Wolfgang Stuerzlinger
Orcid: 0000-0002-7110-5024Affiliations:
- Simon Fraser University, School of Interactive Arts & Technology
According to our database1,
Wolfgang Stuerzlinger
authored at least 245 papers
between 1993 and 2024.
Collaborative distances:
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on orcid.org
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on cse.yorku.ca
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Bibliography
2024
Toward More Comprehensive Evaluations of 3D Immersive Sketching, Drawing, and Painting.
IEEE Trans. Vis. Comput. Graph., August, 2024
IEEE Trans. Vis. Comput. Graph., May, 2024
The Guided Evaluation Method: An easier way to empirically estimate trained user performance for unfamiliar keyboard layouts.
Int. J. Hum. Comput. Stud., 2024
Reimagining TaxiVis through an Immersive Space-Time Cube metaphor and reflecting on potential benefits of Immersive Analytics for urban data exploration.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the 2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 2024
A Novel Bare-Handed and Widget-based Manipulation Technique for Distant Objects in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Object Speed Control with a Signed Distance Field for Distant Mid-Air Object Manipulation in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy Tradeoffs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Multimedia-Enabled 911: Exploring 911 Callers' Experience of Call Taker Controlled Video Calling in Simulated Emergencies.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Computational Methodologies for Understanding, Automating, and Evaluating User Interfaces.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proceedings of the Everyday Virtual and Augmented Reality, 2023
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction.
Int. J. Hum. Comput. Stud., 2023
IEEE Computer Graphics and Applications, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
On The Effectiveness of Virtual Eye-Hand Coordination Training With Head Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Does Repeatedly Typing the Same Phrase Provide a Good Estimate of Expert Text Entry Performance?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Dr.'s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
The Future of Computational Approaches for Understanding and Adapting User Interfaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Effective Throughput Analysis of Different Task Execution Strategies for Mid-Air Fitts' Tasks in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022
The Effectiveness of Path-Segmentation for Modeling Lasso Times in Width-Varying Paths.
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Symposium on Spatial User Interaction, 2022
Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
LitPorts: On-demand Illuminated Ports to Facilitate Inter-device Connections in Low-light Conditions.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022
HybridAxes: An Immersive Analytics Tool With Interoperability Between 2D and Immersive Reality Modes.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
XVCollab: An Immersive Analytics Tool for Asymmetric Collaboration across the Virtuality Spectrum.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
EditAR: A Digital Twin Authoring Environment for Creation of AR/VR and Video Instructions from a Single Demonstration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the 48th Graphics Interface Conference, 2022
The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Computational Approaches for Understanding, Generating, and Adapting User Interfaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.
IEEE Trans. Vis. Comput. Graph., 2021
IEEE Trans. Vis. Comput. Graph., 2021
Comparing and Combining Virtual Hand and Virtual Ray Pointer Interactions for Data Manipulation in Immersive Analytics.
IEEE Trans. Vis. Comput. Graph., 2021
The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training Systems.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
VizInteract: Rapid Data Exploration Through Multi-touch Interaction with Multi-dimensional Visualizations.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021
ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
ProcessAR: An augmented reality-based tool to create in-situ procedural 2D/3D AR Instructions.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Evaluating an Immersive Space-Time Cube Geovisualization for Intuitive Trajectory Data Exploration.
IEEE Trans. Vis. Comput. Graph., 2020
Necessary and Unnecessary Distractor Avoidance Movements Affect User Behaviors in Crossing Operations.
ACM Trans. Comput. Hum. Interact., 2020
The Effects of Predictive Features of Mobile Keyboards on Text Entry Speed and Errors.
Proc. ACM Hum. Comput. Interact., 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Evaluating Automatic Parameter Control Methods for Locomotion in Multiscale Virtual Environments.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry based on Brain Activity, Gaze, and Context.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
IEEE Trans. Haptics, 2019
Is the Pen Mightier than the Controller? A Comparison of Input Devices for Selection in Virtual and Augmented Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Plane, Ray, and Point: Enabling Precise Spatial Manipulations with Shape Constraints.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
WiseType: A Tablet Keyboard with Color-Coded Visualization and Various Editing Options for Error Correction.
Proceedings of the 45th Graphics Interface Conference 2019, 2019
Proceedings of the 45th Graphics Interface Conference 2019, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Advances in Computer Graphics, 2019
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019
2018
Proceedings of the Immersive Analytics, 2018
Proceedings of the Immersive Analytics, 2018
Immersive Analytics: Time to Reconsider the Value of 3D for Information Visualisation.
Proceedings of the Immersive Analytics, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Fluid VR: Extended Object Associations for Automatic Mode Switching in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Symposium on Spatial User Interaction, 2018
GEM-NI+: Leveraging Difference Visualization and Multiple Displays for Supporting Multiple Complex Generative Design Alternatives.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018
Visual Analytics on Large Displays: Exploring User Spatialization and How Size and Resolution Affect Task Performance.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Automatic classification of auto-correction errors in predictive text entry based on EEG and context information.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
MACE: A New Interface for Comparing and Editing of Multiple Alternative Documents for Generative Design.
Proceedings of the 2017 ACM Symposium on Document Engineering, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Modeling Cumulative Arm Fatigue in Mid-Air Interaction based on Perceived Exertion and Kinetics of Arm Motion.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Moving in a box: Improving spatial orientation in virtual reality using simulated reference frames.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Mixed-Initiative for Big Data: The Intersection of Human + Visual Analytics + Prediction.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
An Evaluation of Interaction Methods for Controlling RSVP Displays in Visual Search Tasks.
Proceedings of the 2016 Big Data Visual Analytics, 2016
2015
Comput. Graph., 2015
TIVS: temporary immersive virtual environment at simon fraser university: a non-permanent CAVE.
Proceedings of the 1st IEEE Workshop on Everyday Virtual Reality, 2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
LeapLook: a free-hand gestural travel technique using the leap motion finger tracker.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014
Proceedings of the Graphics Interface 2014, 2014
User adaptation to a faulty unistroke-based text entry technique by switching to an alternative gesture set.
Proceedings of the Graphics Interface 2014, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Interactive surfaces for interaction with stereoscopic 3d (ISIS3D): tutorial and workshop at its 2013.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
To touch or not to touch?: comparing 2D touch and 3D mid-air interaction on stereoscopic tabletop surfaces.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Easy vs. Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and Touch.
Proceedings of the International Conference on Making Sense of Converging Media, 2013
Proceedings of the MIDI - Multimedia, Interaction, Design and Innovation, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Unified Modeling of Proactive Interference and Memorization Effort: A new mathematical perspective within ACT-R theory.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013
Effects of visual conflicts on 3D selection task performance in stereoscopic display environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
The effect of shape properties on ad-hoc shape replication with mouse, pen, and touch input.
Proceedings of the International Conference on Media of the Future, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
Comparing cognitive effort in spatial learning of text entry keyboards and ShapeWriters.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
User-defined surface+motion gestures for 3d manipulation of objects at a distance through a mobile device.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011
The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing.
Proceedings of the Graphics Interface 2011 Conference, 2011
Target following performance in the presence of latency, jitter, and signal dropouts.
Proceedings of the Graphics Interface 2011 Conference, 2011
Proceedings of the Graphics Interface 2011 Conference, 2011
DARLS: differencing and merging diagrams using dual view, animation, re-layout, layers and a storyboard.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010
2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
IEEE Computer Graphics and Applications, 2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the Smart Graphics, 8th International Symposium, 2008
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia, 2008
Proceedings of the 3rd ACM Workshop on Human-Centered Computing, 2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2008
Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
Proceedings of the 14th European Conference on Cognitive Ergonomics: invent! explore!, 2007
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
Virtual Real., 2006
Presence Teleoperators Virtual Environ., 2006
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Multi-View Visibility Orderings for Real-Time Point-Sampled Rendering.
Proceedings of the 2006 International Conference on Computer Graphics & Virtual Reality, 2006
Real-time Computation of Area Shadows - A Geometrical Algorithm.
Proceedings of the 2006 International Conference on Computer Graphics & Virtual Reality, 2006
A Comparison of Real and Virtual 3D Construction Tools with Novice Users.
Proceedings of the 2006 International Conference on Computer Graphics & Virtual Reality, 2006
Proceedings of the Conference on Designing Interactive Systems, 2006
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2005
Moving objects with 2D input devices in CAD systems and Desktop Virtual Environments.
Proceedings of the Graphics Interface 2005 Conference, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
Intelligent Manipulation Techniques for Conceptual 3D Design.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones.
Proceedings of the Graphics Interface 2003 Conference, 2003
2002
J. Graphics, GPU, & Game Tools, 2002
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Proceedings of the Graphics Interface 2002 Conference, 2002
2001
Proceedings of the Graphics Interface 2001 Conference, 2001
Proceedings of the Engineering for Human-Computer Interaction, 2001
Proceedings of the 7th EG Workshop on Virtual Environments, 2001
2000
1999
MMR: an interactive massive model rendering system using geometric and image-based acceleration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999
Imaging all Visible Surfaces.
Proceedings of the Graphics Interface 1999 Conference, 1999
1998
IEEE Trans. Vis. Comput. Graph., 1998
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998
1997
Proceedings of the Rendering Techniques '97, 1997
1996
1995
Proceedings of the IEEE Symposium on Parallel Rendering, 1995
Proceedings of the Virtual Environments '95, 1995
1994
Proceedings of the Parallel Processing: CONPAR 94, 1994
1993