Woontack Woo
Orcid: 0000-0002-5501-4421Affiliations:
- KAIST, Daejeon, Republic of Korea
According to our database1,
Woontack Woo
authored at least 305 papers
between 1999 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Temporally enhanced graph convolutional network for hand tracking from an egocentric camera.
Virtual Real., September, 2024
IEEE Consumer Electron. Mag., May, 2024
Space-adaptive Artwork Placement Based on Content Similarities for Curating Thematic Spaces in a Virtual Museum.
ACM Journal on Computing and Cultural Heritage, February, 2024
Spatial Affordance-aware Interactable Subspace Allocation for Mixed Reality Telepresence.
CoRR, 2024
Meta-Object: Interactive and Multisensory Virtual Object Learned from the Real World for the Post-Metaverse.
CoRR, 2024
Deep-Texture: A Lightweight Wearable Ring for Shape and Texture Rendering in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Investigating the Impact of Virtual Avatars and Owner Gender on Virtual Partner Selection in Avatar-Based Interactions: A Study Design.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Object Cluster Registration of Dissimilar Rooms Using Geometric Spatial Affordance Graph to Generate Shared Virtual Spaces.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the Computer Vision - ECCV 2024, 2024
Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connections: A Systematic Literature Review.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual Environments.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality Storytelling.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
GestureMark: Shortcut Input Technique using Smartwatch Touch Gestures for XR Glasses.
Proceedings of the Augmented Humans International Conference 2024, 2024
Holistic Patient Assessment System using Digital Twin for XR Medical Teleconsultation.
Proceedings of the Augmented Humans International Conference 2024, 2024
2023
Virtual Real., December, 2023
The Effects of Spatial Complexity on Narrative Experience in Space-Adaptive AR Storytelling.
IEEE Trans. Vis. Comput. Graph., December, 2023
Effects of Avatar Transparency on Social Presence in Task-Centric Mixed Reality Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., November, 2023
Visualizing Hand Force with Wearable Muscle Sensing for Enhanced Mixed Reality Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., November, 2023
ARbility: re-inviting older wheelchair users to in-store shopping via wearable augmented reality.
Virtual Real., September, 2023
Virtual Real., June, 2023
The effects of spatial configuration on relative translation gain thresholds in redirected walking.
Virtual Real., June, 2023
"Enjoy, but Moderately!": Designing a Social Companion Robot for Social Engagement and Behavior Moderation in Solitary Drinking Context.
Proc. ACM Hum. Comput. Interact., 2023
Seg&Struct: The Interplay Between Part Segmentation and Structure Inference for 3D Shape Parsing.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Memo:me, an AR Sticky Note With Priority-Based Color Transition and On-Time Reminder.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Exploring the Effects of Augmented Reality Notification Type and Placement in AR HMD while Walking.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
IPS: Integrating Pose with Speech for enhancement of body pose estimation in VR remote collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Enhancing the Reading Experience on AR HMDs by Using Smartphones as Assistive Displays.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Edge-Centric Space Rescaling with Redirected Walking for Dissimilar Physical-Virtual Space Registration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Effects of Different Facial Blendshape Combinations on Social Presence for Avatar-mediated Mixed Reality Remote Communication.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
How Space is Told: Linking Trajectory, Narrative, and Intent in Augmented Reality Storytelling for Cultural Heritage Sites.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Spatial transition management for improving outdoor cinematic augmented reality experience of the TV show.
Virtual Real., 2022
NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset.
Virtual Real., 2022
Correction to: RealityBrush: an AR authoring system that captures and utilizes kinetic properties of everyday objects.
Multim. Tools Appl., 2022
The Effects of Spatial Configuration on Relative Translation Gain Thresholds in Redireced Walking.
CoRR, 2022
Investigating Display Position of a Head-Fixed Augmented Reality Notification for Dual-task.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Effects of Virtual Room Size and Objects on Relative Translation Gain Thresholds in Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
TranSlider: User-Controlled Augmented Content Presence Visualization in AR Collaboration.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
The Effects of Device and Spatial Layout on Social Presence During a Dynamic Remote Collaboration Task in Mixed Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
AR-HMD Multitask Viewing System Concept with a Supporting Handheld Viewport for Multiple Spatially-Anchored Workspaces.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Exploring Augmented Reality Notification Placement while Communicating with Virtual Avatar.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Mutual Space Generation with Relative Translation Gains in Redirected Walking for Asymmetric Remote Collaboration.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Bring Store in My Room: AR Store Authoring System for Spatial Experience in Mobile Shopping.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Effects of Avatar Face Level of Detail Control on Social Presence in Augmented Reality Remote Collaboration.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
DirectionQ: Continuous Mid-air Hand Input for Selecting Multiple Targets through Directional Visual Cues.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
Instant Panoramic Texture Mapping with Semantic Object Matching for Large-Scale Urban Scene Reproduction.
IEEE Trans. Vis. Comput. Graph., 2021
RealityBrush: an AR authoring system that captures and utilizes kinetic properties of everyday objects.
Multim. Tools Appl., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Video Content Representation to Support the Hyper-reality Experience in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
GeoVCM: Virtual Urban Digital Twin System Augmenting Virtual and Real Geo-spacial Data.
Proceedings of the IEEE International Conference on Consumer Electronics, 2021
JINSense: Repurposing Electrooculography Sensors on Smart Glass for Midair Gesture and Context Sensing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Physically-inspired Deep Light Estimation from a Homogeneous-Material Object for Mixed Reality Lighting.
IEEE Trans. Vis. Comput. Graph., 2020
IEEE Trans. Vis. Comput. Graph., 2020
Evaluating Remote Virtual Hands Models on Social Presence in Hand-based 3D Remote Collaboration.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Effects of Augmented Content's Placement and Size on User's Search Experience in Extended Displays.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Finger Contact in Gesture Interaction Improves Time-domain Input Accuracy in HMD-based Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
WristLens: Enabling Single-Handed Surface Gesture Interaction for Wrist-Worn Devices Using Optical Motion Sensor.
Proceedings of the Augmented Humans International Conference, 2020
Proceedings of the Augmented Humans International Conference, 2020
2019
Remote Diagnosis of Architectural Heritage Based on 5W1H Model-Based Metadata in Virtual Reality.
ISPRS Int. J. Geo Inf., 2019
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Novel View Synthesis with Multiple 360 Images for Large-Scale 6-DOF Virtual Reality System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
PostAR: Design a Responsive Reading System with Multiple Interactions for Campus Augmented Posters.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Augmentation of Visual Experiences using Deep Learning for Peripheral Vision based Extended Display Application.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019
SelfSync: exploring self-synchronous body-based hotword gestures for initiating interaction.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019
Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Augmented Collaboration in Shared Space Design with Shared Attention and Manipulation.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Proceedings of the 3rd International Workshop on Multimedia Alternate Realities, 2018
Hybrid 3D Hand Articulations Tracking Guided by Classification and Search Space Adaptation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
SWAG Demo: Smart Watch Assisted Gesture Interaction for Mixed Reality Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Mobile lock screen UI design for children to enhance positive emotions using face recognition technology.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018
K-Culture Time Machine: A Mobile AR Experience Platform for Korean Cultural Heritage Sites.
Proceedings of the Human Interface and the Management of Information. Information in Applications and Services, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Technologies and Contexts, 2018
Design Guidelines for a Location-based Digital Heritage Storytelling Tool to Support Author Intent.
Proceedings of the 3rd Digital Heritage International Congress, 2018
The Effect of Applying Film-induced Tourism to Virtual Reality Tours of Cultural Heritage Sites.
Proceedings of the 3rd Digital Heritage International Congress, 2018
Proceedings of the 3rd Digital Heritage International Congress, 2018
Authoring Personal Interpretation in a 3D Virtual Heritage Site to Enhance Visitor Engagement.
Proceedings of the 3rd Digital Heritage International Congress, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
2017
TunnelSlice: Freehand Subspace Acquisition Using an Egocentric Tunnel for Wearable Augmented Reality.
IEEE Trans. Hum. Mach. Syst., 2017
Metaphoric Hand Gestures for Orientation-Aware VR Object Manipulation With an Egocentric Viewpoint.
IEEE Trans. Hum. Mach. Syst., 2017
Ontology-based mobile augmented reality in cultural heritage sites: information modeling and user study.
Multim. Tools Appl., 2017
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017
BoostHand : Distance-free Object Manipulation System with Switchable Non-linear Mapping for Augmented Reality Classrooms.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
ARClassNote: Augmented Reality Based Remote Education Solution with Tag Recognition and Shared Hand-Written Note.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Narrative design for Rediscovering Daereungwon: A location-based augmented reality game.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017
Proceedings of the IEEE International Conference on Consumer Electronics, 2017
Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
It's More than Just Sharing Game Play Videos! Understanding User Motives in Mobile Game Social Media.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Connecting the Dots: Enhancing the Usability of Indexed Multimedia Data for AR Cultural Heritage Applications through Storytelling.
Proceedings of the 15th International Workshop on Content-Based Multimedia Indexing, 2017
2016
Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, 2016
An Ontology-Based Augmented Reality Application Exploring Contextual Data of Cultural Heritage Sites.
Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, 2016
OzCHI 2016 workshop proposal: the First International Workshop on Mixed and Augmented Reality Innovations (MARI).
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
A Unified Framework for Remote Collaboration Using Interactive AR Authoring and Hands Tracking.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Efficient 3D Hand Tracking in Articulation Subspaces for the Manipulation of Virtual Objects.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016
Proceedings of the 7th Augmented Human International Conference, 2016
Smartwatch-assisted robust 6-DOF hand tracker for object manipulation in HMD-based augmented reality.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
3D Finger CAPE: Clicking Action and Position Estimation under Self-Occlusions in Egocentric Viewpoint.
IEEE Trans. Vis. Comput. Graph., 2015
Physiological evidence for a dual process model of the social effects of emotion in computers.
Int. J. Hum. Comput. Stud., 2015
Proceedings of the 12th International Conference on Ubiquitous Robots and Ambient Intelligence, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
Light Detecting 3D User Interface-Equipped System for Mixed and Augmented Reality Games.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
H-Treasure Hunt: A Location and Object-Based Serious Game for Cultural Heritage Learning at a Historic Site.
Proceedings of the Learning and Collaboration Technologies, 2015
K-Culture Time Machine: Development of Creation and Provision Technology for Time-Space-Connected Cultural Contents.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration with Bare-hand Interaction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Metadata schema for context-aware augmented reality applications in cultural heritage domain.
Proceedings of the 2nd Digital Heritage International Congress, 2015
2014
Vision-based all-in-one solution for augmented reality and its storytelling applications.
Vis. Comput., 2014
Adaptive content recommendation for mobile users: Ordering recommendations using a hierarchical context model with granularity.
Pervasive Mob. Comput., 2014
WeARHand: Head-worn, RGB-D camera-based, bare-hand user interface with visually enhanced depth perception.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
AR Petite Theater: Augmented reality storybook for supporting children's empathy behavior.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014
Hand Tracking with a Near-Range Depth Camera for Virtual Object Manipulation in an Wearable Augmented Reality.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014
Designing AR Game Enhancing Interactivity between Virtual Objects and Hand for Overcoming Space Limit.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014
Smart Wristband: Touch-and-Motion-Tracking Wearable 3D Input Device for Smart Glasses.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2014
Poster: Wearable input device for smart glasses based on a wristband-type motion-aware touch panel.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Virtual Real., 2013
Pers. Ubiquitous Comput., 2013
J. Ambient Intell. Smart Environ., 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
Poster: A pilot study on stepwise 6-DoF manipulation of virtual 3D objects using smartphone in wearable augmented reality environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Trans. Edutainment, 2012
Pers. Ubiquitous Comput., 2012
Affective engagement to emotional facial expressions of embodied social agents in a decision-making game.
Comput. Animat. Virtual Worlds, 2012
An interactive 3D movement path manipulation method in an augmented reality environment.
Interact. Comput., 2012
Comput. Graph., 2012
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012
DigiLog Space: Real-Time Dual Space Registration and Dynamic Information Visualization for 4D+ Augmented Reality.
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012
Miniature alive: augmented reality-based interactive digilog experience in miniature exhibition.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Virtual Real., 2011
Digilog book for temple bell tolling experience based on interactive augmented reality.
Virtual Real., 2011
IEEE Trans. Vis. Comput. Graph., 2011
IEEE Trans. Circuits Syst. Video Technol., 2011
Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage.
Pers. Ubiquitous Comput., 2011
Toward a Digital Ecosystem: International Symposium on Ubiquitous Virtual Reality 2010.
IEEE Pervasive Comput., 2011
IEEE Trans. Pattern Anal. Mach. Intell., 2011
Multiple-Criteria Decision-Making Based on Probabilistic Estimation with Contextual Information for Physiological Signal Monitoring.
Int. J. Inf. Technol. Decis. Mak., 2011
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Stroke-Based Semi-automatic Region of Interest Detection Algorithm for In-Situ Painting Recognition.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2010
IEEE Pervasive Comput., 2010
Comput. Animat. Virtual Worlds, 2010
IEEE Commun. Mag., 2010
Toward Combining Automatic Resolution with Social Mediation for Resolving Multiuser Conflicts.
Cybern. Syst., 2010
Daily Physiological Signal Monitoring System for Fostering Social Well-Being in Smart Spaces.
Cybern. Syst., 2010
Immersive modeling system (IMMS) for personal electronic products using a multi-modal interface.
Comput. Aided Des., 2010
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010
Proceedings of the Ubiquitous Intelligence and Computing - 7th International Conference, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
An empirical evaluation of virtual hand techniques for 3D object manipulation in a tangible augmented reality environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
A mobile phone guide: spatial, personal, and social experience for cultural heritage.
IEEE Trans. Consumer Electron., 2009
IEEE Trans. Consumer Electron., 2009
J. Univers. Comput. Sci., 2009
Fast and accurate extraction of moving object silhouette for personalized Virtual Reality Studio @ Home.
J. Real Time Image Process., 2009
Proceedings of the Pervasive Computing, 7th International Conference, 2009
Proceedings of the Entertainment Computing, 2009
Proceedings of the Entertainment Computing, 2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the 12th IEEE International Conference on Computer Vision Workshops, 2009
Proceedings of the Human-Computer Interaction. Ambient, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
Adaptive Lip Feature Point Detection Algorithm for Real-Time Computer Vision-Based Smile Training System.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Trans. Edutainment, 2008
Trans. Edutainment, 2008
Design and implementation of a universal appliance controller based on selective interaction modes.
IEEE Trans. Consumer Electron., 2008
Reasoning about Models of Context. A Context-Oriented Logical Language for Knowledge-Based Context-Aware Applications.
Rev. d'Intelligence Artif., 2008
IEEE Pervasive Comput., 2008
Int. J. Pattern Recognit. Artif. Intell., 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
NVUI Framework: Natural View User Interface Framework for Consistent and Intuitive Appliance Control.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008
Stone-Type Physiological Sensing Device for Daily Monitoring in an Ambient Intelligence Environment.
Proceedings of the Ambient Intelligence, European Conference, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
IEEE Trans. Consumer Electron., 2007
Enhanced Framework for a Personalized User Interface Based on a Unified Context-Aware Application Model for Virtual Environments.
IEICE Trans. Inf. Syst., 2007
Proceedings of the 2007 International Conference on Multimedia and Ubiquitous Engineering (MUE 2007), 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Realizing Seamless Interaction: a Cognitive Agent Architecture for Virtual and Smart Environments.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Graphical Tangible User Interface for a AR Authoring Tool in Product Design Environment.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the IJCAI 2007, 2007
Personal Companion: Personalized User Interface for U-Service Discovery, Selection and Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
Context-Aware Mobile AR System for Personalization, Selective Sharing, and Interaction of Contents in Ubiquitous Computing Environments.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
Proceedings of the Affective Computing and Intelligent Interaction, 2007
Proceedings of the Computer Vision, 2007
2006
IEEE Trans. Syst. Man Cybern. Part A, 2006
Int. J. Virtual Real., 2006
IEICE Trans. Inf. Syst., 2006
Registration of Partial 3D Point Clouds Acquired from a Multi-view Camera for Indoor Scene Reconstruction.
IEICE Trans. Inf. Syst., 2006
Framework for Personalized User Interface by Sharing User-Centric Context between Real andVirtual Environments.
IEICE Trans. Inf. Syst., 2006
A Framework for Virtual Reality with Tangible Augmented Reality-Based User Interface.
IEICE Trans. Inf. Syst., 2006
A Formal Characterization of Vagueness and Granularity for Context-Aware Mobile and Ubiquitous Computing.
Proceedings of the Ubiquitous Computing Systems, Third International Symposium, 2006
Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR Environment.
Proceedings of the Entertainment Computing, 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Proceedings of the Embedded and Ubiquitous Computing, International Conference, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
2005
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005
Conflict Management for Media Services by exploiting Service Profile and User Preference.
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005
Proceedings of the Virtual Storytelling, 2005
Proceedings of the Virtual Storytelling, 2005
Panoramic Mesh Model Generation from Multiple Range Data for Indoor Scene Reconstruction.
Proceedings of the Advances in Multimedia Information Processing, 2005
Proceedings of the Advances in Multimedia Information Processing, 2005
Indoor Scene Reconstruction Using a Projection-Based Registration Technique of Multi-view Depth Images.
Proceedings of the Advances in Multimedia Information Processing, 2005
Proceedings of the Advances in Multimedia Information Processing, 2005
Proceedings of the Entertainment Computing, 2005
Proceedings of the Computational Intelligence and Security, International Conference, 2005
Physiological Sensing and Feature Extraction for Emotion Recognition by Exploiting Acupuncture Spots.
Proceedings of the Affective Computing and Intelligent Interaction, 2005
Projection-Based Registration Using a Multi-View Camera for Indoor Scene Reconstruction.
Proceedings of the Fifth International Conference on 3D Digital Imaging and Modeling (3DIM 2005), 2005
2004
A Unified Application Service Model for ubiHome by Exploiting Intelligent Context-Awareness.
Proceedings of the Ubiquitous Computing Systems, Second International Symposium, 2004
Proceedings of the Structural, 2004
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004
Projection-Based Registration Using Color and Texture Information for Virtual Environment Generation.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004
Proceedings of the Interactive Multimedia and Next Generation Networks: Second International Workshop on Multimedia Interactive Protocols and Systems, 2004
Proceedings of the Entertainment Computing, 2004
2003
Proceedings of the Interactive Multimedia on Next Generation Networks, 2003
Proceedings of the 2003 International Conference on Image Processing, 2003
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003
Proceedings of the Web Communication Technologies and Internet-Related Social Issues, 2003
Proceedings of the Web Communication Technologies and Internet-Related Social Issues, 2003
Proceedings of the Modeling and Using Context, 2003
2002
Three-dimensional movement tracking with asynchronous digital cameras for interactive systems.
Proceedings of the Visual Communications and Image Processing 2002, 2002
Proceedings of the Advances in Multimedia Information Processing, 2002
2001
Sketch on dynamic gesture tracking and analysis exploiting vision-based 3D interface.
Proceedings of the Visual Communications and Image Processing 2001, 2001
Photorealistic interactive virtual environment generation using multiview cameras.
Proceedings of the Visual Communications and Image Processing 2001, 2001
Proceedings of the 2001 International Conference on Image Processing, 2001
2000
Overlapped block disparity compensation with adaptive windows for stereo image coding.
IEEE Trans. Circuits Syst. Video Technol., 2000
Proceedings of the IEEE International Conference on Systems, 2000
Proceedings of the IEEE International Conference on Systems, 2000
1999
IEEE Trans. Circuits Syst. Video Technol., 1999
Stereo Image Coding Using Hierarchical Mrf Model and Selective Overlapped Block Disparity Compensation.
Proceedings of the 1999 International Conference on Image Processing, 1999