Windson Viana
Orcid: 0000-0002-8627-0823
According to our database1,
Windson Viana
authored at least 106 papers
between 2004 and 2024.
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Bibliography
2024
Augmented reality in education for people who are deaf or hard of hearing: a systematic literature review.
Univers. Access Inf. Soc., August, 2024
Educ. Inf. Technol., June, 2024
Procedural content generation in pervasive games: state of affairs, mistakes, and successes.
Int. J. Pervasive Comput. Commun., 2024
Managing and controlling digital role-playing game elements: A current state of affairs.
Entertain. Comput., 2024
Proceedings of the 12th Workshop on Software Visualization, Evolution and Maintenance, 2024
Identifying patterns and affordances in location-based games: The practices of Niantic.
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, 2024
Proceedings of the 18th Brazilian Symposium on Software Components, 2024
Assessing Accessibility Levels in Mobile Applications Developed from Figma Templates.
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024
Proceedings of the 21st IEEE/ACM International Conference on Mining Software Repositories, 2024
Enhancing Orientation and Mobility Skills for Persons with Visual Impairments Through VR Games: Introducing the EdKit Unity Package.
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Empowering Orientation and Mobility Instructors: Digital Tools for Enhancing Navigation Skills in People Who Are Blind.
Proceedings of the Computers Helping People with Special Needs, 2024
2023
Exploring User Experience and Usability of mHealth applications for people with diabetes: An Evaluation Study Using UEQ and HE4EH Checklist.
J. Interact. Syst., 2023
Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games.
Proc. ACM Hum. Comput. Interact., 2023
Dashboards to support rehabilitation in orientation and mobility for people who are blind.
Proceedings of the 29th Brazilian Symposium on Multimedia and the Web, 2023
How They Relate and Leave: Understanding Atoms of Confusion in Open-Source Java Projects.
Proceedings of the 23rd IEEE International Working Conference on Source Code Analysis and Manipulation, 2023
A Serious Game for Teaching Computer Networks: A Comparison between Remote and In-Person Scenarios.
Proceedings of the IEEE Frontiers in Education Conference, 2023
2022
Medication time? A User Experience Evaluation of Mobile Applications targeting People with Diabetes.
Proceedings of the WebMedia '22: Brazilian Symposium on Multimedia and Web, Curitiba, Brazil, November 7, 2022
Proceedings of the WebMedia '22: Brazilian Symposium on Multimedia and Web, Curitiba, Brazil, November 7, 2022
Where is the description?: investigating accessibility issues in portuguese versions of smart home apps.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022
Dazed and Confused: Studying the Prevalence of Atoms of Confusion in Long-Lived Java Libraries.
Proceedings of the IEEE International Conference on Software Maintenance and Evolution, 2022
2021
Transposition of Location-based Games: Using Procedural Content Generation to deploy balanced game maps to multiple locations.
Pervasive Mob. Comput., 2021
Inf. Softw. Technol., 2021
Point and Control it!: Using Computer Vision for Service Discovery to Control Smart Objects.
Proceedings of the WebMedia '21: Brazilian Symposium on Multimedia and the Web, 2021
Proceedings of the IX Workshop on Software Visualization, Evolution and Maintenance, 2021
Gamifying Flipped Classes: An Experience Report in Software Engineering Remote Teaching.
Proceedings of the 35th Brazilian Symposium on Software Engineering, 2021
Flying colors: Using color blindness simulations in the development of accessible mobile games.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021
VALERIE: A Guide to Qualitative Evaluation of Player Experience in Location-Based Games Using Interviews.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021
Proceedings of the ICER 2021: ACM Conference on International Computing Education Research, 2021
2020
O&M Indoor Virtual Environments for People Who Are Blind: A Systematic Literature Review.
ACM Trans. Access. Comput., 2020
Studying the evolution of exception handling anti-patterns in a long-lived large-scale project.
J. Braz. Comput. Soc., 2020
Informatics Educ., 2020
Proceedings of the WebMedia '20: Brazillian Symposium on Multimedia and the Web, São Luís, Brazil, November 30, 2020
Considering human factors in the evaluation and redesign of an application for harm reduction to drug users.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020
Teaching Development of Distributed Software during COVID-19: An experience report in Brazil.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020
It's (almost) done, I just need to evaluate it!: getting specialized feedback from the brazilian HCI community.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
Automatic Personalisation of Study Guides in Flipped Classroom: A Case Study in a Distributed Systems Course.
Proceedings of the IEEE Frontiers in Education Conference, 2020
Proceedings of the 44th IEEE Annual Computers, Software, and Applications Conference, 2020
A Study about the Impact of Encryption Support on a Mobile Cloud Computing Framework.
Proceedings of the 10th International Conference on Cloud Computing and Services Science, 2020
2019
UFC-Inventor: Uma Ferramenta de Autoria Dirigida por Modelos para Geração de Aplicações Ubíquas para Aulas de Campo.
Revista Brasileira de Informática na Educ., 2019
Design and evaluation of mobile sensing technologies for identifying medicines by people with visual disabilities.
Int. J. Pervasive Comput. Commun., 2019
Providing Sense of Embodiment with Mobile Virtual Reality Devices: A Case Study using the "Lamp-Head's Laboratory" Animation.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
What are we talking about when we talk about location-based games evaluation?: a systematic mapping study.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
Editor of O & M Virtual Environments for the Training of People with Visual Impairment.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019
2018
Proceedings of the 13th Annual Conference on System of Systems Engineering, 2018
Analysing the Evolution of Exception Handling Anti-Patterns in Large-Scale Projects: A Case Study.
Proceedings of the VII Brazilian Symposium on Software Components, 2018
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018
2017
Development and Evaluation of a Model-Driven System to Support Mobile Learning in Field Trips.
J. Univers. Comput. Sci., 2017
J. Inf. Data Manag., 2017
LAGARTO: A LocAtion based Games AuthoRing TOol enhanced with augmented reality features.
Entertain. Comput., 2017
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web, 2017
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web, 2017
CoAP-CTX: Extensão Sensível ao Contexto para Descoberta de Objetos Inteligentes em Internet das Coisas.
Proceedings of the XXXV Brazilian Symposium on Computer Networks and Distributed Systems, 2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
Proceedings of the ICEIS 2017, 2017
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017
Proceedings of the 2017 ACM Symposium on Document Engineering, 2017
CoAP-CTX: A Context-Aware CoAP Extension for Smart Objects Discovery in Internet of Things.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
Using Monte Carlo tree search and google maps to improve game balancing in location-based games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
2016
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Mobile phone text messaging to increase student participation: an experience in a blended course.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
2015
Proceedings of the 21st Brazilian Symposium on Multimedia and the Web, 2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015
Proceedings of the 39th IEEE Annual Computer Software and Applications Conference, 2015
2014
IEEE Multim., 2014
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the Human-Computer Interaction. Applications and Services, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
MobiLine: A Nested Software Product Line for the domain of mobile and context-aware applications.
Sci. Comput. Program., 2013
MapReduce performance evaluation for knowledge-based recommendation of context-tagged photos.
Proceedings of the 19th Brazilian Symposium on Multimedia and the Web, 2013
An Adaptive Context Acquisition Framework to Support Mobile Spatial and Context-Aware Applications.
Proceedings of the Web and Wireless Geographical Information Systems, 2013
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013
A coordination framework for dynamic adaptation in ubiquitous systems based on distributed tuple space.
Proceedings of the 2013 9th International Wireless Communications and Mobile Computing Conference, 2013
2012
Concurr. Comput. Pract. Exp., 2012
Proceedings of the Brazilian Symposium on Multimedia and the Web, 2012
Proceedings of the Brazilian Symposium on Multimedia and the Web, 2012
Proceedings of the Web and Wireless Geographical Information Systems, 2012
Proceedings of the 16th International Software Product Line Conference, 2012
2011
Multim. Tools Appl., 2011
Proceedings of the 25th Brazilian Symposium on Software Engineering, 2011
2010
Mobilité et sensibilité au contexte pour la gestion de documments multimédias personnels : CoMMediA. (Mobility and Context-awareness for Personal Multimedia Management: CoMMediA).
PhD thesis, 2010
Proceedings of the Software Product Lines: Going Beyond - 14th International Conference, 2010
Manutenção Adaptativa de Software Embarcado para Telefones Celulares Apoiado por Ferramentas de Automação.
Proceedings of the 9th Brazilian Symposium on Software Quality, 2010
2009
Une architecture sensible au contexte pour le développement des systèmes d'administration pour l'enseignement.
Proceedings of the Actes des 5èmes journées francophones Mobilité et Ubiquité 2009, 2009
2008
XMobile: A MB-UID environment for semi-automatic generation of adaptive applications for mobile devices.
J. Syst. Softw., 2008
J. Locat. Based Serv., 2008
Proceedings of the Actes des quatrièmes journées francophones Mobilité et Ubiquité 2008, 2008
Proceedings of the MoMM'2008 - The 6th International Conference on Advances in Mobile Computing and Multimedia, 24, 2008
Proceedings of the Tenth IEEE International Symposium on Multimedia (ISM2008), 2008
2007
A Semantic Approach and a Web Tool for Contextual Annotation of Photos Using Camera Phones.
Proceedings of the Web Information Systems Engineering, 2007
Proceedings of the Web and Wireless Geographical Information Systems, 2007
2006
Uma proposta para a geração semi-automática de aplicações adaptativas para dispositivos móveis.
Proceedings of the 20th Brazilian Symposium on Software Engineering, 2006
XMobile : Un environnement pour la génération d'interfaces adaptées aux dispositifs mobiles.
Proceedings of the Actes du XXIVème Congrès INFORSID, Hammamet, Tunisie, 31 mai, 2006
2005
FRAMESEC: A Framework for the Application Development with End-to-End Security Provision in the Mobile Computing Environment.
Proceedings of the Telecommunications 2005: Advanced Industrial Conference on Telecommunications / Service Assurance with Partial and Intermittent Resources Conference / E-Learning on Telecommunications Workshop (AICT / SAPIR / ELETE 2005), 2005
2004
FramePersist: An Object Persistence Framework for Mobile Device Applications.
Proceedings of the XIX Simpósio Brasileiro de Bancos de Dados, 2004
Proceedings of the Mobility Aware Technologies and Applications, 2004
Proceedings of the Telecommunications and Networking, 2004