William Bamford

According to our database1, William Bamford authored at least 11 papers between 2006 and 2011.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2011
Experimenting Through Mobile 'Apps' and 'App Stores'.
Int. J. Mob. Hum. Comput. Interact., 2011

Brain interaction for mobile games.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

2008
Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display.
Int. J. Comput. Games Technol., 2008

3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.
Int. J. Comput. Games Technol., 2008

Supporting (Mobile) User Experience at a Rural Village "Scarecrow Festival": A Formative Study of a Geolocated Photo Mashup Utilising a Situated Display.
Proceedings of the Mobile Interaction with the Real World 2008, 2008

Using mobile phones to reveal the complexities of the school journey.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

2007
Mobile Games- Challenges and Opportunities.
Adv. Comput., 2007

Space-time travel blogging using a mobile phone.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones.
Comput. Entertain., 2006

PAC-LAN: the human arcade.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

A massively multi-authored mobile surrealist book.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006


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