Wolfgang Broll
Orcid: 0000-0001-7483-1550Affiliations:
- Ilmenau University of Technology, Ilmenau, Germany
According to our database1,
Wolfgang Broll
authored at least 118 papers
between 1995 and 2025.
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Bibliography
2025
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025
2024
Eyes on the Narrative: Exploring the Impact of Visual Realism and Audio Presentation on Gaze Behavior in AR Storytelling.
Dataset, April, 2024
Digital media in intergenerational communication: Status quo and future scenarios for the grandparent-grandchild relationship.
Univers. Access Inf. Soc., March, 2024
Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Beyond Looks: A Study on Agent Movement and Audiovisual Spatial Coherence in Augmented Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Work-in-Progress: Older Adults' Experiences With an Augmented Reality Communication System.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Tick-tock: Revisiting the Influence of Zeitgebers and Cognitive Load on Time Judgments during and after VR Immersion.
Proceedings of Mensch und Computer 2024, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the Learning and Collaboration Technologies, 2024
Eyes on the Narrative: Exploring the Impact of Visual Realism and Audio Presentation on Gaze Behavior in AR Storytelling.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024
2023
Eating, Smelling, and Seeing: Investigating Multisensory Integration and (In)congruent Stimuli while Eating in VR.
IEEE Trans. Vis. Comput. Graph., 2023
A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Eye and Face Tracking in VR: Avatar Embodiment and Enfacement with Realistic and Cartoon Avatars.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the International Conference on Cyberworlds, 2023
Proceedings of the International Conference on Cyberworlds, 2023
Proceedings of the Workshop on Intervening, 2023
2022
Investigating User Embodiment of Inverse-Kinematic Avatars in Smartphone Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
Point Cloud Upsampling and Normal Estimation using Deep Learning for Robust Surface Reconstruction.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
AR in TV: Design and Evaluation of Mid-Air Gestures for Moderators to Control Augmented Reality Applications in TV.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
Proceedings of the 23rd International Workshop on Multimedia Signal Processing, 2021
Exploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users' Privacy Awareness.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the International Conference on Cyberworlds, 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
Environment Estimation for Glossy Reflections in Mixed Reality Applications Using a Neural Network.
Trans. Comput. Sci., 2020
Haptic Space: The Effect of a Rigid Hand Representation on Presence when Interacting with Passive Haptics Controls in VR.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Neural network-based traffic sign recognition in 360° images for semi-automatic road maintenance inventory.
Proceedings of the 23rd IEEE International Conference on Intelligent Transportation Systems, 2020
2019
AR Training for Paragliding Pilots: An Investigation of User Experience and Requirements.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Smart S3D TOR: intelligent warnings on large stereoscopic 3D dashboards during take-overs.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
Interact with your car: a user-elicited gesture set to inform future in-car user interfaces.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
Proceedings of the 2019 International Conference on Cyberworlds, 2019
Talk to me!: exploring stereoscopic 3D anthropomorphic virtual assistants in automated vehicles.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Trans. Vis. Comput. Graph., 2018
Composite Body-Tracking: Device Abstraction Layer with Data Fusion For Virtual Reality Applications.
Proceedings of the 11th IEEE Workshop on Software Engineering and Architectures for Real-time Interactive Systems, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Efficient Point Cloud Rasterization for Real Time Volumetric Integration in Mixed Reality Applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 2018 International Conference on Cyberworlds, 2018
personalDash: First Steps Towards User-controlled Personalization of 3D Dashboards with Mobile Devices.
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017
A Real-time Global Illumination Approach for High Resolution Reflective Shadow Maps in Open World Scenes.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017
2016
Virtual Reality und Augmented Reality (VR/AR) - Auf dem Weg von der Nische zum Massenmarkt.
Inform. Spektrum, 2016
A Single Camera Image Based Approach for Glossy Reflections in Mixed Reality Applications.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Achieving Flexible 3D Reconstruction Volumes for RGB-D and RGB Camera Based Approaches.
Proceedings of the Computer Vision and Graphics - International Conference, 2016
2014
IEEE Trans. Vis. Comput. Graph., 2014
2013
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games.
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the Handbook of Augmented Reality, 2011
Proceedings of the Handbook of Augmented Reality, 2011
2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Advanced self-contained object removal for realizing real-time Diminished Reality in unconstrained environments.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
2009
Presence Teleoperators Virtual Environ., 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the Virtual and Mixed Reality, 2009
2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality?
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Interactive Bits: Prototyping of Mixed Reality Applications and Interaction Techniques through Visual Programming.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Proceedings of the IEEE Virtual Reality Conference, 2007
Workshop 2: Mixed Reality User Interfaces: Specification, Authoring, Adaptation.
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006
2005
IEEE Trans. Vis. Comput. Graph., 2005
Internal and External Scene Graphs: A New Approach for Flexible Distributed Render Engines.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
2004
ARTHUR: A Collaborative Augmented Environment for Architectural Design and Urban Planning.
J. Virtual Real. Broadcast., 2004
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Proceedings of the Entertainment Computing, 2004
2003
The Augmented Round Table - a New Interface to Urban Planning and Architectural Design.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
2001
Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and Intelligent.
Proceedings of the Virtual Reality 2001 Conference, 2001
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001
2000
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000
1999
Proceedings of the 8th Workshop on Enabling Technologies (WETICE '99), 1999
Using 3D to Support Awareness in Virtual Teams on the Web.
Proceedings of WebNet 99, 1999
Place people in context - the awareness forum.
Proceedings of the Human-Computer Interaction: Communication, 1999
1998
Ein objektorientiertes Interaktionsmodell zur Unterstützung verteilter virtueller Umgebungen.
PhD thesis, 1998
Distributed Syst. Eng., 1998
Proceedings of the Third Symposium on Virtual Reality Modeling Language, 1998
1997
Bringing People Together-An Infrastructure for Shared Virtual Worlds on the Internet.
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997
Populating the Internet: Supporting Multiple Users and Shared Applications with VRML.
Proceedings of the Second Symposium on Virtual Reality Modeling Language, 1997
Distributed virtual reality for everyone - a framework for networked VR on the Internet.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997
Proceedings of the 30th Annual Hawaii International Conference on System Sciences (HICSS-30), 1997
1996
VRML and the Web: A fundament for multi-user virtual environments on the Internet.
Proceedings of WebNet 96, 1996
Realizing Shared Virtual Worlds with VRML.
Proceedings of the EUROMEDIA 1996 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1996
1995
Proceedings of the Procedings of the 1995 Symposium on Virtual Reality Modeling Language, 1995
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995