Wouter van Toll
Orcid: 0000-0003-1225-1272
According to our database1,
Wouter van Toll
authored at least 20 papers
between 2011 and 2022.
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Collaborative distances:
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Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2022
Comput. Graph. Forum, 2022
2021
Comput. Graph. Forum, 2021
SPH crowds: Agent-based crowd simulation up to extreme densities using fluid dynamics.
Comput. Graph., 2021
2020
Comput. Graph., 2020
Comput. Graph., 2020
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020
Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics.
Proceedings of the MIG '20: Motion, 2020
2019
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019
Springer, ISBN: 978-3-662-59251-9, 2019
2018
The Medial Axis of a Multi-Layered Environment and Its Application as a Navigation Mesh.
ACM Trans. Spatial Algorithms Syst., 2018
2017
The Explicit Corridor Map: A Medial Axis-Based Navigation Mesh for Multi-Layered Environments.
CoRR, 2017
2016
Proceedings of the 9th International Conference on Motion in Games, 2016
The Explicit Corridor Map: Using the Medial Axis for Real-Time Path Planning and Crowd Simulation.
Proceedings of the 32nd International Symposium on Computational Geometry, 2016
2015
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015
2014
GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
2012
Proceedings of the Winter Simulation Conference, 2012
2011
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011