Wim van der Vegt

Orcid: 0000-0002-7732-1561

Affiliations:
  • Open Universiteit, Heerlen, The Netherlands


According to our database1, Wim van der Vegt authored at least 16 papers between 2006 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2019
Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework.
EAI Endorsed Trans. Serious Games, 2019

A fuzzy logic approach to reliable real-time recognition of facial emotions.
Multim. Tools Appl., 2019

Quality of Reusable Game Software: Empowering Developers with Automated Quality Checks.
Proceedings of the 19th IEEE International Conference on Software Quality, 2019

Portability of Serious Game Software Components.
Proceedings of the IEEE Conference on Games, 2019

2018
User-Centric Evaluation of Recommender Systems in Social Learning Platforms: Accuracy is Just the Tip of the Iceberg.
IEEE Trans. Learn. Technol., 2018

Making Serious Games with Reusable Software Components.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

2017
Efficient Software Assets for Fostering Learning in Applied Games.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning.
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

2016
RAGE Architecture for Reusable Serious Gaming Technology Components.
Int. J. Comput. Games Technol., 2016

The RAGE Software Asset Model and Metadata Model.
Proceedings of the Serious Games - Second Joint International Conference, 2016

RAGE Reusable Game Software Components and Their Integration into Serious Game Engines.
Proceedings of the Software Reuse: Bridging with Social-Awareness, 2016

2015
Fostering online social capital through peer-support.
Int. J. Web Based Communities, 2015

2012
Using peer-support to connect learning network participants to each other: an interdisciplinary approach.
Int. J. Learn. Technol., 2012

2009
Tools and Techniques for Placement Experiments.
Proceedings of the Learning Network Services for Professional Development, 2009

2007
A Question Answering Service for Information Retrieval in Cooper.
Proceedings of the 1st International Workshop on Collaborative Open Environments for Project-Centered Learning, 2007

2006
Conformance Testing, the Elixer within the Chain for Learning Scenarios and Objects.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006


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