Wu-Yuin Hwang
Orcid: 0000-0001-5684-3590
According to our database1,
Wu-Yuin Hwang
authored at least 126 papers
between 1997 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Investigation of the influences of instructors and different media on learning attention with a wearable eye-tracking system in the physical classrooms.
J. Comput. Assist. Learn., October, 2024
Using GPT and authentic contextual recognition to generate math word problems with difficulty levels.
Educ. Inf. Technol., September, 2024
IEEE Access, 2024
Developing Eternal Learning Model Trainer System to Support Continuous Knowledge Integration and Cognitive Growth.
Proceedings of the 21st International Joint Conference on Computer Science and Software Engineering, 2024
Enhancing Usability and Learner Engagement: A Heuristic Evaluation of the AI-Enhanced Video Drama Maker App.
Proceedings of the 21st International Joint Conference on Computer Science and Software Engineering, 2024
Proceedings of the 2024 IEEE 5th International Symposium on the Internet of Sounds (IS2), Erlangen, Germany, September 30, 2024
2023
Augmented Reality With Authentic GeometryGo App to Help Geometry Learning and Assessments.
IEEE Trans. Learn. Technol., October, 2023
Interact. Learn. Environ., October, 2023
Investigation of Facilitating English Speaking of Elementary School Students in Authentic Contexts with UEnglish.
Hum. Centric Intell. Syst., September, 2023
Educ. Inf. Technol., June, 2023
Developing and validating an authentic contextual learning framework: promoting healthy learning through learning by applying.
Interact. Learn. Environ., May, 2023
Data Technol. Appl., 2023
Development of a mobile Web library application for an institutional repository and investigation of its influences on learning.
Electron. Libr., 2023
The Combination of Recognition Technology and Artificial Intelligence for Questioning and Clarification Mechanisms to Facilitate Meaningful EFL Writing in Authentic Contexts.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
Proceedings of the Adaptive Instructional Systems, 2023
2022
Facilitating Physics Learning Using Ubiquitous-Physics App With Learning Guided Map (gMap) in Authentic Contexts.
IEEE Trans. Learn. Technol., 2022
Systematic survey of anything-to-text recognition and constructing its framework in language learning.
Educ. Inf. Technol., 2022
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
Facilitating Geometry Learning Through Real-Time Collaborative Activities with Augmented Reality in Authentic Context.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
2021
Smart mechanisms and their influence on geometry learning of elementary school students in authentic contexts.
J. Comput. Assist. Learn., 2021
Investigation of the Physical Learning Environment of Distance Learning Under COVID-19 and Its Influence on Students' Health and Learning Satisfaction.
Int. J. Distance Educ. Technol., 2021
Facilitating cognitive processes during EFL smartwatch-supported learning activities in authentic contexts.
Br. J. Educ. Technol., 2021
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021
Investigation of students' understanding of speech with smart mechanisms and scaffolding in flipped classrooms.
Proceedings of the IEEE Intl Conf on Dependable, 2021
2020
Effect of Ubiquitous Fraction App on Mathematics Learning Achievements and Learning Behaviors of Taiwanese Students in Authentic Contexts.
IEEE Trans. Learn. Technol., 2020
Review of research on mobile-assisted language learning in familiar, authentic environments.
Br. J. Educ. Technol., 2020
A Study on the Factors Influencing the Participation of Face-to-Face Discussion and Online Synchronous Discussion in Class.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020
2019
An Investigation of the Effects of Measuring Authentic Contexts on Geometry Learning Achievement.
IEEE Trans. Learn. Technol., 2019
IEEE Trans. Learn. Technol., 2019
Investigation of Inquiry Behaviors and Learning Achievement in Authentic Contexts with the Ubiquitous-Physics App.
J. Educ. Technol. Soc., 2019
Perception of MOOC Pedagogical Tools and Learners' Learning Styles in MOOC Blended Teaching: a Case Study.
Proceedings of the 2019 3rd International Conference on E-Education, 2019
2018
Facilitating application of language skills in authentic environments with a mobile learning system.
J. Comput. Assist. Learn., 2018
A Study of the Use of Wearable Devices for Healthy and Enjoyable English as a Foreign Language Learning in Authentic Contexts.
J. Educ. Technol. Soc., 2018
User-Oriented EFL Speaking through Application and Exercise: Instant Speech Translation and Shadowing in Authentic Context.
J. Educ. Technol. Soc., 2018
J. Educ. Technol. Soc., 2018
Learning Behavior Analysis of a Ubiquitous Situated Reflective Learning System with Application to Life Science and Technology Teaching.
J. Educ. Technol. Soc., 2018
Exploring effects of discussion on visual attention, learning performance, and perceptions of students learning with STR-support.
Comput. Educ., 2018
WASS: Web-Based Annotation and Search System to Facilitate English Vocabulary Learning in Vocational High School.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
Proceedings of the 2nd International Conference on Digital Technology in Education, 2018
An Evaluation Study of Learning Behaviors and Achievements with Ubiquitous Fraction (u-Fraction) for Elementary School Student.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
2017
IEEE Trans. Learn. Technol., 2017
Synchronized Pair Configuration in Virtualization-Based Lab for Learning Computer Networks.
J. Educ. Technol. Soc., 2017
Investigation of Learning Behaviors and Their Effects to Learning Achievement Using Ubiquitous-Physics App.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
2016
Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall.
Comput. Educ., 2016
Investigating the effectiveness of speech-to-text recognition applications on learning performance and cognitive load.
Comput. Educ., 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Understanding the Participant Behaviors in the Online English Learning Mobile App: A Case Study among 106, 912 Learners via Google Play App Store.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
2015
Employing self-assessment, journaling, and peer sharing to enhance learning from an online course.
J. Comput. High. Educ., 2015
Investigating an application of speech-to-text recognition: a study on visual attention and learning behaviour.
J. Comput. Assist. Learn., 2015
Int. J. Distance Educ. Technol., 2015
The Impact of Supported and Annotated Mobile Learning on Achievement and Cognitive Load.
J. Educ. Technol. Soc., 2015
J. Educ. Technol. Soc., 2015
Exploring Effects of Multi-Touch Tabletop on Collaborative Fraction Learning and the Relationship of Learning Behavior and Interaction with Learning Achievement.
J. Educ. Technol. Soc., 2015
Role of Parents and Annotation Sharing in Children's Learning Behavior and Achievement using E-Readers.
J. Educ. Technol. Soc., 2015
Electron. Libr., 2015
Study of using a multi-touch tabletop technology to facilitate collaboration, interaction, and awareness in co-located environment.
Behav. Inf. Technol., 2015
Applying Speech-to-Text Recognition with Computer-Aided Translation to Facilitate a Web-Based Cross-Cultural Project.
Proceedings of the Advances in Web-Based Learning - ICWL 2015, 2015
Investigating the Effectiveness of Speech-to-Text Recognition Application on Learning Performance in Traditional Learning Environment.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
2014
A case study of collaboration with multi-robots and its effect on children's interaction.
Interact. Learn. Environ., 2014
Investigating Applications of Speech-to-Text Recognition to Assist Learning in Online and Traditional Classrooms.
Int. J. Humanit. Arts Comput., 2014
J. Educ. Technol. Soc., 2014
J. Educ. Technol. Soc., 2014
The Effect of Intrapsychology Learning Before and After Interpsychology Activities with a Web-based Sharing Mechanism.
J. Educ. Technol. Soc., 2014
Investigating the role of computer-supported annotation in problem-solving-based teaching: An empirical study of a Scratch programming pedagogy.
Br. J. Educ. Technol., 2014
Facilitating Listening and Speaking with Game-Based Learning Activities in Situational Context.
Proceedings of the Emerging Issues in Smart Learning, 2014
Investigating Visual Attention of Students with Different Learning Ability on Texts Generated by Speech-to-Text Recognition.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
Study of co-located and distant collaboration with symbolic support via a haptics-enhanced virtual reality task.
Interact. Learn. Environ., 2013
Interact. Learn. Environ., 2013
Effects of drag-and-response interaction mechanism of multi-touch operated tabletop technology on users' awareness and collaborative performance.
Comput. Educ., 2013
Analysis of peer learning behaviors using multiple representations in virtual reality and their impacts on geometry problem solving.
Comput. Educ., 2013
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013
Preliminary Investigation of Interactive Behaviors in Distant Collaborative Exergame.
Proceedings of the Advances in Web-Based Learning - ICWL 2013 Workshops, 2013
Proceedings of the Advances in Web-Based Learning - ICWL 2013 Workshops, 2013
Investigating multi-touch tabletop technology: Facilitating collaboration, interaction and awareness.
Proceedings of the International Joint Conference on Awareness Science and Technology & Ubi-Media Computing, 2013
Applying Unidirectional versus Reciprocal Teaching Strategies in Web-Based Environment and Their Effects on Computer Programming Learning.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
Cognitive Diffusion Model with User-Oriented Context-to-Text Recognition for Learning to Promote High Level Cognitive Processes.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013
Displaying digital annotations on physical material: An application of augmented reality.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013
2012
Trans. Edutainment, 2012
The study of surface computer supported cooperative work and its design, efficiency, and challenges.
Interact. Learn. Environ., 2012
Effects of Speech-to-Text Recognition Application on Learning Performance in Synchronous Cyber Classrooms.
J. Educ. Technol. Soc., 2012
The success of ePortfolio-based programming learning style diagnosis: Exploring the role of a heuristic fuzzy knowledge fusion.
Expert Syst. Appl., 2012
Effects of applying STR for group learning activities on learning performance in a synchronous cyber classroom.
Comput. Educ., 2012
A pilot study of cooperative programming learning behavior and its relationship with students' learning performance.
Comput. Educ., 2012
Proceedings of the International Symposium on Intelligent Signal Processing and Communications Systems, 2012
Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
The Study of Self-Assessment with Prompts, Learning Journal and Referencing through Sharing for Regulation of Cognition and Their Effect on Web-Based Programming Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
A lower limb fracture postoperative-guided interactive rehabilitation training system and its effectiveness analysis.
Proceedings of the IEEE 14th International Conference on e-Health Networking, 2012
2011
A study of a multimedia web annotation system and its effect on the efl writing and speaking performance of junior high school students.
ReCALL, 2011
Interact. Learn. Environ., 2011
J. Educ. Technol. Soc., 2011
Effects of reviewing annotations and homework solutions on math learning achievement.
Br. J. Educ. Technol., 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Proceedings of the 11th IEEE International Conference on Bioinformatics and Bioengineering, 2011
2010
A study on ubiquitous computer supported collaborative learning with hybrid mobile discussion forum.
Int. J. Mob. Learn. Organisation, 2010
J. Educ. Technol. Soc., 2010
A Mobile Device and Online System with Contextual Familiarity and its Effects on English Learning on Campus.
J. Educ. Technol. Soc., 2010
A Web 2.0-based collaborative annotation system for enhancing knowledge sharing in collaborative learning environments.
Comput. Educ., 2010
Children's Interactive Behavior and Strategy in a Multi-robots' Collaborative Environment.
Proceedings of the ICALT 2010, 2010
Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
A Mobile and Web System with Contextual Familiarity and its Effect on Campus English Learning.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2009
A Study of Multi-Representation of Geometry Problem Solving with Virtual Manipulatives and Whiteboard System.
J. Educ. Technol. Soc., 2009
J. Educ. Technol. Soc., 2009
A Markov-based Recommendation Model for Exploring the Transfer of Learning on the Web.
J. Educ. Technol. Soc., 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
A Study of Virtual Product Presentation with Whiteboard and Its Effect on Users Perception.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2008
Interact. Comput., 2008
J. Educ. Technol. Soc., 2008
A Study of Listening Diversity and Speaking for English Learning with Mobile Device Supports.
Proceedings of the Advances in Multimedia Information Processing, 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Investigating the Effect of Taking and Reviewing Annotations and Homework to Math Learning.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
2007
Multiple Representation Skills and Creativity Effects on Mathematical Problem Solving using a Multimedia Whiteboard System.
J. Educ. Technol. Soc., 2007
A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
2006
Development and evaluation of multimedia whiteboard system for improving mathematical problem solving.
Comput. Educ., 2006
Improving Creativity for Mathematical Problem Solving Using Web-based Multimedia Whiteboard System.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006
2004
J. Comput. Assist. Learn., 2004
The relationship of learning traits, motivation and performance-learning response dynamics.
Comput. Educ., 2004
Development and Evaluation of Multimedia Blackboard System for Improving Mathematical Problem Solving.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004
2002
J. Comput. Assist. Learn., 2002
2000
IEEE/ACM Trans. Netw., 2000
1997
J. High Speed Networks, 1997
Proceedings of the 1997 International Conference on Parallel and Distributed Systems (ICPADS '97), 1997