Will Usher

Orcid: 0000-0001-5008-8280

Affiliations:
  • University of Utah, SCI Institute, Salt Lake City, UT, USA


According to our database1, Will Usher authored at least 40 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Enabling Quick, Accurate Crowdsourced Annotation for Elevation-Aware Flood Extent Mapping.
CoRR, 2024

2023
Ray Tracing Spherical Harmonics Glyphs.
Proceedings of the VMV 2023, 2023

Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes.
Proceedings of the 13th IEEE Symposium on Large Data Analysis and Visualization, 2023

Multi-layer Caching and Parallel Streaming for Large Scale Cloud Optimized Point Cloud Data Visualization using WebGPU.
Proceedings of the IEEE International Conference on Big Data, 2023

2022
Accelerating Unstructured Mesh Point Location With RT Cores.
IEEE Trans. Vis. Comput. Graph., 2022

Point Containment Queries on Ray-Tracing Cores for AMR Flow Visualization.
Comput. Sci. Eng., 2022

An GPU-accelerated particle tracking method for Eulerian-Lagrangian simulations using hardware ray tracing cores.
Comput. Phys. Commun., 2022

ANARI: ANAlytic Rendering Interface.
Proceedings of the 24th Eurographics Conference on Visualization, 2022

Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data.
Proceedings of the 22nd Eurographics Symposium on Parallel Graphics and Visualization, 2022

GraphWaGu: GPU Powered Large Scale Graph Layout Computation and Rendering for the Web.
Proceedings of the 22nd Eurographics Symposium on Parallel Graphics and Visualization, 2022

2021
Adaptive Multiresolution Techniques for I/O, Data Layout, and Visualization of Massive Simulations.
PhD thesis, 2021

Ray Tracing Structured AMR Data Using ExaBricks.
IEEE Trans. Vis. Comput. Graph., 2021

Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements.
IEEE Trans. Vis. Comput. Graph., 2021

A Comparison of Rendering Techniques for 3D Line Sets With Transparency.
IEEE Trans. Vis. Comput. Graph., 2021

Efficient and Flexible Hierarchical Data Layouts for a Unified Encoding of Scalar Field Precision and Resolution.
IEEE Trans. Vis. Comput. Graph., 2021

Adaptive Spatially Aware I/O for Multiresolution Particle Data Layouts.
Proceedings of the 35th IEEE International Parallel and Distributed Processing Symposium, 2021

2020
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types.
Proc. ACM Comput. Graph. Interact. Tech., 2020

A terminology for in situ visualization and analysis systems.
Int. J. High Perform. Comput. Appl., 2020

AMM: Adaptive Multilinear Meshes.
CoRR, 2020

Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene.
CoRR, 2020

CPU Ray Tracing of Tree-Based Adaptive Mesh Refinement Data.
Comput. Graph. Forum, 2020

A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls.
Proceedings of the 31st IEEE Visualization Conference, 2020

Interactive Visualization of Terascale Data in the Browser: Fact or Fiction?
Proceedings of the 10th IEEE Symposium on Large Data Analysis and Visualization, 2020

2019
CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data.
IEEE Trans. Vis. Comput. Graph., 2019

A Comparison of Rendering Techniques for Large 3D Line Sets with Transparency.
CoRR, 2019

Scalable Ray Tracing Using the Distributed FrameBuffer.
Comput. Graph. Forum, 2019

Ray Tracing Generalized Tube Primitives: Method and Applications.
Comput. Graph. Forum, 2019

Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing.
Proceedings of the 30th IEEE Visualization Conference, 2019

Spatially-aware Parallel I/O for Particle Data.
Proceedings of the 48th International Conference on Parallel Processing, 2019

RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location.
Proceedings of the High-Performance Graphics 2019, 2019

2018
A Virtual Reality Visualization Tool for Neuron Tracing.
IEEE Trans. Vis. Comput. Graph., 2018

Topological Data Analysis Made Easy with the Topology ToolKit.
CoRR, 2018

Scalable Data Management of the Uintah Simulation Framework for Next-Generation Engineering Problems with Radiation.
Proceedings of the Supercomputing Frontiers - 4th Asian Conference, 2018

libIS: a lightweight library for flexible in transit visualization.
Proceedings of the Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, 2018

VisIt-OSPRay: Toward an Exascale Volume Visualization System.
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018

2017
CPU volume rendering of adaptive mesh refinement data.
Proceedings of the SIGGRAPH ASIA 2017, Bangkok, Thailand, November 27 - 30, 2017, 2017

Progressive CPU Volume Rendering with Sample Accumulation.
Proceedings of the 17th Eurographics Symposium on Parallel Graphics and Visualization, 2017

2016
In Situ Exploration of Particle Simulations with CPU Ray Tracing.
Supercomput. Front. Innov., 2016

VTK-m: Accelerating the Visualization Toolkit for Massively Threaded Architectures.
IEEE Computer Graphics and Applications, 2016

2015
CPU ray tracing large particle data with balanced P-k-d trees.
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015


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