William Steptoe
According to our database1,
William Steptoe
authored at least 24 papers
between 2008 and 2020.
Collaborative distances:
Collaborative distances:
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Bibliography
2020
Frontiers Virtual Real., 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
2014
Presence and discernability in conventional and non-photorealistic immersive augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
Supporting interoperability and presence awareness in collaborative mixed reality environments.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2012
Presence Teleoperators Virtual Environ., 2012
IEEE Computer Graphics and Applications, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Some Implications of Eye Gaze Behavior and Perception for the Design of Immersive Telecommunication Systems.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011
2010
Eye tracking and avatar-mediated communication in immersive collaborative virtual environments.
PhD thesis, 2010
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008
A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008
Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008