent systems with time-delay.
Neurocomputing, 2021

Gobang Game Algorithm Based on Reinforcement Learning.
Proceedings of the Cognitive Systems and Information Processing, 2021

2020
An open speech resource for Tibetan multi-dialect and multitask recognition.
Int. J. Comput. Sci. Eng., 2020

Hybrid Online and Offline Reinforcement Learning for Tibetan Jiu Chess.
Complex., 2020

A Modification of UCT Algorithm for WTN-EinStein würfelt nicht! Game.
Proceedings of the 9th IEEE/CIC International Conference on Communications in China, 2020

2019
End-to-End-Based Tibetan Multitask Speech Recognition.
IEEE Access, 2019

Lhasa-Tibetan Speech Synthesis Using End-to-End Model.
IEEE Access, 2019

A Middle Game Search Algorithm Applicable to Low-Cost Personal Computer for Go.
IEEE Access, 2019

A Reinforcement Learning Model Based on Temporal Difference Algorithm.
IEEE Access, 2019

Improved Online Sequential Extreme Learning Machine: A New Intelligent Evaluation Method for AZ-Style Algorithms.
IEEE Access, 2019

Inheritance and Protection Strategies for Tibetan Folk Chess Under the Background of "Internet+".
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

2018
A 3D-printed Robot Hand with Three Linkage-driven Underactuated Fingers.
Int. J. Autom. Comput., 2018

Strategy research based on chess shapes for Tibetan JIU computer game.
J. Int. Comput. Games Assoc., 2018

Review of Small Data Learning Methods.
Proceedings of the 2018 IEEE 42nd Annual Computer Software and Applications Conference, 2018

2016
Study and Construction for the Compressed Sensing Measurement Matrix Which is Easy to Hardware Implementation.
Proceedings of the Cognitive Systems and Signal Processing, 2016

Review of Research on Computer Games for Tibetan Chess.
Proceedings of the 2016 IEEE 14th Intl Conf on Dependable, 2016


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