Winson Han

According to our database1, Winson Han authored at least 12 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2024
Holodeck: Language Guided Generation of 3D Embodied AI Environments.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World.
CoRR, 2023

EXCALIBUR: Encouraging and Evaluating Embodied Exploration.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Retrospectives on the Embodied AI Workshop.
CoRR, 2022

ProcTHOR: Large-Scale Embodied AI Using Procedural Generation.
CoRR, 2022

🏘️ ProcTHOR: Large-Scale Embodied AI Using Procedural Generation.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

2021
Learning Generalizable Visual Representations via Interactive Gameplay.
Proceedings of the 9th International Conference on Learning Representations, 2021

ManipulaTHOR: A Framework for Visual Object Manipulation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

RoboTHOR: An Open Simulation-to-Real Embodied AI Platform.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Artificial Agents Learn Flexible Visual Representations by Playing a Hiding Game.
CoRR, 2019


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