William Steptoe

According to our database1, William Steptoe authored at least 24 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
The Ethics of Realism in Virtual and Augmented Reality.
Frontiers Virtual Real., 2020

Evaluating Virtual Reality Experiences Through Participant Choices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2016
The impact of a self-avatar on cognitive load in immersive virtual reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2014
Presence and discernability in conventional and non-photorealistic immersive augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Human Tails: Ownership and Control of Extended Humanoid Avatars.
IEEE Trans. Vis. Comput. Graph., 2013

Supporting interoperability and presence awareness in collaborative mixed reality environments.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Panoinserts: mobile spatial teleconferencing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Poster: Using the whole body for multi-channel gestural interface.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2012

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments.
Presence Teleoperators Virtual Environ., 2012

Beaming: An Asymmetric Telepresence System.
IEEE Computer Graphics and Applications, 2012

SphereAvatar: a situated display to represent a remote collaborator.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Some Implications of Eye Gaze Behavior and Perception for the Design of Immersive Telecommunication Systems.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011

2010
Eye tracking and avatar-mediated communication in immersive collaborative virtual environments.
PhD thesis, 2010

Eyelid kinematics for virtual characters.
Comput. Animat. Virtual Worlds, 2010

Lie tracking: social presence, truth and deception in avatar-mediated telecommunication.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
A saliency-based method of simulating visual attention in virtual scenes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

2008
High-Fidelity Avatar Eye-Representation.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Communicating Eye Gaze across a Distance without Rooting Participants to the Spot.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008


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