William R. Watson

Orcid: 0000-0002-0587-6947

According to our database1, William R. Watson authored at least 13 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Student profiles and attitudes towards case-based learning in an online graduate instructional design course.
J. Comput. High. Educ., December, 2023

2022
Elasticity Solver in Minecraft for Learning Mechanics of Materials by Gaming.
CoRR, 2022

2021
Effectiveness of digital games in producing environmentally friendly attitudes and behaviors: A mixed methods study.
Comput. Educ., 2021

2018
Attitudinal learning and its relation to gender, age, ethnicity, enrolment purpose, and most impactful learning activity in a science of happiness MOOC.
Int. J. Learn. Technol., 2018

Motivation is a game: Massively multiplayer online games as agents of motivation in higher education.
Comput. Educ., 2018

2017
Instructional quality of massive open online courses: a review of attitudinal change MOOCs.
Int. J. Learn. Technol., 2017

Learner profiles of attitudinal learning in a MOOC: An explanatory sequential mixed methods study.
Comput. Educ., 2017

2016
Learning outcomes of a MOOC designed for attitudinal change: A case study of an Animal Behavior and Welfare MOOC.
Comput. Educ., 2016

2015
Education 3.0: breaking the mold with technology.
Interact. Learn. Environ., 2015

2013
Designing an Experiential Learning Environment for Logistics and Systems Engineering.
Proceedings of the Conference on Systems Engineering Research, 2013

Juvenile Offenders: Developing Motivation, Engagement, and Meaning-Making through Video Game Creation.
Int. J. Game Based Learn., 2013

2012
PBL as a Framework for Implementing Video Games in the Classroom.
Int. J. Game Based Learn., 2012

2011
A case study of the in-class use of a video game for teaching high school history.
Comput. Educ., 2011


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