Wolfgang Hochleitner
Orcid: 0000-0002-4816-881X
According to our database1,
Wolfgang Hochleitner
authored at least 11 papers
between 2010 and 2023.
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Bibliography
2023
Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior.
Proceedings of the Persuasive Technology - 18th International Conference, 2023
2017
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
2016
IxD&A, 2016
Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016
2015
Proceedings of the Game User Experience Evaluation, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2012
Proceedings of the 4th International Conference on Fun and Games, 2012
2010
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010