Synchronized communication and coordinated views: qualitative data discovery for team game user studies. - William A. Hamilton; Phoebe O. Toups Dugas; Andruid Kerne (CHI Extended Abstracts, 2009)

Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game. - Phoebe O. Toups Dugas; Andruid Kerne; William A. Hamilton; Alan Blevins (GROUP, 2009)

Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response. - Phoebe O. Toups Dugas; Andruid Kerne; William A. Hamilton (Sandbox@SIGGRAPH, 2009)

intangibleCanvas: free-air finger painting on a projected canvas. - Jon Moeller; Nic Lupfer; Bill Hamilton 001; Haiqiao Lin; Andruid Kerne (CHI Extended Abstracts, 2011)

Zero-fidelity simulation of fire emergency response: improving team coordination learning. - Phoebe O. Toups Dugas; Andruid Kerne; William A. Hamilton; Nabeel Shahzad (CHI, 2011)

The team coordination game: Zero-fidelity simulation abstracted from fire emergency response practice. - Phoebe O. Toups Dugas; Andruid Kerne; William A. Hamilton (ACM Trans. Comput. Hum. Interact., 2011)

Drawing the city: differing perceptions of the urban environment. - Frank Bentley; Henriette S. M. Cramer; William A. Hamilton; Santosh Basapur (CHI, 2012)

Pen-in-hand command: NUI for real-time strategy esports. - William A. Hamilton; Andruid Kerne; Jonathan Moeller (CHI Extended Abstracts, 2012)

Culturally based design: embodying trans-surface interaction in rummy. - Andruid Kerne; William A. Hamilton; Phoebe O. Toups Dugas (CSCW, 2012)

High-performance pen + touch modality interactions: a real-time strategy game eSports context. - William A. Hamilton; Andruid Kerne; Tom Robbins (UIST, 2012)

Streaming on twitch: fostering participatory communities of play within live mixed media. - William A. Hamilton; Oliver Garretson; Andruid Kerne (CHI, 2014)

A framework for cooperative communication game mechanics from grounded theory. - Phoebe O. Toups Dugas; Jessica Hammer; William A. Hamilton; Ahmad Jarrah; William Graves; Oliver Garretson (CHI PLAY, 2014)

The Art.CHI Gallery: An Embodied Iterative Curation Experience. - Nic Lupfer; Bill Hamilton 001; Andrew M. Webb; Rhema Linder; Ernest A. Edmonds; Andruid Kerne (CHI Extended Abstracts, 2015)

Collaborative Planning Gameplay from Disaster Response Practice. - Phoebe O. Toups Dugas; William A. Hamilton; Christian Keyes-Garcia; Stepheny Perez; Richard Stanton (CHI PLAY, 2015)

Live Media Places: Participation in Online Education through Composition. - William A. Hamilton (CHI Extended Abstracts, 2016)

Playing at Planning: Game Design Patterns from Disaster Response Practice. - Phoebe O. Toups Dugas; William A. Hamilton; Sultan A. Alharthi (CHI PLAY, 2016)

SocialStreamViewer: Guiding the Viewer Experience of Multiple Streams of an Event. - Ahmed E. Mostafa; Kori Inkpen; John C. Tang; Gina Venolia; William A. Hamilton (GROUP, 2016)

Rivulet: Exploring Participation in Live Events through Multi-Stream Experiences. - William A. Hamilton; John C. Tang; Gina Venolia; Kori Inkpen; Jakob Zillner; Derek Huang (TVX, 2016)

Collaborative Live Media Curation: Shared Context for Participation in Online Learning. - William A. Hamilton; Nic Lupfer; Nicolas Botello; Tyler Tesch; Alex Stacy; Jeremy Merrill; Blake Williford; Frank R. Bentley; Andruid Kerne (CHI, 2018)

A Design Framework for Awareness Cues in Distributed Multiplayer Games. - Jason Wuertz; Sultan A. Alharthi; William A. Hamilton; Scott Bateman; Carl Gutwin; Anthony Tang 001; Phoebe O. Toups Dugas; Jessica Hammer (CHI, 2018)

Mapping in the Wild: Toward Designing to Train Search & Rescue Planning. - Sultan A. Alharthi; William A. Hamilton; Igor Dolgov; Phoebe O. Toups Dugas (CSCW Companion, 2018)

Collaborative Mixed Reality Games. - Sultan A. Alharthi; Katta Spiel; William A. Hamilton; Elizabeth Bonsignore; Phoebe O. Toups Dugas (CSCW Companion, 2018)

LiveDissent: A Media Platform for Remote Participation in Activist Demonstrations. - William A. Hamilton; Nic Lupfer; Andruid Kerne (GROUP, 2018)

Distributed Creativity in Play. - Andrew M. Webb; Katta Spiel; Phoebe O. Toups Dugas; Bill Hamilton 001; Nic Lupfer; Ross A. Graeber; Wendy E. Mackay (Creativity & Cognition, 2019)

Paper to Pixels: A Chronicle of Map Interfaces in Games. - Phoebe O. Toups Dugas; Nicolas J. LaLone; Katta Spiel; Bill Hamilton 001 (Conference on Designing Interactive Systems, 2020)

A Framework of Input Devices to Support Designing Composite Wearable Computers. - Ahmed S. Khalaf; Sultan A. Alharthi; Bill Hamilton 001; Igor Dolgov; Son Tran; Phoebe O. Toups Dugas (HCI (2), 2020)

Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game. - Marlena R. Fraune; Ahmed S. Khalaf; Mahlet Zemedie; Poom Pianpak; Zahra NaminiMianji; Sultan A. Alharthi; Igor Dolgov; Bill Hamilton 001; Tran Cao Son; Phoebe O. Toups Dugas (Int. J. Hum. Comput. Stud., 2021)

Investigating the Impacts of YouTube's Content Policies on Journalism and Political Discourse. - Jared Van Natta; Saleem Masadeh; Bill Hamilton 001 (Proc. ACM Hum. Comput. Interact., 2023)