Will Usher
Orcid: 0000-0001-5008-8280Affiliations:
- University of Utah, SCI Institute, Salt Lake City, UT, USA
According to our database1,
Will Usher
authored at least 40 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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on orcid.org
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on dl.acm.org
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Bibliography
2024
Enabling Quick, Accurate Crowdsourced Annotation for Elevation-Aware Flood Extent Mapping.
CoRR, 2024
2023
Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes.
Proceedings of the 13th IEEE Symposium on Large Data Analysis and Visualization, 2023
Multi-layer Caching and Parallel Streaming for Large Scale Cloud Optimized Point Cloud Data Visualization using WebGPU.
Proceedings of the IEEE International Conference on Big Data, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Comput. Sci. Eng., 2022
An GPU-accelerated particle tracking method for Eulerian-Lagrangian simulations using hardware ray tracing cores.
Comput. Phys. Commun., 2022
Proceedings of the 24th Eurographics Conference on Visualization, 2022
Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data.
Proceedings of the 22nd Eurographics Symposium on Parallel Graphics and Visualization, 2022
GraphWaGu: GPU Powered Large Scale Graph Layout Computation and Rendering for the Web.
Proceedings of the 22nd Eurographics Symposium on Parallel Graphics and Visualization, 2022
2021
Adaptive Multiresolution Techniques for I/O, Data Layout, and Visualization of Massive Simulations.
PhD thesis, 2021
IEEE Trans. Vis. Comput. Graph., 2021
IEEE Trans. Vis. Comput. Graph., 2021
IEEE Trans. Vis. Comput. Graph., 2021
Efficient and Flexible Hierarchical Data Layouts for a Unified Encoding of Scalar Field Precision and Resolution.
IEEE Trans. Vis. Comput. Graph., 2021
Proceedings of the 35th IEEE International Parallel and Distributed Processing Symposium, 2021
2020
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types.
Proc. ACM Comput. Graph. Interact. Tech., 2020
Int. J. High Perform. Comput. Appl., 2020
Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene.
CoRR, 2020
Comput. Graph. Forum, 2020
A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls.
Proceedings of the 31st IEEE Visualization Conference, 2020
Proceedings of the 10th IEEE Symposium on Large Data Analysis and Visualization, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
CoRR, 2019
Comput. Graph. Forum, 2019
Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing.
Proceedings of the 30th IEEE Visualization Conference, 2019
Proceedings of the 48th International Conference on Parallel Processing, 2019
RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location.
Proceedings of the High-Performance Graphics 2019, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Scalable Data Management of the Uintah Simulation Framework for Next-Generation Engineering Problems with Radiation.
Proceedings of the Supercomputing Frontiers - 4th Asian Conference, 2018
Proceedings of the Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, 2018
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018
2017
Proceedings of the SIGGRAPH ASIA 2017, Bangkok, Thailand, November 27 - 30, 2017, 2017
Proceedings of the 17th Eurographics Symposium on Parallel Graphics and Visualization, 2017
2016
Supercomput. Front. Innov., 2016
IEEE Computer Graphics and Applications, 2016
2015
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015