Wilson J. Sarmiento

Orcid: 0000-0001-7903-8316

Affiliations:
  • Universidad Militar Nueva Granada, Bogotá, Columbia


According to our database1, Wilson J. Sarmiento authored at least 31 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2024
From Trends to Experiences: Co-Creation with Generative Artificial Intelligence in Developing Interactive Multimedia Applications.
CLEI Electron. J., 2024

Coffee Masterclass: An Experience of Co-Creation with Prompt Engineering and Generative AI for Immersive Environments Development.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Prompt Engineering, Tools and Methods for Immersive Experience Development.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Slicing and Grabbing: A Natural Interaction Technique for Visualizing Parallel Isolines on 3D Surfaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Immersive Visualization for Surgical Planning Through Mental Model Elicitation: Work in Progress.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Driver Identification Using Statistical Features of Motor Activity and Genetic Algorithms.
Sensors, January, 2023

Interaction models for surgical planning in eXtended Reality. Challenges in radiologist-surgeon communication.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Prompt Engineering, An Alternative for Video Game Development?
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023

2022
Heart-In-Hand, swapping point of view for immersive navigation in medical cardiology.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Homemade XR: Enriching conversations and shortening social distancing.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Non-Traditional Rig for Virtual Environment Systems. Case study: Arm rig.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques.
Proceedings of the Human-Computer Interaction - 7th Iberoamerican Workshop, 2021

2020
Towards the development of a framework for the design of Automotive Infotainment Systems: First contextual approaches.
Rev. Colomb. de Computación, 2020

Interacción Humano-Computador en la Sociedad Colombiana de Computación.
Rev. Colomb. de Computación, 2020

Recognition of Emotional influence of a character. Experimental Design and Preliminary Results.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Pipeline of anatomical models generation. Experience of surgical planning and medical personal training by means of virtual environments and physical prototyping.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Touch & Live. An immersive experience for acting in others' bodies.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Autonomous Driving: Obtaining Direction Commands by Classifying Images Within a Simulation Platform.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020

Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020

Mixed Reality Infotainment Simulator, Work in Progress.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020

2019
A codesign approach to the understanding of people with reduced mobility in the labor context.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

2018
Parametric Facial Animation for Affective Interaction Workflow for Avatar Retargeting.
Proceedings of the 1st Workshop on Behavioral Change and Ambient Intelligence for Sustainability, 2018

2016
Narrative Approach to Assess Fear of Heights in Virtual Environments.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

Common-Awareness Artifacts - Conceptual Elements to Designing and Evaluating Collaboration in CVE.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Does vibrotactile intercommunication increase collaboration?
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
Measuring the collaboration degree in immersive 3D collaborative virtual environments.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

2013
Interacting with danger in an immersive environment: issues on cognitive load and risk perception.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Awareness of other: Evaluating the impact of proximity cues in collaborative tasks.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
CSCW Systems in Virtual Environments: A General Development Framework.
Proceedings of the 10th International Conference on Creating, 2012

2010
Evaluation of 3D Applications on Mobile Gaming Consoles Using Client-Server Architecture.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

2009
Panoramic Immersive Videos - 3D Production and Visualization Framework.
Proceedings of the SIGMAP 2009, 2009


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